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  1. hawkeyefan

    D&D General The Great Railroad Thread

    Because it may not change anything. You can’t guarantee that it will enhance the players’ investment in the scenario. You are correct that it may, but it also may not. For me, I’d rather get to some kind of situation where I have decisions to make as my character. That’s the kind of stuff that...
  2. hawkeyefan

    D&D General The Great Railroad Thread

    Sure, but the point is that it can be done quickly. You can narrate it. You don't have to play it out and portray a teary-eyed king or what have you. Again, the context is for a prepared adventure that's going to happen.
  3. hawkeyefan

    D&D General The Great Railroad Thread

    Well, certainly you're saying it needs more than what I've claimed it needs. Why will they automatically care? Just because you're describing the person giving them the job? How can you decide that they care? No, my character was a native of Furyondy, and his brother had been killed in a...
  4. hawkeyefan

    D&D General The Great Railroad Thread

    I don’t know what “use it against the DM” means. It’s not a concern I have when I GM. Regarding what players like, I think it varies enough that saying what “most” like is kind of silly. I don’t think you’ve taken the comment in the context of the conversation. It’s not an argument against...
  5. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Of course it does. I mentioned the Palladium system earlier in the thread. I don’t feel a whole lot of intentional design went into its many components. I feel like Kevin Siembada kind of riffed on things with D&D in mind, and how certain things could be done differently than D&D, and that was...
  6. hawkeyefan

    D&D General The Great Railroad Thread

    It depends on the situation, I think. I much prefer not to have a set “adventure” or “module”. The nature of D&D makes it a bit tricky to avoid that. The game expects and benefits from preparation. There are ways around it, but not everyone is aware of them or able to pull them off. For many...
  7. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I think it depends on the game. Many of the elements of D&D are, to this day, simply relics of wargaming that have been repurposed for RPGs and have mostly remained out of inertia. Certainly there are many other games that seem to just be a collection of different mechanics without any clear...
  8. hawkeyefan

    D&D General The Great Railroad Thread

    First, I’m not saying to neglect it. I’m saying that it has a time and place. Second, I believe it can be done with less time and effort than you believe. If the adventure is an expected thing… if we’re going to be playing a specific adventure because that’s what the GM has prepared… then I...
  9. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I tend to agree that examples of most types of game mechanics can be found in earlier games that wouldn’t be called modern. For me, I tend to consider processes and procedures as being potentially more modern. Formalized procedures for group character creation and session zero, for example...
  10. hawkeyefan

    D&D General The Great Railroad Thread

    No, I disagree. If a GM is a good enough actor to actually evoke emotion in players that regularly and strongly, then sure, they should continue to do it. If they’re not… and my guess is that the vast majority are not… then they should not expand an area of the role they’re not strong at. They...
  11. hawkeyefan

    D&D General The Great Railroad Thread

    Yeah, absolutely. This is the kind of thing that folks tend to complain about a lot in threads on these topics… where “players aren’t engaging”, or they’re not “buying in” or “taking the hook”. Why leave it up to doubt? If the plan is to explore the Lost Caverns of Tsojcanth, then let’s get to...
  12. hawkeyefan

    D&D General The Great Railroad Thread

    Perhaps. My issue here is the potential quality of the performance. If your portrayal of the teary-eyed king... designed to elicit a specific emotion... doesn't land... let's say it makes me chuckle... then the scene may actually be counter productive. The immediacy of the task at hand is...
  13. hawkeyefan

    D&D General The Great Railroad Thread

    That's not an argument I made.
  14. hawkeyefan

    D&D General The Great Railroad Thread

    It’s likely less effective because the average GM isn’t a highly skilled actor or author. Your portrayal of a teary-eyed king isn’t going to do the heavy lifting that a professional portrayal will do. That’s why I would personally get to the point, and try to establish the stakes in another way...
  15. hawkeyefan

    D&D General The Great Railroad Thread

    I don't know if I agree. I think there's a time and place for some of this sort of thing, but I also think that there are other ways to establish stakes. I think the type of scene that you're talking about works well in traditional fiction... a novel or a movie may benefit from such a scene to...
  16. hawkeyefan

    D&D General The Great Railroad Thread

    Count me in for getting right to the adventure. If that’s what play is meant to be about, then delaying it just seems silly. Context and character can be established as you play. It’s never felt organic to me to do a bunch of free roleplay and only then proceed to what’s been prepared.
  17. hawkeyefan

    Which "Tactical" TTRPG Would Work Best As An X-Com Like?

    Sure, but “grid-based” was only one of several elements you mentioned, and my personal opinion is that a grid is not needed for combat to be tactical. But that slight difference aside, one can easily be added. Or ported entirely from another game as @zarionofarabel suggests. But hey… there...
  18. hawkeyefan

    Which "Tactical" TTRPG Would Work Best As An X-Com Like?

    It has no grid based rules, but it has everything else X-Com has that you mentioned, so I figured it was worth bringing up. Not that I think it’s needed to get what you want, but I think you could likely add gridded combat pretty easily if you wanted.
  19. hawkeyefan

    Which "Tactical" TTRPG Would Work Best As An X-Com Like?

    Band of Blades is a dark military fantasy take on Blades in the Dark. One of its direct influences is X-Com, which is sited as a touchstone in the book. The playloop is very similar in that there’s a mission that the soldiers go on, and then there’s a management phase to handle the legion’s...
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