Search results

  1. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I don’t think those are the same things. One chooses to climb a wall. One may not choose to have a fight… the rules may dictate that one happens because the characters have done or tried to do something else. Maybe they decided to search a room and a random encounter occurs, maybe they chose a...
  2. hawkeyefan

    Which are you, The plan everything out GM, or the Ad lib?

    So this will vary from game to game because I think different games need different levels of prep… but generally, this is what I do. My players and I discuss what game we want to play. I usually suggest a few games I’m interested in running. Then we discuss and pick one from those. Once the...
  3. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I didn’t say the GM was mechanics. I said that the way in which you’ve described the GM, I wouldn’t expect resistance from you about the idea that the GM helps drive the game. Do you think the GM plays a part in driving the game? I didn’t comment on the purpose of mechanics… whether they...
  4. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I’m trying to maybe narrow in on the difference. Not saying they do exactly the same thing… but there are similarities, and mechanics producing results (which is how I see the idea of “driving play”) is one such similarity. So is “the players make decisions” that drive play. I’m trying to home...
  5. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    If I’m running players through Tomb of Annihilation, I’m not really playing to find out what happens. Sure, there are some areas of uncertainty… but I’m gonna largely know what’s going to happen. The PCs are gonna navigate through the jungles of Chult until they find the tomb, then they’re going...
  6. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    You don’t think that your description of what the GM does is helping to drive the game? And do you not agree that the rules may do so, too? See my example about attack and damage rules and how they can shape what happens.
  7. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I don’t know if I entirely agree. I think you’re onto something with how the mechanics drive play in some modern games (AW and its more faithful derivatives) but I also think that the binary pass/fail does similar work in a more traditional approach. The mechanics still dictate the type of...
  8. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I’m not sure… I think we can find examples of players being able to influence the game beyond the actions of their characters, which seems to be what you’re getting at, pretty early in the hobby’s development. I suppose I’m not sure what you mean by “more than just Lara Croft stuff”. I mean…...
  9. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Sure. Do you have any examples you can share that would support your statement that older games are better when it comes to implementation, presentation, selection of mechanics, or open discussion about the reason for mechanics? Exactly. This is a great example. Is anyone really going to say...
  10. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    That's why I've specifically said I don't think that it makes as much sense to speak about mechanics as it does how they are implemented and presented and examined.
  11. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    What games do you guys have in mind?
  12. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Well yes, when you selectively quote and remove the context of a post by doing so, you can then interpret things differently than intended. My post said: I was talking about specific things. Implementation, presentation, selection of mechanics, open discussion about the reason for...
  13. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Well, I also explained why newer is better in this context. And hey, at least I'm trying to add to the conversation instead of endlessly eeyoring everything.
  14. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Sure, but it seems to me like people are resisting the very idea that modern may equal better in some cases. As I said earlier, I don't tend to think of mechanics as being modern, because there are examples of most types of game mechanics early in the hobby's history. However, how the...
  15. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Would anyone really argue that the modern presentation used in Old School Essentials isn't what makes it great? Would anyone argue that it's not an improvement? Would anyone say that the many years of presentation of RPGs was not a factor? I mean... sometimes newer is better. It's okay.
  16. hawkeyefan

    D&D General The Great Railroad Thread

    I've seen it. Not for hours on end... but I don't think it takes hours for it to be disruptive or counterproductive (assuming that not everyone is happy with such play, because if they are, then they can carry on). I've had plenty of players who want to RP every small interaction. I've played...
  17. hawkeyefan

    D&D General The Great Railroad Thread

    Double post.
  18. hawkeyefan

    D&D General The Great Railroad Thread

    I’ve never really seen this or worried about it. But we were talking about the structure of play. I’ve GMed so many games that didn’t have THE ADVENTURE as the structure of play. I don’t think players Care as much about this kind of thing as they do if whatever you’re doing as GM results in a...
  19. hawkeyefan

    D&D General The Great Railroad Thread

    I like to roleplay, too! I just prefer to do it in scenes where I actually have a choice.
  20. hawkeyefan

    D&D General The Great Railroad Thread

    But there’s a more important difference. When I’m watching a film or reading a book, I’m not an active participant with the ability to affect how the story goes. In an RPG, I am. So, if we’re in a situation where there’s not really meant to be a choice, then I’d prefer to just narrate the...
Top