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  1. innerdude

    What makes setting lore "actually matter" to the players?

    I think the question is driving precisely around (or through) what you're saying---what properties must lore possess to make it such that the players cannot ignore it because it represents a real, tangible material aspect or aspects in play? Of course if the "lore doesn't matter" then "caring...
  2. innerdude

    What makes setting lore "actually matter" to the players?

    So to be clear, let's differentiate between, "Innerdude, who has read the Lord of the Rings novels 38 times in his lifetime (this is not an exaggeration) and has spent a non-trivial amount of time pondering on the themes and cultural significance of the origins of Tolkien's races as outlined in...
  3. innerdude

    What makes setting lore "actually matter" to the players?

    Yeah, I may not have given good explanations around the examples I shared. I mentioned race/heritages because for me they represent one of the main points, which is that I find that they ultimately don't matter in play. It's basically me putting forth the proposition of, "The races/heritages...
  4. innerdude

    What makes setting lore "actually matter" to the players?

    I mean, I had to travel literally 5 feet to my left to pick this up off my shelf ...... Does that mean something?
  5. mcluhan-cover-sm.jpg

    mcluhan-cover-sm.jpg

  6. innerdude

    What makes setting lore "actually matter" to the players?

    An interesting point was brought up in the What rpg system would you use for a 60+ session fantasy campaign? thread earlier this week. It was expressed by @RenleyRenfield that fantasy settings were no longer of interest, because "none of their lore actually matters or has intriguing...
  7. innerdude

    Daggerheart General Thread [+]

    This makes sense, and is very much the type of approach Ironsworn takes. It's much more about the narrative effect rather than an explicit part of the combat action economy.
  8. innerdude

    Daggerheart General Thread [+]

    Thanks for the insight, I'll have to look at the rules more closely. I thought there was a different table for one handed weapons being wielded as non-primary.
  9. innerdude

    Daggerheart General Thread [+]

    So doing my first serious read through of the rules this morning and so far I am SERIOUSLY impressed. Somehow the smattering of ideas taken from a bunch of systems I really like (Genesys, BitD / AW / Ironsworn, + all of the d20 stuff) come together to become something greater than the sum of...
  10. innerdude

    What is/are your most recent TTRPG purchase(s)?

    Daggerheart. ** Squee! ** :)
  11. innerdude

    Why do we need thieves??

    To @Reynard 's point, the existence of a Thief/Rogue as a dedicated "profession" is a vestigial relic of D&D being a level + class based system. It exists because in D&D's game terms, you are required to represent "differentiated specializations" as a class. If you don't think there's enough...
  12. innerdude

    VTT Mapping

    I've found that for the most part, Owlbear Rodeo gets me 97% of what I really want. I have a full Foundry license that I self-host on a private domain that I own, but I don't really use it. Don't get me wrong, it's very, very capable. Can really do some amazing stuff when put through its paces...
  13. innerdude

    GURPS 4th Edition Revised Announced

    I'm on record in these forums as being a fairly vociferous naysayer around GURPS generally, with the "roll under" component being one of my major complaints. I've read several places online that you somewhat easily port GURPS to a "roll over" system simply by inverting the base "skill bonus"...
  14. innerdude

    Which "Tactical" TTRPG Would Work Best As An X-Com Like?

    Oh! And for sure pick up the Interface Zero 2.0 setting book for Savage Worlds. It adds a huge selection of gear and weapons.
  15. innerdude

    Which "Tactical" TTRPG Would Work Best As An X-Com Like?

    Having played a metric ton of Savage Worlds and a minor quarter ton of Star Wars Edge of the Empire, take a look at EotE's gear upgrade mini-system. It implements an "upgrade rating" for gear items that allows you to fill in upgrades that are at or below the upgrade rating number. So if an...
  16. innerdude

    Name an TTRPG You Really Like But Have Never Played/GMed

    Both of my GUMSHOE based systems are anxiously awaiting the day they can come off the shelf and hit the table. I really like both Night's Black Agents and Swords of the Serpentine though I have never played/GM'd either.
  17. innerdude

    Diablo RPG Kickstarter signup is live

    (bold emphasis mine) I may literally be one of the only human beings on planet earth in my current age bracket (mid-40s) and hobby spectrum (PC gamer, D&D gamer) who has literally never played a single minute of any Diablo video game. (Though I daresay Torchlight probably comes close enough to...
  18. innerdude

    Between Diehards and Casuals is...the Fringe

    There's a space between "casual" and "hardcore" that isn't well represented in the OP. I'd define "hardcore" as essentially playing or running at a frequency of at least once weekly. Doesn't matter if the weekly participation is spread across one, two, or more groups/campaigns; if life...
  19. innerdude

    Daggerheart General Thread [+]

    Just as a fun exercise, I'm continuing to monitor Amazon's projected ship dates for copies of Daggerheart core (still not a single copy available through FLGS locally in the Salt Lake City market). For today, July 16, they've now revised delivery dates to a range of August 12 - September 10...
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