Search results

  1. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Which is exaclty what seems sensible to do if you want to play a little attrition. They do. Now the three difficulty threshold read like: — Low : no ressources needed. Will not tax the PCs, or nothing a short rest wouldn't offset. — Moderate: some ressources needed. Will tax the PCs, but a...
  2. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The loss of the multiplier changes things a lot, wouldn't you say? Not against single opponents in the lower levels indeed, as you noticed, but single opponents are few and far between.
  3. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It encourages you to put some minions around your boss monster, yes, which is a common advice and a good practice. And in my experience, it totally expects a fully rested party in its calculation, meaning: if you put a fully rested party in front of this fight, you'll have this result. A high...
  4. BenjaminPey

    Your Three Desert Island RPGs

    2E is very low on my personal list. Not the rock bottom thanks to Planescape, but that's mostly all. Basic is way above, but way below 5E for me.
  5. BenjaminPey

    Your Three Desert Island RPGs

    I know its on mine, some posts up. Maybe because I'm not an hardcore dnd fan, I don't know, but it's clearly not my "second favorite edition", it's the only one I like, even if I did play quite a few campaigns with Basic and 2E back in the days.
  6. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Who said the GM aren't happy? I'm a perfectly happy GM.
  7. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I did answer exactly to this in my previous post. More specifically to this: What would be yours? 0 %? I mean, is the combat supposed to be challenging without the possibility of defeat? Or is the expectation here that fights only taxes ressources, they never threaten lives? If it is what...
  8. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If I may sum up my understanding and related questions about some of the (numerous) things said in this thread: . The game is not suited to "nova players". => Indeed. 2014 was aimed at veteran players with a tendency towards old school dungeoneering, where rests are not easy and fights...
  9. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Might it be that many people like it like that? Being that playing with characters always on full health, disregarding any narrative constraints is purely a choice, akin to select the easy mode or cheesing saves in a video game, and an entirely valid preference, why should we add hard coded...
  10. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The 5E24 guidelines is kinda designed around this expectation. With casual players, high difficulty encounters will often threaten the party.
  11. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think the game in itself, in all of its parts, is designed to engage players in the fiction. Not to say that it's a given in all and every games and that idly playing just to push minis around is not valid or something, but it's clearly NOT the core experience the game is aiming for, which is...
  12. BenjaminPey

    Your Three Desert Island RPGs

    City of Mist (a hackable hybrid of Fate and PbtA with which I can retroengineer loooot of games; character-centered, personal developments, mystery plots, enigmatic settings) D&D 5E (standard fantasy adventure game with which I should be able to please any of my co-castaways; plot-centered but...
  13. BenjaminPey

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Neither will I, but that's besides the point. I think the rules are simple, clean, and useful, here: NPCs can be willing, unwilling, or hesitant, as determined by the DM. The first two won't necessitate any roll. A willing NPC will accept, an unwilling one will refuse. So we're left with the...
  14. BenjaminPey

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    But you totally can intimidate (or persuade) an hostile opponent to give up the fight. Otherwise, there would be no "hostile" disadvantage to checks (there would be no check at all). "Intimidate a monster" is clearly listed in the Influence action, for instance.
  15. BenjaminPey

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    I don't think so, at least not in my case, as I've never touched 4E (an edition that didn't appeal to me at all), nor anyone in my groups save one or two exceptions. And I don't see how 5E would have worked against that, to the contrary. See for instance (DMG24) : Or (same source) : There is...
  16. BenjaminPey

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    I too play Performance exactly like this, as a way to stage a whole, well, performance, even if the aim is not to entertain people at all, but to distract (as in Deception), to blend in (as in Stealth), to enthuse (as in Persuasion). And I, too, might leave the players the choice of the skill...
  17. BenjaminPey

    D&D General Two Simple Ways to Make Combat More Engaging

    The "establish, action, consequences" loop as seen for instance in Legend in the Mist is a very good way to frame what @Charlaquin is referring to in posts #4 and #5. You don't go from player A to player B to monster C. You go "here's the situation, what do you do, A? [A declares an action, it...
  18. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The book is super clear about its expectations, though, as repeated ad nauseam in this very thread: the average group can handle 6-8 medium to hard encounters a day. The way to go from there to a statisfying 1-3 encounters model is a bit convoluted, but still there: via the daily XP budget. It...
  19. BenjaminPey

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    For me the best skills are the ones the current characters are proficient with. I've seen and DMed games where Performance was king. Well, maybe not king. Prince. Same with Animal handling, Survival, and Investigation. So, my rankings will follow this method: how easy is it to come up with...
  20. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    To me the revised encounter rules in the DMG24 are an anwser to all of that, changing from an adventure day paradigm to an "each encounter should be considered against a fully rested party". And they work quite well with my usual players. A high difficulty encounter always leaves them in bad...
Top