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    Dungeons & Dragons Has Done Away With the Adventuring Day

    The spell was changed even if it still remains a ritual, and it did receive a nerf, as spells of level 4 and higher can be cast through or extend into the area.
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    Dungeons & Dragons Has Done Away With the Adventuring Day

    I did posted about this since Nerd Immersion covered it, and the new budgets replace medium, hard and deadly; easy was cut out. The big divide in XP starts after level 9... basically T3 & T4 have the biggest increase in xp budget
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    Dungeons & Dragons Has Done Away With the Adventuring Day

    Here is the video review from Nerd Immersion. At around the 11 minute mark he talks about optimization and exploitation. He also talks about the social contract between DM and players around 9.30 mins. Edit: These are both included in CH1 of the new DMG
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    Dungeons & Dragons Has Done Away With the Adventuring Day

    Well, it's a good thing the new DMG actually provides some guidance on how to address optimization and exploitation
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    Dungeons & Dragons Has Done Away With the Adventuring Day

    Since we're still talking about the xp per encounter: the article mentions that the new table is split between Low, Moderate and Hard in 2024. According to Nerd Immersion, the Easy column was completely removed from 2024, and the new column tags replace the 2014 medium to deadly columns. Like I...
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    Dungeons & Dragons Has Done Away With the Adventuring Day

    They did. Nerd Immersion did a Q&A livestream yesterday of the 2024 DMG since he received an early copy, and he said that up to lvl 9, XP budget per encounter was similar to 2014. Above level 9, the XP budget increases depending on difficulty, with the XP budget for a Hard encounter at level 20...
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    D&D 5E (2024) DMG Lore Glossary Preview

    I mean, it's the D&D term for Elder Beings after the big brawl in the 90's between TSR and Chaosyum for the Deities & Demigods supplement.
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    D&D 5E (2024) The New DM Tools In The New Dungeon Master's Guide

    yes, but for others it's also a symptom of the video game mentality, where in many RPGs & MMOs these activities are handwaived by the click of a button. These players expect the same to happen on a TTRPG, and tend to get annoyed when they realize it isn't
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    D&D 5E (2024) The New DM Tools In The New Dungeon Master's Guide

    Not refuting this, as I like Downtime activities myself. However, I have played at some tables where there's that one player that hates Downtime and complains about it the entire session; they're usually very combat focused and hate any kind of roleplay. Most end up quitting
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    D&D 5E (2024) The New DM Tools In The New Dungeon Master's Guide

    Because the next WotC scandal just got "Worse"? In all seriousness, there are some that try to nitpick everything in a bad way because drama sells Edit: Oh, and because Bias
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    D&D 5E (2024) The New DM Tools In The New Dungeon Master's Guide

    A waste of time. I've seen players that seriously think Downtime activities detract from the game
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    D&D 5E (2024) The New DM Tools In The New Dungeon Master's Guide

    So, in this same vein, WotC may just get rid of the term "Downtime" moving forward because of the connotation it was with some players.
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    D&D 5E (2024) The New DM Tools In The New Dungeon Master's Guide

    The Cthulhu Mythos supplement for 5E is actually pretty decent if you want to play that style while still using a D20/5E system. However, if not in that kind of setting, the old DMG14 rules are more appropriate. For example, in one of my recent sessions the DM used the DMG14 rules to make one...
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    D&D 5E (2024) The New DM Tools In The New Dungeon Master's Guide

    Not gone; just turned into magical diseases rather than mundane, and moved to the DMG. Explains Contagion spell losing the conditions it gave, since they may be a part of the magic disease list That's fine for a standard Horror campaign, but for a Cosmic Horror/Lovecratian style campaign? They...
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    D&D 5E (2024) The New DM Tools In The New Dungeon Master's Guide

    I understand, and that's something that everyone needs to be cognizant of, but the mechanic itself can still be implemented in the right setting and if everyone is in agreement while keeping in mind real-world connotations. For example, Both the Call of Cthulhu game and the 5E Mythos rulebook...
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    D&D 5E (2024) The New DM Tools In The New Dungeon Master's Guide

    Why is Madness problematic? Because of the baggage behind Lovecraft?
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    D&D 5E (2024) The New DM Tools In The New Dungeon Master's Guide

    I haven't, but I also don't DM XD
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    D&D 5E (2024) The New DM Tools In The New Dungeon Master's Guide

    Yeah, I think they just wanted to get rid of mundane diseases as it doesn't really provide much except flavor. But a curse? A magical disease? Now that's a mechanic that can have consequences on a campaign, and explains why they're removing the curing diseases from most of the updated healing...
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    D&D 5E (2024) The New DM Tools In The New Dungeon Master's Guide

    Well, if they don't, there's always the 5E rulebook for Cthulhu Mythos
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