Search results

  1. TwoSix

    What is "railroading" to you (as a player)?

    Sure, but that's something you have to be very careful of as a GM. What's apparent in your mental frame as a GM often doesn't translate well to the players in terms of "what options are available to me that are meaningful". Scenarios where you as players have to debate between 3 or 4 options...
  2. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Sure. There are always a few bad actors or just entirely clueless players. One of the benefits of being in my late 40s is that I've had decades to weed those people out. :)
  3. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    The GM could put up a fight about it, but a good 5e GM is going to prioritize player desires over (entirely fungible) setting logic. If the player wants the thespianism of doing patron-warlock roleplay, great! If the player wants to be a warlock because casting spells and using a hexblade...
  4. TwoSix

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    This is a pretty solid example of why spells that create mental effects, but are using "natural language" to do so, shouldn't mix. Either you leave it up to table adjudication, or you spell out exactly how the spell is impacting the target, explicitly factoring into account the perceptions of...
  5. TwoSix

    What is "railroading" to you (as a player)?

    If lack of information leads to players not enjoying the progress of play, I would rather just tell them. Mysteries and puzzles can be fun when they generate more conflict, less so when they leave the players unsure what the path forward is.
  6. TwoSix

    D&D General Former Head of D&D Says Vecna: Eve of Ruin Was Not Going To Feature Obelisk Plot

    I don’t see anything actually being disputed. This is just clarification of the timeline over authorship and design intent.
  7. TwoSix

    D&D General Do you use D&D style list of gods in your games?

    I thought about that, but when you give a moderate option, people always gravitate towards it.
  8. TwoSix

    D&D General Do you use D&D style list of gods in your games?

    I would lean towards calling Eberron a No, although the Sovereign Host and Dark Six do complicate that. I ultimately think of Eberron as a No because the top-level choices are Sovereign Host, Silver Flame, Blood of Vol, etc., with the specific deity being a subchoice within Sovereign Host, and...
  9. TwoSix

    D&D General "True Neutral": Bunk or Hogwash

    To be fair, I've heard the people of Istar put cheese on their apple pies, so the Cataclysm was entirely warranted.
  10. TwoSix

    D&D 5E (2024) Do Artificers Break The Game at 10th Level?

    Seems like yet another consequence of 5e's continued inability to codify magical item value. 3e and 4e both understood that magic items are just as important an axis in character power growth as class features, but primarily under the GM's purview. And they correctly codified that power. 5e's...
  11. TwoSix

    D&D General Do you use D&D style list of gods in your games?

    This is all true. But I asked about people using systems where all of those elements were present. People who are using one but not the other are welcome to explain their votes in the comments.
  12. TwoSix

    D&D General Do you use D&D style list of gods in your games?

    Just to clarify, I don't think they have to be killable NPCs to be a YES vote. I'm more interested in if they're presented as a list of named options. If you use FR the majority of the time and your PCs sometimes pick their deity from the FR list, than I would consider that a YES. Eberron is...
  13. TwoSix

    D&D General "True Neutral": Bunk or Hogwash

    I definitely think the lack of a vision for what's problematic about a "Good" world is the conceptually most difficult problem for the "Balance" worldview. Any image I come up with shares way too many conceptual tropes with Law winning (a society of unchanging anodyne blandness and strict...
  14. TwoSix

    D&D General "True Neutral": Bunk or Hogwash

    100% with you here. It's not tenable as anything like a real philosophy, but it's something recognizable that can spur interesting discussions around ethics and morality that otherwise may not have happened, so I'm appreciative of it for that.
  15. TwoSix

    D&D General Do you use D&D style list of gods in your games?

    When I say the classic style list of D&D gods, I mean something like this: Raingod, NG. The God of Rain and Flowers. Portfolios: Rain, flowers, smelling nice. Meangod, CE. The God of Carnage and Pain. Portfolios: Over-the-top sadism, public flatulence. If you have something like this...
  16. TwoSix

    Do you have kids of your own?

    Considering modern demographics, I think I might have made the categories in this poll 0, 1, 2, and 3+.
  17. TwoSix

    Do you have kids of your own?

    It's truly outrageous.
  18. TwoSix

    D&D General "True Neutral": Bunk or Hogwash

    If we run with the idea that the center point of balance is the "true good", and what we classify as Good and Evil are both actually overly extreme poles of a spectrum (like Law and Chaos), what could we relabel those two poles as that keeps the feel but doesn't trigger as much of a "well, this...
  19. TwoSix

    Do you have kids of your own?

    4. 19 year old twins, 13, and 10.
  20. TwoSix

    Difficulty Numbers: Scaling, or Static?

    I mean, I think people are generally in favor of the game being a series of "interesting" encounters; constantly having encounters that are cakewalks, or ones where they have to flee quickly or die screaming work against that. Some players have a greater taste for those kinds of encounters...
Top