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  1. Mort

    D&D General Scryer's Guild email From WotC

    Yes, there was definitely an NDA.
  2. Mort

    D&D 5E (2024) How Many HP Should 5E 2024 Minions Have

    Yeah, I used it when the PCs were defending the town from a Hill Giant and his "army." Hill giant and a few lieutenants had regular HP, but all the mooks were minions. Tried this out because I wanted the minions to go down fast but still be a bit random. And also because that way I didn't have...
  3. Mort

    D&D 5E (2024) How Many HP Should 5E 2024 Minions Have

    How about keeping them at 1hp but giving them the zombie undead fortitude feature (If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1...
  4. Mort

    D&D General Scryer's Guild email From WotC

    When you register, they do require signing an NDA (as one of the last steps). Looks like it's multiple games, at least from an initial look over.
  5. Mort

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I also define most published campaigns as linear, which is not the same. True Railroading, for me, means the denial of player choice. The only published example I can think of offhand (I suspect there are others) happens in Waterdeep Dragon Heist and it's a doozy :
  6. Mort

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    One of the biggest problems with a discussion on railroading is actually getting any number of people to agree on what they define as railroading. There have been a number of threads on this board, and that agreement is elusive.
  7. Mort

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Kitchen sink does not equal generic! The whole point of Eberron is that it has all of the "standard" D&Disms (at the time) but with a twist - and then extra added on that. For example, I love the Eberron take on gnomes - they hoard knowledge and use it as a weapon. Properly executed - they're...
  8. Mort

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    G The quickest ways to drive me from the campaign is to show nothing the PCs do matter! When I DM, one of the things I like most is watching the PCs influence and even completely upend/blow-up the world I have presented to them. If I haven't made sure to present plenty of opportunities to do...
  9. Mort

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Personally, I strongly dislike a PC such as this at the table. 1. While not always, more often than not, they're spotlight hogs. Their time with the DM takes WAY longer than the other PCs; 2. More often then not, their time is focused on "personal" fun vs. fun for the table and since gaming...
  10. Mort

    D&D General Potential paths of power

    From a gaming perspective, that's my thought as well. How is this going to make the PCs lives interesting?
  11. Mort

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I would say being a Dragonborn, didn't play into it itself - being "other" did a bit. He went with the adopted angle. Grew up as the adopted son of local blacksmith. Fell in with a group when they banded together helping save lives when an awoken Demigod was rampaging through the city (he was...
  12. Mort

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    When 5e came out, I had had no experience at all with Dragonborn, and honestly, after looking them over, I found them as a PC race pretty strange and kind of unpalatable. But when one of my players asked to play a Dragonborn for the then new campaign, I said ok. His character went on to have...
  13. Mort

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I've found that initial restrictions (race, class, whatever) rarely actually have much to do with how much affect PCs have on the world going forward. One of the worst campaigns I have ever had the misfortune of playing in - the DM allowed ANYTHING as playable, if a player wanted it, it was...
  14. Mort

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    My 5e has options, lots and lots of options, the more options present the more potential for power issues. 5e also has A LOT of people combing through all of those options and presenting builds etc. that exploit and magnify the power issues. But you know what? I've been running (and lately...
  15. Mort

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    But that's the question. Is coming in as a new player to a Dragonlance game (say it's set right during the War of the Lance) and insisting, to a group you hadn't played with yet, that you want to play a draconian, reasonable? I don't know about you, but when starting with a new group, I...
  16. Mort

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I do think, in the right campaign, it could be really interesting. Where the DM intends to explore the whole concept of a manufactured slave race born out of one of the biggest betrayals of the setting. But the whole point would be leaning into the concept, where likely multiple (or better...
  17. Mort

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I'm not sure banning draconian or even draconian adjacent PCs is arbitrary in a Dragonlance game. I'm EXTREMELY permissive, but I would definitely have a conversation with a player that wanted to do that. And I would explain how it would certainly have an effect on the group's interactions...
  18. Mort

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    One reality/danger of message board discussions is stated opinions tend to retreat toward extremes. When, in reality, things are MUCH more nuanced.
  19. Mort

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    My group is pretty established and has been stable for years. We have already had several discussions on what's going to happen before an "official" session 0 and we're all up to date on books allowed etc. If I were to actually be looking for new players, Yeah, I'd give a firm outline/rundown...
  20. Mort

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    When I start a campaign I have a session 0. Part of session 0 is character generation and I have the group agree on an initial theme (past ones have been employees of Morgrave University, Members of the Greyhawk adventurer's guild, stuff like that). Makes sure everyone is on the same page. And...
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