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  1. Marc17

    D&D General How often do you use or encounter Dungeons and/or Dragons in your games?

    Dungeons, often. Dragons, occasionally and usually not as combat encounters. Last dragon the PCs encountered in a combat situation just sort of said, "Sure, you could probably take me, but I'm just going to breath on you and that caravan of NPCs you're with, including all those women and...
  2. Marc17

    D&D General Favorite Creepy Monster To Run?

    Doppelgänger. Not in a 'surprise, you are being attacked by somebody you thought was a friend' way, but more of a "if the grandmother has been buried in the basement for at least a week, who was feeding us home cooked meals last night' way. Fighting is a fail mode for a doppelgänger. I'm...
  3. Marc17

    D&D General Ben Riggs interviews Fred Hicks and Cam Banks, then shares WotC sales data.

    Ya, every fantasy heartbreaker was trying to be innovative. The thing is that innovation most often leads to less effective methods or dead ends. I have gaming group that explicitly meets to play new games going on for almost ten years now. We've played lots of games that afterwards, we...
  4. Marc17

    D&D 5E (2024) If D&D 2024 Had Been Radically Different, Would You Have Stuck With 5E

    I think the question is more "would you refuse to adopt another version of D&D if the only thing against it was it was different from 5E".
  5. Marc17

    D&D 5E (2024) If D&D 2024 Had Been Radically Different, Would You Have Stuck With 5E

    If it didn't offend me, sure I'd get it and play a short series of games to test it out. That's what I did with 5.24. I might even design my stuff for it and switch just because that will be the most popular game that has current support. I have no real love for 5.x. It certainly isn't my ideal...
  6. Marc17

    D&D General WotC is at it again

    Ya, I doubt this is new because it seems like lots of other stuff other sites have. They mainly don't want somebody to jump on D&D Beyond Board (Or whatever) and lay out their game, monster, or idea, and then sue WotC later when something similar is put out (which was probably in the works prior...
  7. Marc17

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I can ramble on like this thread, and just blurt out ideas as I have them. Still, that bolded part wasn't there for the players sake, but rather to show that the goblins had what they needed. Look, for whatever reason, the players have decided to slaughter these goblins and do it in a piecemeal...
  8. Marc17

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Which is why the goblin leader will keep most of the treasure, supplies, and women and children near him at the end of the dungeon. Once the adventurers have cleared out some of the dead wood in the entrance and left. The leader gathers everybody up into one group for defense or to pack up and...
  9. Marc17

    D&D General Dnd and what has changed

    As somebody that has been in several 1E AD&D games in the last decade, the ones that are nostalgic for it seem to specifically want to play the actual game rather than a retroclone, either to experience it, try and play it RAW, or just to reuse all that Hermetic knowledge of it that we still...
  10. Marc17

    D&D General Dnd and what has changed

    As a DM just really getting into 5E, the main things that stand out to me (that haven't already been mentioned) between 3.x and 5.x is they made a simpler game that should be more accessible to new players, but lack of a player customizable skill system for a short list of ability checks and...
  11. Marc17

    D&D General What's your view on a pirate-driven campaign?

    I've planned two pirate campaigns in the last few years and ran one of them. The first was certainly going to be inspired by Pirates of the Caribbean. Something similar to what the OP was planning it sounds like. Area with lots of islands. Main pirate port to base out of. A couple of Empires...
  12. Marc17

    Tell me about VtM when it started

    I was a punk rocker in college at the time and had seen VtM appear in the stores and even looked at it briefly. It wasn't till I was at the club with some friends and a trio of goth girls that were friends of ours walked up and flat out said "You play D&D, right? Well, we don't want to play D&D...
  13. Marc17

    D&D 5E (2014) Not upgrading? What version of D&D 5e are you sticking with?

    Our current DM is sticking with 5E.14. There has been no mention of any other restrictions on books that go along with that, especailly since we are playing Eberron. Could also be that we don't have/haven't used whatever problematic books in question yet.
  14. Marc17

    Worlds of Design: Grounding the Game

    Breaking out the grid and miniatures usually involves more time and effort than actually doing the combat. Everything is described by the DM, with player input, and described. For things like one enemy, there is usually not that much description needed. For more complicated combats, it might be...
  15. Marc17

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Thread is growing faster than I can keep up with. Some random thoughts. I'd say the largest surprise would be that Mearls not understanding that different people play the game differently (or at least not caring). At least they admit that interaction and exploration exist now, even if not...
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