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    Starting up Always On Time: Initial Questions

    I didn't tell my players the required number of successes, I just framed the problem for them and then explained that their goal was to accumulate successes in each category. They made their own judgments about which ones they thought were successes based on how I described what happened, and I...
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    ZEITGEIST Brainstorming for ZEITGEIST 5th edition

    Personally, I'd much rather finish the campaign with a mature system than do an edition switch to a very new system partway through. Even a new system that was playtested as extensively as 5E has been. That said, I'll probably be asking my players if they want a switch by the time we get to...
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    ZEITGEIST The Flint Irregulars, whose portraits you may have seen

    So my players and I backed the Act One compilation Kickstarter at the @RangerWickett runs a game for you at GenCon" level. That was actually the reason we went to GenCon, although since we were there we did do some other stuff (True Dungeon, and I played in the Netrunner US national...
  4. GenCon2014-20.JPG

    GenCon2014-20.JPG

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    ZEITGEIST The Flint Irregulars, whose portraits you may have seen

    Okay, so a LOT has happened since I last posted. We did finish Always on Time before GenCon, and RangerWickett ran an awesome adventure for us that I'll cover in my next post, along with pictures! We left off as our erstwhile constables -- Viveen, Reginald, Murdok, Bela, and Vesta -- were...
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    Update from the Risuri front! [Adventure Path Update]

    My entire Zeitgeist group will be there. We're really excited about it.
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    ZEITGEIST The Flint Irregulars, whose portraits you may have seen

    Most of the party had the presence of mind to look out the window and see the purple glow up ahead. Vesta quickly deduced that they had been translocated to the plane of ruin, Nem. He and Bela were in second class cabins shared with others, so they quickly talked to their cabinmates about what...
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    ZEITGEIST The Flint Irregulars, whose portraits you may have seen

    So in talking to my players, they were very, very close to intervening at the arena. If I'd had Andrei beg them for help while hanging from their balcony, instead of being busy batting at the flames, it probably would have pushed them over. But I didn't, and they didn't! So here we are. Vesta...
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    ZEITGEIST The Flint Irregulars, whose portraits you may have seen

    Damata took the opportunity to hack at the unconscious Sylvester with his axe, saving the party the need to decide whether to kill him or not. After a quick survey of the cave and the dead Family goons, they made an exit. Viveen asked Damata how it felt to swing an axe, and he replied that this...
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    ZEITGEIST The Flint Irregulars, whose portraits you may have seen

    The entire party went along with Damata, and even attempted to negotiate with Sylvester, but to no avail. They put the Family goons in the dirt pretty quickly, though. We'll be continuing on Thursday with Sylvester unconscious and potentially available for interrogation.
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    ZEITGEIST The Flint Irregulars, whose portraits you may have seen

    I've been remiss in my updates! Viveen revived Bela, and the group quickly got Rodinn restrained to await the arrival of train guards. Since he was helpless, Bela took the opportunity to interrogate him with Rending Fear of Khirad, a power that compels truthful answers from helpless enemies...
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    ZEITGEIST The Flint Irregulars, whose portraits you may have seen

    Well, that was interesting. Viveen, Murdok, Vesta, and Reginald engaged the screaming malice and malice spawn, with Cardiff and guards supporting. Meanwhile, Bela closed the door to car 6 as the bandits battled Mr Mapple inside, and used his carbine to jam it shut. That left him alone with the...
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    ZEITGEIST The Flint Irregulars, whose portraits you may have seen

    Phew! We're back at it after being derailed (heh) by a couple of players taking a trip to Spain. From Cherage, the next major stop was Orithea. On the way, a few of the players and some NPCs shot some malice beasts. I had fun holding my Monster Manuals up to the camera to show them pictures of...
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    Possible cover designs for Adventure 8 - Diaspora; feedback requested

    Agreed, I think the bottom one is closer to the style of the other covers.
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    ZEITGEIST The Flint Irregulars, whose portraits you may have seen

    We've had a few sessions since I last posted. Since my players split the party yet again -- three in first class, two in second class -- running the train scenes and the stop scenes has required a ton of jumping about and some delicate chronology management to keep everything straight. I seem to...
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    ZEITGEIST Question about starting Zeitgeist

    Those are some seriously compound questions! I think the third question was three in one. Your responses are awesome, though. I've been slacking a bit lately on doing cool stuff for my PCs, I need to step up my game.
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    Extended player's guide preview

    That does look good. My players are going to eat this up.
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    Digging For Lies - Ziggurat Rainbow Puzzle

    I set the whole dungeon up in MapTool, including the puzzle, and my players went the other way without even looking in the puzzle room door. They checked it on their way back, but by that point the flood was approaching and they weren't about to tackle another fight.
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    ZEITGEIST The Flint Irregulars, whose portraits you may have seen

    The Wolfgang check was failed by one point. Ob spy it is! Session Summary: Week 6: Bela and Viveen - Quiz other party members on cover identities. Two successes. Vesta and Murdok - Go to libraries to do research on the countries they will be visiting. Cover Identities. One success, one...
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    ZEITGEIST The Flint Irregulars, whose portraits you may have seen

    Ohhh, sblock. Whoops. Yeah, they've come up with some interesting ideas. I still need to figure out what kinds of events (conferences, festivals, etc) are going on along the route, as well as the particulars of Vesta's distant relation. Since it won't break anything for Wolfgang to show up...
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