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  1. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    You say this like it's a bad thing.
  2. TwoSix

    What is "railroading" to you (as a player)?

    Fair. I’m aware of SW, but have mostly ignored it, precisely because I’m not looking for new trad games when the 800-lb gorilla fills that space.
  3. TwoSix

    What is "railroading" to you (as a player)?

    Assume all RPG references are to Paranoia, citizen.
  4. TwoSix

    What is "railroading" to you (as a player)?

    I mean, any game that has stats pretty similar to D&D's I'm probably going to fold under the umbrella of D&Dishness for discussion purposes. I'm sure there are some weird counter-examples (Dungeon World?), but as a general rule it works. I generally equate trad with "D&Dish" at this point in...
  5. TwoSix

    What is "railroading" to you (as a player)?

    To be fair, when the conversation transitioned from railroading to Intelligence scores somewhere around post #500, an assumption of "D&Dishness" feels more warranted. The conversation about "low stats" and how they're roleplayed doesn't really crop up much outside the D&D-like sphere. I also...
  6. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    "Red Wizard shot the food! Red Wizard is about to die!"
  7. TwoSix

    What is "railroading" to you (as a player)?

    Group hug? :)
  8. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Yes, that's exactly my problem with the more common viewpoints around classes. It's the idea that thousands of NPCs are all going to receive the same training and the same growth in abilities in exactly the same order. I do have games where that happens, but it's only in the context that class...
  9. TwoSix

    What is "railroading" to you (as a player)?

    For reference of newer posters: https://www.enworld.org/threads/geniuses-with-5-int.482860/
  10. TwoSix

    What is "railroading" to you (as a player)?

    Oh, it's definitely game specific; any of my arguments against are entirely centering around D&D play. There are plenty of games where deciding if the character has the ability to even take a certain action is a central pillar of play.
  11. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Well, it’s there and pretty popular. :) And players like classes, because they provide them with concept hooks and a conceptual framework. But yes, I’ve always gravitated away from strict classes. That’s why I loved Skills and Powers back in the AD&D days.
  12. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    It’s trivial to do classless PC design if needed, and generally players are content to use the core class mechanics. And I’m very upfront that the classes the PCs are using are only a fraction of the classes that exist in the multiverse, and plenty of NPCs break class boundaries because of...
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  14. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Yes, but that's because the metagame constructs of class and level aren't actually laws binding the fiction. They're tools to provide a game element to character creation.
  15. TwoSix

    What is "railroading" to you (as a player)?

    We've both posted in these threads for years. You're perfectly aware that I'm presenting my opinion as opinion. None of us are strangers here.
  16. TwoSix

    What is "railroading" to you (as a player)?

    It's one reason I try to make a habit of NOT learning what the other players' stats are if at all possible. (Granted, you'll usually figure out their highest stat over the course of play because so many more rolls are made using it.) What the player and their character bring to the fiction is...
  17. TwoSix

    What is "railroading" to you (as a player)?

    Well, yes, but that's because you think modeling is a prerequisite for engaging RPG play. I do not share that viewpoint.
  18. TwoSix

    What is "railroading" to you (as a player)?

    I mean, my general expectation (and what I do for my own 5e characters) is that a low stat (generally anything at <=7) will have some kind of explanation behind it. But, the only thing that Intelligence (as an example) actually implements mechanically are a lower chance of success on...
  19. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Well yes, because my way makes more sense. The old way kinda sucks, quite frankly.
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