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  1. zarionofarabel

    Do you go in RAW 100%?

    Me! I run Pendragon 100% Rules As Written. Same with Delta Green (Arc Dream), Burning Wheel (and MouseGuard), Cepheus, Mothership, Mausritter, and Far Trek. With other games I keep houserules to the absolute minimum, usually only having one or two simple ones. If I need more than one or two...
  2. zarionofarabel

    Modiphius 2d20 System Opinions?

    That's the thing, it wasn't them discussing how the rules worked, as they were all familiar with 2d20 games. It was them discussing the specifics of how to apply the rules, most often the ephemeral skills and attributes. Partway through one of the players even had a momentary monologue where he...
  3. zarionofarabel

    Modiphius 2d20 System Opinions?

    For me it's pretty much all bad, sorry. I'm definitely not a fan of metacurrency being central to gameplay. I don't understand the need of GM metacurrency except for extra dice on rolls, which is a cheesy use of metacurrency IMHO. In the versions I have read (from what I remember) most of the...
  4. zarionofarabel

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    For me it's the meta currency thing, mostly because I don't like how the meta currency is required for the system to function properly. I also totally don't get the GM meta currency use, nor the reason for it's existence. I haven't played the Dune version, but watching an AP of it showed me how...
  5. zarionofarabel

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    I will take your word for it, I only know what I heard from vestigal sources. I lost interest in Star Wars after watching the second sequel movie, whatever it was called. The only project that I think was good was Andor, and I have my doubts Disney will make anything even remotely that decent...
  6. zarionofarabel

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    Totally. I hate to say it but I don't think Star Wars is as popular as most folks want it to be. I work with a lot of younger folks and Star Wars is no more popular or well known than any other "nerd" IP. I think a lot of the "popularity" of Star Wars is nostalgia from older nerds, alot of which...
  7. zarionofarabel

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    YZE is okayish, Dragonbane is pretty sweet, but I'm a BRP/RQ guy so I am biased.
  8. zarionofarabel

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    I'm partial to M-Space (Mythras) as it is already Star Wars with the serial numbers filed off, with some Traveller mixed in. But if I had to pick a bigger producer to make it I choose Free League. They could use the Dragonbane engine instead of YZE to do something different. I really hope it...
  9. zarionofarabel

    Let's talk about "plot", "story", and "play to find out."

    It definitely isn't that I can't see it, it's that it doesn't exist. Like I said, from watching lots of AP videos for the last few months (it has become my primary form of entertainment). Most AP videos are D&D 5e, most games are very poorly paced and inconsistent, and most games feature lots of...
  10. zarionofarabel

    Let's talk about "plot", "story", and "play to find out."

    Oh, well, that's not good. If there's one thing I know about common sense is that it's not very common. If fact, as far as I can tell, it's so uncommon, it should be a superpower. I also think that D&D 5e is the most played game, and most GMs do lots of prep. Watching 5e AP videos, most of...
  11. zarionofarabel

    Let's talk about "plot", "story", and "play to find out."

    In my personal experience (and observation as of late watching Actual Play videos) I 100% think it can go either way. Your universal declaration that prepped games offer more anything over improvised games is just your personal opinion backed up by nothing. Sorry mate, but I completely disagree...
  12. zarionofarabel

    Let's talk about "plot", "story", and "play to find out."

    It's funny, but I have been watching a ton of Actual Plays for weeks now, and I have yet to be able to observe any difference in the pacing issues between prepared and improvised games. In fact, some of the absolute worst games for pacing are ones that used published modules. Pacing seems to be...
  13. zarionofarabel

    Let's talk about "plot", "story", and "play to find out."

    I think my TTRPG sessions are like documentaries. Some stuff happens, then after the session you can recount the series of events that happened. Sometimes the sessions have a classic story structure to them, sometimes they don't. As for what to call what happens DURING a session, well, that has...
  14. zarionofarabel

    1 Shot Campaigns, and throw away characters.

    I like to use one-shots as pickup games when members of the group are absent and the regular campaign wouldn't really function properly with said PC missing (which is almost always the way I run campaigns). So I use simple systems, like Mausritter or my absolute new favorite, Mothership...
  15. zarionofarabel

    What Is Your Favorite Linear Adventure/Campaign

    Oh wow, I'm embarrassed I forgot that one. It's the GPC for LotR. 🥺
  16. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    So, this is totally gonna sound like a copout, but players don't choose objectives in a vacuum, which means they almost always have a solution in mind when deciding on a goal. I use whatever they came up with, possibly slightly altered, then try to make it challenging in a meaningful way. If...
  17. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    That's a good point. I can definitely see the difference between the GM creating a mass of stuff for players to pick and choose from being different from the players themselves co-creating things for their PCs to interact with. I think maybe that's why so many people think the GM needs to do an...
  18. zarionofarabel

    What Is Your Favorite Linear Adventure/Campaign

    Does The Great Pendragon Campaign count? If it does then the GPC.
  19. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    I'm not sure about the amount of detail needed. I have ran a couple super successful player driven Vampire games, and they are set in a world that has a strangely high amount of detail. 🤭 More serious though, I think you can have a fairly detailed world as long as the players have a hand in...
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