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  1. thullgrim

    Describe your last rpg session in 5 words

    Savage Worlds Nights Black Agents: Zalozhniy Quartet- The Boxmen Gonna rob a Swiss bank.
  2. thullgrim

    D&D 5E (2014) What is your Favorite non-WotC 5E Supplement or Adventure?

    Brancolonia. I don’t own a ton of 5e but I love this one. I bought it to supplement WHFRP Tilea.
  3. thullgrim

    Grade the Savage Worlds System

    This is the way. Depending on the campaign I'll let players define trappings, or pick from pre-defined 'spells'. I'm on-again off-again working on some Savage Symbaroum and will be defining all of the magic for that game. It's a way to thematically control what powers are present. In...
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    1694038413846.png

  5. thullgrim

    Grade the Savage Worlds System

    One possible solution might be a third condition that lowers Toighness by -2, -4 on a Raise. Call it Wide Open or Exposed. Make it applicable by a Test, the same way Vulnerable and Distracted are. It’s simple. It fits with what SW already does. It allows non-combat characters to further...
  6. thullgrim

    Grade the Savage Worlds System

    Combining Strength and Vigor into a single atteibute would make it a god mode state for fantasy games. Both Toughness and melee for a single stat would be an issue. You could address the toughness thing with a Frail hindrance but I think overall that design gets problematic. It’s the D&D dex...
  7. thullgrim

    Grade the Savage Worlds System

    I do this frequently. Success or success with additional benefits, failure; failure with consequences for critical fails. I’ve always found SW to be intuitive. I just don’t think too hard about it. I think Shooting needs looked at generally, I’d probably look for a ranged Dodge attribute...
  8. thullgrim

    What is "Prep"?

    A part time job with no benefits. More seriously prep is the process through ideals become playable. Personally, these days, most of my gaming is via Foundry so I spend time on maps, tokens, and images I can use as virtual props. It also means setting up journal entries or campaign shared...
  9. thullgrim

    Grade the Savage Worlds System

    Like a front loaded version of the Hard Choices setting rule. Do your GM Wildcards get their bennies, same as the players?
  10. thullgrim

    Grade the Savage Worlds System

    The hardest part about SW to me is remembering to keep handing out bennies. If you don’t the Bennie economy right the game falters. I started handing one to each player at the end of each scene just so I could remember.
  11. thullgrim

    Grade the Savage Worlds System

    @Retreater whole I agree that rigorous encounter balance doesn’t exist in Savage Worlds I don’t think it matters. The wound cap rules mean you can limit the amount of wounds a single target bbeg can take from any given attack. The ability to add extras, especially if the extras have the...
  12. thullgrim

    Best Fantasy City Supplement For Sandbox Play

    Ptolus would probably have to be a consideration.
  13. thullgrim

    Grade the Savage Worlds System

    Love it! I run alot of Savage Worlds. As @Reynard says it can't be beat for cinematic games. I like Cinematic games.\ I'm kind of fan boy. Currently Running: Night's Black Agents/Zalozhniy Quartet in Savage Worlds using the Core rulebook and Horror Companion. Other Games I've run: Masks of...
  14. thullgrim

    Grade the Pathfinder 2E Game System

    This is a great take.
  15. thullgrim

    Grade the Pathfinder 2E Game System

    This post may end up being incoherent. I guess what it all boils down to is how rigid and procedural the game is. The most common example of this I tend to cite is the way PF2 handles Stealth resolution, but it manifests itself in other areas reaching from the foundational math, to actions, to...
  16. thullgrim

    Grade the Pathfinder 2E Game System

    What has always been somewhat ironic for me regarding PF2 is I am the target demographic. If you were drawing up a model target consumer for PF2 I'm it. Don't like 5e. Prefers crunchy games. Requires a heavy tactical combat component. Wants more rules, than rulings. Likes Paizo as a...
  17. thullgrim

    Grade the Pathfinder 2E Game System

    It’s over designed. 4e remains a better team based tactical combat game. I’ve gone into my issues with the game in other threads and won’t rehash them here.
  18. thullgrim

    Tell Me About the Cypher System

    I find Numenera (especially) and The Strange to be amazing ideas for campaign settings. In Cypher the GM doesn't roll dice which is a deal breaker for me. The difficulty setting rules are easy though. The idea of trading XP for narrative setbacks is interesting (the afore mentioned...
  19. thullgrim

    Describe your last rpg session in 5 words

    Savage Worlds Nights Black Agents: Zalozhniy Quartet The hunted become the hunters!
  20. thullgrim

    Still Searching for "That" System

    I run a lot of Savage Worlds. I just canned my PF2 game to go back to running SW (Nights Black Agents/ Zalozhniy Quartet). In my mind it’s a game you can teach the basics of in 10 minutes. Flat. In terms of combat help there are at least two different one page combat cheat sheets out there I...
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