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  1. Reef

    D&D 5E (2024) Graze on a miss questions

    I’d agree, but if they don’t like Graze for whatever reason, that a fair substitution.
  2. Reef

    D&D 5E (2024) Graze on a miss questions

    It works out (obviously) less than the minimum possible damage. So a great sword would do 7-17 points on a hit, and 5 on a miss. Assuming a non-magical weapon. Doesn’t feel that horrible to me, especially since it’s not uncommon to be 8th level before hitting that 20. But if this is a bump...
  3. Reef

    D&D 5E (2024) Do you actually like weapon masteries?

    The choice comes from the fact that Fighters can swap out options as they level (and add more than one, so they can choose each attack). The bonus itself is just an added benefit for martial classes to give than an extra bit of oomph. It also goes a ways towards helping differentiate weapons...
  4. Reef

    D&D 5E (2024) Graze on a miss questions

    I pretty much agree with everything except it being a waste of time tracking. Even at high levels, 5 points isn’t nothing. It’s unlikely to be a game changer, but it sure is a nice consolation prize. And it’s not like it takes anymore time. The DM says hit or miss and the player then...
  5. Reef

    D&D General How many encounter do you complete before getting a Rest?

    You’re right. And actually that’s part of the point. No one needs to take shorts rests outside of those classes. So my theory is that even with groups that have one of those, short rests still don’t happen with the frequency the game seems to expect. Thus leading to warlocks feeling like...
  6. Reef

    D&D General How many encounter do you complete before getting a Rest?

    This is true, but if it uses up all the spell slots (say, for a warlock), that class is then out of aces in the hole for any future encounters. Personally, I rarely (if ever) see a player blow all their resources in the first fight of the day unless it’s a really bad one, or they’re pretty sure...
  7. Reef

    D&D 5E (2024) Graze on a miss questions

    I’d say it was adding what every other mastery ability was adding: an interesting mechanical differentiation between weapon types that the specialists can use to get some minor spotlight time. I don’t think there’s any deeper ulterior motive with DoaM than there is with Vex, Cleave, or Nick.
  8. Reef

    D&D 5E (2024) Graze on a miss questions

    And if they were adding DoaM across the board, you would be right. But we’re talking a rider on a small number of cases. It’s not replacing the attack/damage paradigm, it’s adding to it.
  9. Reef

    D&D 5E (2024) Warlocks, Pact Magic, and a Proposal (now updated)

    I actually think the high level slot issue is integral to the feel of the class (for me, anyway). Warlocks can’t bring the variety or amount of magic that traditional casters can, but when they do it is always memorable.
  10. Reef

    D&D General How many encounter do you complete before getting a Rest?

    Obviously I don’t. But resource management is part of the game, and that’s hard to do without a bare minimum of meta gaming.
  11. Reef

    D&D General How many encounter do you complete before getting a Rest?

    Fair enough. And it’s interesting to hear. Personally, as a warlock, I know I have very few spell slots. So it’s always a case of “is this situation serious enough to use one now, when I know I’m not likely to get a SR for at least 2 or 3 more encounters’. I was just curious how many people...
  12. Reef

    D&D General How many encounter do you complete before getting a Rest?

    Well, that’s why I suggested just to pick the average. Obviously it’s not an exact science. More if a feeling. If you were a short rest class, how many encounters would you feel like you have to budget your abilities over?
  13. Reef

    D&D 5E (2024) Warlocks, Pact Magic, and a Proposal (now updated)

    Funny, I was just about to post that the added decision point was actually a big plus for me. I like the active nature of it, versus the passiveness of a Rest. Choosing to regain the slots. The narrative just feels right for me. "I'm a warlock. I wasn't born with the power. I didn't lock...
  14. Reef

    D&D 5E (2024) Warlocks, Pact Magic, and a Proposal (now updated)

    I'm not the OP, but if I had to make a guess, it's because the Prof version smooths out the progression. With twice a day (equivalent to 2 rests), the Warlock is behind full casters in the mid-levels, and ahead of full casters at the end (if I'm reading the chart correctly). But really, either...
  15. Reef

    D&D 5E (2024) Warlocks, Pact Magic, and a Proposal (now updated)

    Very thorough! I actually suggested something similar in another thread. Push back was due to it being 2-rest warlocks coming up short, and the issues with Prof bonus and multi-classing. But speaking for myself, I'd be happy with something like this.
  16. Reef

    D&D 5E (2024) Graze on a miss questions

    I'd say you're right, in that it's just the easiest way of simplifying things. Especially as mentioned, how it rarely comes up. To be honest, in the middle of combat, I doubt anyone would even notice if my on the fly narration didn't match the weapon type. Just to add fuel to the fire, I...
  17. Reef

    D&D 5E (2024) Graze on a miss questions

    Well, they were just examples. But as stated, D&D doesn't have a fine enough damage system to really make differentiation possible (or worthwhile). The weapon dealt damage/fatigue/removal-of-plot-armour, how it is described depends on the situation (and I would expect varies from round to...
  18. Reef

    D&D 5E (2024) Graze on a miss questions

    Actually, that would make it worse for me. To me, DoaM is definitely physical. It’s either the extra shock of parrying a massive weapon, the concussive force that is still felt through the armour, or the extra fatigue it takes to avoid. All indications of being worn down. Psychic would imply...
  19. Reef

    D&D 5E (2024) Graze on a miss questions

    I didn't mean to launch another dozen page discussion on it. I know it's been done to death, and one of those topics that no one is going to change their minds on. I just meant I think that's where the divide probably lies on the whole Damage on a Miss issue.
  20. Reef

    D&D 5E (2024) Graze on a miss questions

    Yes, but how is he taking more meat damage than he did when he was merely level one John Wick? I'd argue it was his skill turning lethal blows into survivable ones (which to me, is escalating Hit Points).
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