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    D&D 5E (2014) Changing the sleep spell? (and hypnotic pattern too)

    Yeah I like it. Thematically, its much more in line with how a sleep spell should probably work. I dunno about the higher level spell slots though. Any time the higher level slot text is longer than the actual spell, it's probably too complicated!
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    D&D is launching a VR game soon

    Lol, because when I think VR I think "chess".
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    D&D 5E (2014) The Nine Hells in your game

    I played in a game once where the Nine Hells was similar to the Divine Comedy and the DM was very knowledgeable about the middle ages, the Goetia, all that stuff. A lot of that is pretty esoteric these days though.
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    D&D 5E (2014) Changing the sleep spell? (and hypnotic pattern too)

    1. I'm not sure I'd change it to maximum hp, while keeping its current spell level. That would make it a long-range low-level boss killer. 2. Sleep is sleep. You could change the effect so its like Hypnotic Pattern instead, but then I'd also change the name. 3. I don't think crowd-control spells...
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    D&D 5E (2014) My house-rules for extreme weather and sleeping in armor

    Exactly. I keep on coming back to John S Ross' decision tree for determining what kind of roll to make in an Risus game (single target number, single contested, multi-round conflict). One of the first questions is "Would it be fun to make a roll?" If the answer is yes, then you determine what...
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    D&D 5E (2014) My house-rules for extreme weather and sleeping in armor

    I ran my Dark Sun campaign in this mode for a while. It was fun initially because it emphasized how different and dangerous Athas was but eventually I stopped using it for regular play because in a normal session, the PCs have the gear and provisions they need to survive, and without time...
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    D&D 5E (2014) My house-rules for extreme weather and sleeping in armor

    I ran my Dark Sun campaign in this mode for a while. It was fun initially because it emphasized how different and dangerous Athas was but eventually I stopped using it for regular play because in a normal session, the PCs have the gear and provisions they need to survive, and without time...
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    D&D 5E (2014) The Shadow in the Flame: A Workshop on Designing Dungeons, Monsters, and a Villain

    I really like your approach, very cool. I particularly like how you're consciously accounting for "x-level" spells and certain abilities like turn undead. Part of the bane of high level adventures is planning encounters when the PCs can just fly or teleport around them. One thing though...
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    D&D 5E (2014) Is the Wild magic Sorcerer as terrible as it seems?

    It is probably too expensive (I would be inclined to reduce the cost to reaction only) but the ability itself is fine for power-level of the game.
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    D&D 5E (2014) Is the Wild magic Sorcerer as terrible as it seems?

    Yeah, its pretty good when you absolutely must land a spell. Heighten + bend luck makes it almost certain to happen. Plus, there's a certain amount of satisfaction when the monster makes a save by one or two only to fail when it comes into play. :)
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    D&D 5E (2014) Milticlassing Dip-schticks

    For mostly-casters, I don't think its a good idea since you miss out on precious high level spell slots. Having said that, a pal2/sorc18 is pretty compelling. Heavy-armor-wearing, martial-weapon-wielding, smiting machine!
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    D&D 5E (2014) Is the Wild magic Sorcerer as terrible as it seems?

    Everything else is a bit meh but as Hemlock said, that one Bend Luck ability is incredibly powerful.
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    D&D 5E (2014) DM forgets to mention and describe a plot point, how should that be addressed?(Storm King's Thunder:possible minor spoilers)

    He's actually done the DM equivalent of painting himself into a corner but now that it's done, I think he just has to commit to it and roll with it.
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    Caster feats

    I love it
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    D&D 5E (2014) I want to make a Slime Farmer. Discuss.

    Better a slime farmer than a nerf herder I say!
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    D&D 5E (2014) Danger! Danger Will Robinson! Danger!

    Bleh, certificates. Who has time? ;)
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    D&D 5E (2014) How does the Phantasmal Force spell work correctly?

    One question I have is: can you make the subject of a phantasmal force understand something it doesn't already know? Like can I plonk manacles on someone and say "they're anti-magic manacles!" - if the illusion is created by the subjects mind, how do they know what anti-magic manacles are?
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    D&D 5E (2014) Bards, Violins and Crossbows

    Its more like concrete poetry. You hold a harmonica in one hand, blow a couple of notes during combat and say "Far out trout, swimming in the sky". Then you conjure magic, man.
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    D&D 5E (2014) How do you restrain a captured spellcaster?

    It's more if I have village militia running around with dimensional shackles and anti-magic doo-dads, they start to seem suspiciously well equipped. Plus my players will start stealing them and selling on the black market.
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    D&D 5E (2014) How do you restrain a captured spellcaster?

    Thanks for all the sick and twisted replies guys! :)
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