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  1. TwoSix

    Let's talk about system options versus character options.

    What sort of genre is in play here? Character-specific actions being gated makes a lot more sense for a supers or a high fantasy game, than something that's more gritty medieval, in my opinion.
  2. TwoSix

    What is "railroading" to you (as a player)?

    There’s a lot of games out there, with wildly divergent play styles. My preference is to try as many as possible. And I think you get a better experience out of a game if you understand what it’s trying to do and embrace its differences, even if they’re unfamiliar and a little uncomfortable at...
  3. TwoSix

    What is "railroading" to you (as a player)?

    It depends on the game. I'm more prone to want avatar-stance play in an OSR-style game focused on problem-solving, whereas I'm more interested in character portrayal (and letting the resolution engine guide that portrayal) in something like a Pendragon or a PbtA game. I mean, this isn't some...
  4. TwoSix

    D&D 5E (2024) So What Is Winter's Mysterious D&D "Season of Champions"?

    Isn't D&D about fantasy escapism? If the weather actually influenced my gaming purchases, I'd be way more interested in a book about a hot desert in the depths of winter.
  5. TwoSix

    What is "railroading" to you (as a player)?

    So, basically frame tests of character as true judgment calls, exactly like what I said. A choice has to be made two or more options of moral weight. I'm talking about tests of temptation or will, things like "Can my character be goaded into a fight?" or "Will I resist a bribe?" or "Can I be...
  6. TwoSix

    What is "railroading" to you (as a player)?

    And to me it feels like a violation of the Czege principle. I want players to have agency over judgement calls, where there are two or more options uncertain options that need to have a choice be made between them. But fighting temptation, or exerting willpower, isn't a choice between two...
  7. TwoSix

    What is "railroading" to you (as a player)?

    I'm not admitting anything; I'm celebrating it. What you view as poor design, I find more compelling.
  8. TwoSix

    What is "railroading" to you (as a player)?

    If I already know what my character would do in a situation before it comes up, than why did the GM run the scene? To me, there's few things less interesting than a game where I'm simply demonstrating who my character is, rather than testing my character to see who they become. And me, as a...
  9. TwoSix

    What is "railroading" to you (as a player)?

    The problem I have with this is that it puts a game like Pendragon, widely regarded as Greg Stafford's magnum opus, in the category of "eroding what RPGs are about" because of the system's need for Virtue/Vice checks. I, personally, feel there's just as much creative artistry to be found in...
  10. TwoSix

    [Shadow of the Demon Lord] Rogue vs Warrior

    Warriors will have a much easier time using larger weapons that do 2d6 or 3d6 damage, because they generally have higher Strength. And they'll be able to make 3 attacks with that larger weapon, all with a boon. Rogues can only use backstab with a basic or swift weapon, which limits their...
  11. TwoSix

    Shadowdark Unless I am wrong

    It means you don't ever have a character where the sum of their stats is below 63 (the average sum of stats for 3d6 down the line) if you don't want to. Doesn't mean you won't have some weird outliers; as an example, if you rolled 18/8/8/8/8/8, that only adds up to 58. You could flip that to...
  12. TwoSix

    Let's Talk About Core Game Mechanics

    I mean you can attach various conditions to the result of an action based on the overall damage roll. You could have an ability that says "If you do at least 5 damage on the attack, X condition also occurs." Or you could have another ability that says "If this attack does 0 or less damage, the...
  13. TwoSix

    Let's Talk About Core Game Mechanics

    I mean, I also wouldn't be opposed to a "both sides" roll anything approach, either. Make everything into opposed checks. But merging "confirm attack, then roll damage" into "how effective is the attack" just seems like a good way to smooth out table operations. And using different dice and...
  14. TwoSix

    Let's Talk About Core Game Mechanics

    I prefer (damage-defense) over die+mod vs target number because it gives you more granularity over possible results.
  15. TwoSix

    Let's Talk About Core Game Mechanics

    My general preference is for the player to roll both offense and defense, although the GM can roll the magnitude of the effect. GM rolls for damage, and the player rolls to dodge/block/endure some or all of the effect.
  16. TwoSix

    What is "railroading" to you (as a player)?

    I would not call for a roll there, since the player is not asking to determine anything of consequence.
  17. TwoSix

    Let's Talk About Core Game Mechanics

    A third, actually, since all 4s is also a miss.
  18. TwoSix

    Let's Talk About Core Game Mechanics

    This isn't really about the difference between a dice pool and a linear die. This is about the difference between a crit only being rolls at the top of the result range (only a 20 on a d20, or only a 16+ on a 3d6), and thus all crits will be hits, versus having crit results scattered through...
  19. TwoSix

    Let's Talk About Core Game Mechanics

    Chance of 3 different values: 120/216 (55.6%) Chance of exactly 2 values matching: 90/216 (41.7%) Chance of 3 values matching: 6/216: (2.8%) Assuming only roles of 14+ on 3d6: Chance of 3 different values: 12/35 (34.3%) Chance of exactly 2 values matching: 21/35 (60%) Chance of 3 values...
  20. TwoSix

    What is "railroading" to you (as a player)?

    This is the way I look at it. 5e has a skill that can be used to read someone, and ideally identify if they're telling the truth. If the GM calls for that skill to be used to make that determination, then I obey the result of that check, and whatever stakes are assigned for success or failure...
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