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  1. Pour

    How much has world-creation been important to you?

    World creation is one of the best parts of the D&D experience. I've always DMed in homebrew worlds, even one-shots and delves have been set more or less in my own settings. My ongoing campaign world is entirely original (well, entirely self-generated) and I'm constantly expanding it in-game...
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    D&D 5E (2014) Which of these settings do you want to see for D&D Next?

    I support any setting that has not been published in 3e or 4e, but I'm mainly pushing for entirely new settingS, with an s, plural, multiple new worlds and cosmologies to explore. Now that would be fun.
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    Combining the Abilities of Two Different Magical Items

    I've combined magic items before, and added to magic items, mostly when I'm creating artifacts. They kind of push the boundaries of balanced by their very nature, but none thus far have broken my game. Having players create such items themselves would probably step on my DM toes a little, but...
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    Let's Forget the Forgotten Realms

    Unification, in my opinion, requires something new and of excellent quality, something all of us can jump on board at the same time, be those neophytes experiencing the birth of a new, shared, experience, saying, "Yes! This is the kind of setting I could do something with..." and "Look what I...
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    D&D 5E (2014) What happens if 5E fails to unite the base?

    If it fails, then I think we'll see a new design team with smaller, more short-term goals instead of 'Reunification'. They'll potentially consist of willing and successful members of Magic the Gathering and various other parts of the toy and board game sections. And maybe we'll get D&D...
  6. Pour

    Share something Cool

    Masterplan is another brilliant program for plotting, even running, games- and is specifically built for a 4e DM's needs, but seeing as I use a Mac, my campaign and session plotting is primarily conceptualized with FreeMind.
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    D&D 4E Hacking 4e - Do you hack? Why did you hack?

    I've mostly house ruled, really, but there are a couple of inventions I've added to my game. One that sticks out in my head right now is the Paragon Mantle. Paragon Mantles Here's a 'rules text' so to speak: These mantles are powerful by design, and are not balanced for an average game...
  8. Pour

    Heroes of the Elemental Chaos Excerpts

    I don't entirely disagree. I was a little underwhelmed by the Janissary mechanics. The fluff of this book has been outstanding, but this small piece of crunch is kind of... So what do you guys say, fan errata BEFORE the book is out?
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    D&D 5E (2014) 5E Forgotten Realms: what will it look like?

    I don't think any one time period, or edition period, should win out. Nothing should roll back. Calls for that seem uncompromising and selfish, and inherently challenge others' ideas of the setting. The setting should be something to everyone, not one portion's dream. And being overly vocal...
  10. Pour

    Core Classes: What and how many

    I don't want to see all the great work done with a strong, creative Primal power source go away. I love primal spirits and the spirit world, and believe druids, shamans, and wardens are distinct enough concepts to stand apart from Divine and Arcane. Tacking them under clerics or wizards seems wrong.
  11. Pour

    New edition coming? Cool? Not rounding out 4th's core set? Not cool.

    Thanks for the tip. I like what he did there, but I want something even meatier.
  12. Pour

    Cool stunts you've seen

    Hehe we have fun.
  13. Pour

    Heroes of the Elemental Chaos Excerpts

    Agreed. I'm still enamored with Primal Spirits and this pseudo-spirit-world they sometimes allude to. Heroes of the Spirit World, focusing on primal spirits and ancestor ghosts, would be wicked.
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    D&D 5E (2014) Iconics in 5E

    I'm totally for iconics (big fan of the Planewalkers in Magic, as well), in fact I had a thread going on the 4e forum and was pleasantly surprised by the realization there were iconics, most recently in Heroes of the Feywild. They're kind of part of this undocumented story moving through the...
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    Heroes of the Elemental Chaos Excerpts

    I sympathized with the vocal population then, having come from an edition where the rules and the fluff did not easily divorce, but given my experience with 4e I'm now convinced this edition is immune to the 'fluff burden'. Reskinning, reimagining, the separation of rules and world, the 4e DM...
  16. Pour

    Heroes of the Elemental Chaos Excerpts

    Is it just me or have the last two excerpts been phenomenal? Dungeons & Dragons Roleplaying Game Official Home Page - Article (January: In the Works) Dungeons & Dragons Roleplaying Game Official Home Page - Article (Elemental Magic) I wish I had this book year 1 or 2 for the treasure trove...
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    The Miracle of the Thing, and the real Miracle-Man

    I think you deny other magical and supernatural classes some of the cleric's miraculous stuff, and not just the healing and raise dead, but evocative, non-utility, frankly desirable things- plagues, divine summons, golem construction, a fair number of rituals, some evangelical and...
  18. Pour

    What Has To Be Save-Or-Die?

    How about JUST the Sphere of Annihilation? That'd make it pretty infamous and piss-your-pants scary. More realistically, as mentioned above, Epic tier should have plenty of save or die instances, because, as mentioned above, the PCs of that tier can handle it to a much better degree.
  19. Pour

    Alignment - Necessary?

    I think I'll mirror the statement alignments are guidelines, but I don't know if they're unerring locomotive rails or anything. I honestly don't give it too much thought to alignment when I'm DMing, but my ongoing campaign has a lot of murky, moral territory. Morality I think plays a much, much...
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