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    1769538388006.png

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  3. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    The "streamlining of gameplay" is not without cost though. We can say and agree on that bold bit about the average party generally being able to heal faster like that, but that bold bit carried its own bar that needed clearing & that bar was a doozy with a whole lot of weight to push back...
  4. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    My tight knit group of friends trope group drifted apart many years ago under the grind of life (education/career/etc) so the pointless "learned in kindergarten" solution someone else mentioned does nothing when applied to AL groups & groups sourced from AL where some subsurface level of video...
  5. tetrasodium

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    The 3.x fighter was not simple at all. It got a great every other level
  6. tetrasodium

    D&D General So how do Half-Elfs feel different to Elfs?

    Almost like a distinct race with a name of its own https://manifest.zone/khoravar-half-elves/
  7. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    You left out a critical third factor involved in the choice, the rules themselves and messaging they send to players about where the line between intended/normal and toxic/hostile gameplay falls. For whatever reason the rules involved in resting and recovery in 5e loudly and clearly tell...
  8. tetrasodium

    D&D General So how do Half-Elfs feel different to Elfs?

    Elves might live there among humans for a bit, but it could never be like living among their fellow elves. That's important because It's the difference between how humans bond with each other and bond with pet dogs &cats pet guppies and brine shrimp. Elves can't help but immediately put every...
  9. tetrasodium

    D&D General So how do Half-Elfs feel different to Elfs?

    Yes That was compounded by how there was a big benefit for most elf PCs to start at the last age category (at least in 2e & 3.x) 2e * –1 Str/Con; +1 Int/Wis ** –2 Str/Dex, –1 Con; +1 Wis *** –1 Str/Dex/Con; +1 Int/Wis 3.x 1 At middle age, –1 to Str, Dex, and Con; +1 to Int, Wis, and Cha. 2...
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  11. tetrasodium

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    Simpler is not necessarily the same as simple though.
  12. tetrasodium

    D&D General So how do Half-Elfs feel different to Elfs?

    I don't think that 5e elf lives long enough for the two to really feel all that different. The old 1500-3000+(?)∆ year lifespan really made them feel different in play when the elf player could ask the gm what they remember about living in the old kingdom or whatever. If I wanted to widen the...
  13. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    This is silly Yes that's not how d&d works in actual play where players can proactively make choices to take actions that a reader or viewer could not. What you're describing is how novels movies and other forms of passively consumed fornsof entertainment work. It doesn't matter if someone...
  14. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    You very badly missed the entire discussion. A blatantly incorrect rules assertion of needing to reserve a 3rd level spell slot for the party to use tiny hut was stated. Tiny hut is a ritual spell... When that was pointed out it shifted to more rules hyper technicalities talk about how a...
  15. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    No I did not, it's just irrelevant to the context. The post in question was not an isolated thing made absent any context as you are painting it. That context goes back to 47 or so
  16. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    That sounds like a completely unrecognizable game session where the entire thing takes place locked in turn based tactical initiative. It's not hard at all for players to create an out of combat situation where they can expect that much time without interruptions . Take post 49 as an example
  17. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    While 5e may have been designed with the expectation that every session of every campaign ever run would look more like half minute hero than any edition of d&d to ever see print before I get think that having not one of wotc's hardcover adventures operating under such strict time constraints is...
  18. tetrasodium

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    I agree, but that was not my point or reason for bringing it up. Something very close to (or identical to) the cookie cutter that forged those players of mine is frequently used to justify things like power level parity and easy use of powerful features under the assumption that the player of a...
  19. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Yup Not at all, but writing through melatonin right now. There's nothing wrong with homebrew changes, just that a poll like this gets more benefit from the details behind why and how those changes are made than numbers go up on a poll.
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