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  1. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'm sorry, you seem very angry at the game, and possibily at your players. I hope you'll soon find some suitable game for you. I'd rather not engage with you more on this topic if you don't mind, first because I have a lot of trouble understanding what you write, second because I have not...
  2. BenjaminPey

    D&D 5E (2024) Better Monster Design. 6E/BG3 Ideas

    I hear you, but I don't find 5.24 monsters to be weak sauce at all. My kids are very much afraid of them. As for a design aiming both at casual and hardcore gamers, I think 5E is somewhere in the sweet spot. Casuals can't really make bad builds, no character is useless in battles, rules mastery...
  3. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    But if the characcters are hurt, exhausted and missing some magic, the attrition did its job. Tension is there. Resting is fine as soon as it will be narratively possible. Things can come up, though.
  4. BenjaminPey

    D&D 5E (2024) Better Monster Design. 6E/BG3 Ideas

    Again, I think your view about what is power gaming and what is casual is skewed, or mine is in the other direction, to the point that it might be a fool's errand to design a game for the both of us, at least as a design goal. And that's not a problem, I think. For instance, your 150 damage a...
  5. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I agree with dr Jawa. I find 5.24 to be fairly well balanced, too. Noticeably better than 5.14.
  6. BenjaminPey

    D&D 5E (2024) Better Monster Design. 6E/BG3 Ideas

    I don't know. Even for theory crafting, BG3 is not a good model for a tabletop game, at least not for me. There is a crap tone of magic items and consumables to abuse, when in my games every magic weapon is a wonder long pursued (and even in a video game format this inventory is a nightmare)...
  7. BenjaminPey

    D&D 5E (2024) Better Monster Design. 6E/BG3 Ideas

    I really don't want dnd to be built around the expectations and tactics of the super hardcore gamers. Dnd easy mode for me, thanks. I want my kids to have fun with it out of the box. Me and the uber optimizers can tweak it on our own.
  8. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'll add a caveat to this 6-8 encounters thingie. The advice is 6-8 medium to hard encounters. If you go with deadly encounters, the number drops. In fact, something like one deadly battle, short rest, one deadly battle, short rest, one epic battle (deadly+), long rest, works perfectly fine...
  9. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    And all the while, people I play with like stories that make sense, where a good night sleep in a haunted house (or worse) is not even a possibility. They also like being challenged from time to time, so they're not constantly moving back and forth between the dungeon and the town, and when they...
  10. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    (And I forgot to speak about rests. Oh well, a topic for another time. But in short: when you're here for the story, the 5 minute work day disappear completly, as it doesn't make any narrative sense. And when you're playing for the balanced challenge, it becomes one of this dial you'll have to...
  11. BenjaminPey

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    A topic as old as 5E, if not older. And every time I personnally struggle to see any kind of problem. I mean, sure, if you're there for a pure tactical-puzzle solving wargame, you'd have to to follow the 6-8 encounters advice and the story might feel tedious or disjointed, but... you're not...
  12. BenjaminPey

    What rpg system would you use for a 60+ session fantasy campaign?

    City of Mist, Vampire 5th, without any doubts nor trouble. Could go into the hundreds. DnD 5e24 close third, but sixty sessions is somewhat a maximum for me with this kind of stories where adventure is the main point and vertical progression of skills and powers the only mechanical changes...
  13. BenjaminPey

    Other D&D Variant What is your favorite version of D&D offshoot/D20 fantasy today? Tell us why it is the best!

    I confess having zero interest in all the 5e clones. Even the distant cousins like Shadow of the Demon Lord or 13th Age are far too close to DnD for me that I would bother investing in them, even though I will (and did) gladly play them when the offer is on the table. I have a DnD itch that...
  14. BenjaminPey

    D&D General Wild Shape: Inefficient or Useless?

    You always have a Wild Shape left for exploration scenes already, as you can recover one after a short rest.
  15. BenjaminPey

    D&D General Wild Shape: Inefficient or Useless?

    I found Wild Shape to be super useful and efficient. You can scout an entire zone as an inocuous animal, not even needing to be stealthy (though you can if need be). You can climb vertical surface, spy on everyone, burrow to hide. You can carry heavy burden and run as fast as a horse, because...
  16. BenjaminPey

    D&D 5E (2024) Circle of the Sea. Under Rated DPR?

    Conjure animal doesn't do damage on a successful saving throw.
  17. BenjaminPey

    D&D 5E (2024) Using Action Surge to cast spells in 2024

    Darn this discussion moves fast. I don't think me going back four or five pages up-thread would do any good, so I'll just summarize what I personnaly get out of it. I mostly agree with @pemerton that ttrpg rules are not meant to be parsed with such a high degree of technicality, even though...
  18. BenjaminPey

    D&D 5E (2024) Using Action Surge to cast spells in 2024

    But choosing a dud criterium is not a problem if you're not trying to do something you're not supposed to do! Saying "I attack him as soon as he blinks" has the exact same effect as "I attack him now." So maybe it's bad form, but it's inconsequential. Readying an action you're not supposed to...
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