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  1. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    I mean I would generally use it for its special resistance the first chance I got if I thought it made sense to resist. You're right, actually accepting the consequences is a possibility, so I should have been clearer. As for the character being aware of the ability... I think they absolutely...
  2. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    Yes, it's all subjective Micah. So what? Here's my subjective opinion... the reasoning behind the "it takes me out of the fiction" mindset any time game mechanics are brought into things is mindbogglingly silly. We're playing a game... games have rules and procedures. Those will come up...
  3. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    Yes, of course you think it was clear. You stated it. But I don't think it was clear because you said "do you stop..." so I asked specifically what you mean. Do I stop what? You didn't actually answer that, you just pointed out to me that the question was in fact clear. Now, you did...
  4. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    I don't know what you mean, here. Do I stop to consider the mechanics? Stop what, exactly? I'm playing the game... the game has mechanics. I engage with the mechanics. Is that all people have done? Honestly, I've never used the shrug emoji. And with good reason. Nothing says more that either...
  5. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    I expect you’re likely assuming the worst to bolster your argument. I mean… what we’re talking about is a pretty essential human ability and has been key to our survival as a race. And then on top of that, Blades in the Dark does assume a greater degree of intuition for the characters. They...
  6. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    The GM narrates the outcome of the roll. He says what happens, and then adds “I’m adding two ticks to the X clock” to represent that. Then, we assume competence and insight on the part of the characters. That they have intuition related to the situation they’re in that goes beyond our imagined...
  7. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    Blades was the first game like this that I ran and I ran it before I played it. We went from 5e D&D to Blades. I think coming from that mindset has more impact on how quickly my group and I took to the game. I have since branched out and played many such games, and doing so has helped my...
  8. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    Yeah, you need to go with a variety of consequences, with Clocks being only one such option. You need complications and Harm and whatever else makes sense… spread things out. For Clocks, I may have more than one active as part of a Score… but I make sure they’re doing different things. So one...
  9. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    Sure… but Clocks shouldn’t be the only thing happening. The GM should be mixing things up with immediate consequences based on the fiction as well as maybe some long term consequences to go along with Clocks, Harm, and Heat. Right, but I was suggesting Heat as a kind of safety net. Harm too...
  10. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    I think that kind of play is also ignoring that, asa player, it’s not quite easy to predict when and how a clock will fill up. I think this is what @Fenris-77 is getting at. Depending on Position and the outcome of a roll, the GM can tick anywhere from 1 to 3 ticks generally. So you can manage...
  11. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    I’m not a huge fan of the Threat Roll stuff from Deep Cuts, but I like that it works for some folks. I try to always establish the risk before the roll is made. This is something I’ve adopted for pretty much any game I GM.
  12. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    Not really. The ticking of a clock should correspond to something in the fiction. It can just be descriptive, but it aligns with some progression of the situation. I mean… if the GM in a D&D game said something like “the guards perk up at the sound of your entrance, more alert now than they...
  13. Lief Stats.png

    Lief Stats.png

  14. Rudiger Stats.png

    Rudiger Stats.png

  15. Haf Stats.png

    Haf Stats.png

  16. hawkeyefan

    Ironsworn Actual Play

    Session Zero Okay, so... Session Zero. We pretty much have two jobs to do here. Detail the world and then create our characters. The book suggests creating characters first but points out that these things largely go hand in hand... my group found it easier to kind of detail the world a bit and...
  17. Ironlands.png

    Ironlands.png

  18. hawkeyefan

    Ironsworn Actual Play

    No worries at all! Please fee free to comment. Thanks for bringing up the Twists on doubles on the Obstacle Dice. That definitely belongs in that first thread. I’ll add an edit to mention it. For the Assets, I plan on getting into them more in my Session Zero post. Should be up soon.
  19. hawkeyefan

    Ironsworn Actual Play

    My schedule over the past several days got busier than expected and then the storm didn’t do anything to help! I’m looking to have my session zero post up later today. Thanks for the interest. I’m glad others will have experiences and insights to share.
  20. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    Okay, if it's only a mild annoyance, then hey, keep on keeping on. But I would say when discussing the game, just keep in mind that what you're experiencing isn't uniform... if you feel like it's a "writers room" it's less about the text. Sure... I think there's a lot going on in Blades. And...
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