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  1. bsss

    Call of Cthulhu General Thread [+]

    I never ran a terribly successful CoC campaign for terribly long, but I introduced CoC to my group by running The Haunting and it was perhaps one of the best one-shot experiences we've ever had. We had the right players to support the right tone to (I think) nail the adventure... right up until...
  2. bsss

    What TTRPGs Excel At Not Having Combat?

    So, continuing this riff, there's "Fiasco: Transatlantic", a playset for Fiasco. (I have not played this particular playset product, just found it on DTRPG.) To play, you roll a bunch of d6s, identify characters and why they're on the ship, and how they're interconnected. The dice guide your...
  3. bsss

    What TTRPGs Excel At Not Having Combat?

    I was going to mention Fiasco specifically as an example of where dialing in the OP's desired amount of action resolution might be helpful for this conversation as well. In case it needs to be said, to make a contrast --- CS, d20, "trad" games in general, the loop is, abstractly: GM presents a...
  4. bsss

    What TTRPGs Excel At Not Having Combat?

    Still lots of good pulls in the thread for this. To put a word in for Cypher System again, they semi-recently put out a post-apocalypse genre book, Rust and Redemption, which is a bunch of rules and a proto-setting for survival, scavenging, things like that (and mutants and other combatants)...
  5. bsss

    What TTRPGs Excel At Not Having Combat?

    Cypher System can definitely be that game. I just ran a whole session where the group resolved some loose threads, travelled between worlds, established rapport with their followers, did some deals, and planned their next job and long term goals. Lots of rolling and RP, but no action per se. I...
  6. bsss

    Other D&D Variant What is your favorite version of D&D offshoot/D20 fantasy today? Tell us why it is the best!

    For me it is 13th Age. It hits the sweet spot of character options without a bunch of rule minutiae paired with collaborative narrative elements and a preference towards improv. I love that there's enough setting material in the game to go off and build on without feeling like you're beholden to...
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