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  1. Celebrim

    AD&D 1E Revised and Rebalanced Magic-User for 1e AD&D

    You are noticing one of the big things for sure. By cutting the preparation time by 1/5th, how long it takes to prep your spells doesn't really start to get impactful to 14th level or so. There is considerable power boost, but only before 7th level. There is not a significant boost in spells...
  2. Celebrim

    AD&D 1E Revised and Rebalanced Magic-User for 1e AD&D

    The changes here are small enough that one could play a game of spot the differences.
  3. Celebrim

    AD&D 1E Revised and Rebalanced Magic-User for 1e AD&D

    Magic-users draw upon arcane powers in order to exercise their profession. While they have mighty spells of offensive, defensive, and informational nature, M-Us are very weak in combat. They have but four-sided dice (d4) to determine how many HP of damage they can withstand, and M-Us have the...
  4. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Leaving one or two slots unprepared and then stopping for a few turns to memorize the utility spell you needed is an old trick. It just tends to summon wandering monsters if you do it too much.
  5. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Perhaps. But I think there are a considerable number of spells that have probably never been cast in play, or else are cast so rarely that you never see it, or if they are cast it's because they depend on generous house rules. And then there are the spells that are just so powerful, the DMG...
  6. Celebrim

    AD&D 1E Revised and Rebalanced Cavalier for 1e AD&D

    That's potentially fair. You are getting all the abilities of two 2500 XP classes. 4000 XP isn't out of line. As for the Barbarian, I left it with its 6000 XP standard progression mostly out of conservative deference to its traditional value, and to prove that for the most part the class was...
  7. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Just because I don't have sleep, doesn't mean I'm wasting my only spell slot on Burning Hands. Rolling randomly, let's say I start with Charm Person, Feather Fall, and Find Familiar. I may risk casting Find Familiar, but I'm not going to memorize it ever again. Instead, I'll probably go...
  8. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Apparently, yes. I have no memory of staves not working like they do in my game, but yes, the majority of the time in staff fighting you are thrusting and not striking with it. In my game, they are reach weapons. MM is basically useless before about 7th level when it starts hitting hard...
  9. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Burning Hands is even pretty marginal in 3e when it goes out in a 10' arc and does 1d4 per level (save for half IIRC). The 3e version wouldn't be out of place in 1e. At low levels you prepared Sleep in 1e, then at higher levels you always prepared Magic Missile. I can't remember anyone ever...
  10. Celebrim

    AD&D 1E Revised and Rebalanced Cavalier for 1e AD&D

    I put up some initial thoughts on Revised Paladin. The main innovation is ensuring you can play something very close to the original Paladin or if you qualify for it play gestalt Paladin-Cavalier from UA. This way it's not an either/or situation, and both paladins and non-cavalier paladins...
  11. Celebrim

    Friday Fun: Your Formative Geek Media

    1) Star Wars - This is of course the big one. Age five. The coolest thing I'd ever seen. 2) Battle of the Planets - Of course, this is a dumbed down version of a classic anime, but for the same 5-6 year old who loved Star Wars, this was amazing. 3) Land of the Lost - I hardly remember...
  12. Celebrim

    AD&D 1E Revised and Rebalanced Cavalier for 1e AD&D

    I really should have thought to check the 2e rules. They did a lot to clarify known pain problems. I do think I'm going to have to further than that though to clean up all the issues.
  13. Celebrim

    AD&D 1E Revised and Rebalanced Cavalier for 1e AD&D

    That's a campaign specific thing. My dungeons frequently had "traps" in the form of "check for disease exposure" (there are fleas on the dead animal, for example) and I did do monthly checks for disease exposure. And I did enjoy Wererats as foes quite a lot, and that's not just lycanthropy but...
  14. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    If I revise the monk, my general approach of not gating things behind stats will apply. I think the only class that is likely to retain the pretty high bar to qualify for is Bard and technically Paladin but only because I'm likely to keep a pretty high Charisma as a requirement. And the reason...
  15. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    That's just the normal way things work. This is referring to a situation where the caster declares intent to cast spells while not in melee, and the monster (say a bugbear) within say 9" of the M-U but not yet in base-to-base contact declares intent to close with and strike the M-U. I think 6...
  16. Celebrim

    AD&D 1E Revised and Rebalanced Cavalier for 1e AD&D

    Technically, it's not multiclassing - it's actually two different classes or two paths within the same class. You wouldn't do multiclassing things like half the hit points determined when you leveled up in one class or divide the XP among the two classes. Interesting, adding new abilities one...
  17. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    I think that's kind of my point in a nutshell. It doesn't make sense given the long duration a spell takes to complete to take into account the fraction of a second longer it takes to strike with a two-handed sword compared to a dagger, especially given that this is a "close to melee" sort of...
  18. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    @Mannahnin : Good informative post, but I do just want to note how incoherent it is in the fiction that the guy casting Fireball has to stand their dancing slowly and chanting for 18 seconds, and a guy with a two-handed sword is simply too slow to strike him before he finishes. There is a...
  19. Celebrim

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    You have no idea how much I hate the monk. A rewrite of the class would be a gutting of it. I didn't allow it in 1e. I didn't allow it in 3e. If you wanted to play a monk in 3e, I would have directed you to the fighter class. If someone had asked in 1e I would have said, "It properly...
  20. Celebrim

    AD&D 1E Revised and Rebalanced Cavalier for 1e AD&D

    I can definitely see giving minimums for WIS and CHA instead of or as well as the ones I've listed. One good reason for doing that is the class has powers that make WIS and CHA good "dump stats", meaning you could play a Cavalier with 6 Wisdom and by mid-high levels you'd not be punished for...
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