Search results

  1. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    I do not do much site based stuff. I was never much of a fan of dungeon crawling. I also don't do minis combat, sticking to systems where combat can be adjudicated using Theater Of The Mind exclusively. That probably makes running improv heavy emergent play style games way easier.
  2. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    I know reading and running Burning Wheel helped alot procedurally due to the fact that BW is purpose built to run player driven sandbox games. The play loop for BW is based on a PCs Beliefs, which are a form of goal statements. The GMs job then becomes to create challenges for the PCs to...
  3. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    I don't play online. Honestly I have no idea how to work all that kind of stuff. The basics of prep is to get the players to setup a framework for the first few sessions using collaborative setting and PC creation during Session Zero. After that I just make up stuff in real time at the table...
  4. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    I've been running player driven games for more than 30 years. My games always have consistent narrative momentum that makes sense. They also have clear ways for players to complete the objectives they have chosen to pursue. I have talked to a lot of GMs that run scripted plotline games that...
  5. zarionofarabel

    What Systems Could Use More Attention?

    My list. Any game that isn't a version of D&D or one of it's 10,000 derivatives.
  6. zarionofarabel

    What makes setting lore "actually matter" to the players?

    My friends and I played a heck ton of Star Wars back in the 90s, and not once did they steal plans for the Death Star. In fact they never interacted with any of the events from the movies. They were too busy doing the important stuff!
  7. zarionofarabel

    What makes setting lore "actually matter" to the players?

    On the internet!?!?!?!?!?!?!?!?!?!?!?!?!?!?
  8. zarionofarabel

    What makes setting lore "actually matter" to the players?

    I got V5 a little while ago and I think the lore changes are great! I also think the system changes are top notch too! I can't wait to run a new VtM game! Weee!
  9. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    Uh...not the people I play with. I haven't had something like that happen since the early 90s.
  10. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    This will probably make me sound like a dummy, but that's normal for me... I'm not sure I understand what you mean. Is it possible for you to provide an example?
  11. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    But, Inspiration and Advantage are mechanical effects, aren't they? Those are both mechanical things. So called "setting stuff" would be the narrative things would it not? Like a PC getting their own castle isn't a mechanical thing, it's a narrative one. Or did I completely misinterpret what...
  12. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    I run player driven campaigns pretty much exclusively. There can be GM driven segments if the players actively pursue such things, but it's generally far less common than the players driving the narrative. I find they work great, and take far less work than a prepped campaign, because very...
  13. zarionofarabel

    D&D General Best D&D Setting?

    I can do that in Greyhawk.
  14. zarionofarabel

    Why do you play games other than D&D?

    Burning Wheel, Burning Empires, MouseGuard, Torchbearer, all very amazing games. Download the Burning Wheel "Hub and Spokes" free pdf to get an idea of what they are all about.
  15. zarionofarabel

    Mythic Bastionland - initial impressions, and making a Realm

    People keep recommending this one to me as well.
  16. zarionofarabel

    D&D General Best D&D Setting?

    Greyhawk because it is THE setting for D&D made by the guy that made D&D. All other settings are pretenders to the throne.
  17. zarionofarabel

    Romance Rules

    I have heard of it, here, there, and everywhere. However I have never played it nor read the rules.
  18. zarionofarabel

    Romance Rules

    No. I just did it to highlight the fact that Pendragon, in my experience, is the most ROLE focused TTRPG I have encountered. There may be (and probably is) others that I have not encountered. But Pendragon has a particular focus that I do not find in any of the other systems I am familiar with...
  19. zarionofarabel

    Romance Rules

    Well, as always, it depends! Though just about every TTRPG system I own completely lacks any sort of rules that have anything to do with romance. So, for the most part romance is handled by pure RP. I have had numerous instances of PC/NPC romance over the years, mostly because I usually run...
Top