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  1. GameDoc

    D&D 5E (2014) Weapon Specialization?

    Now look what I started with this thread... :) I have always felt like there ought to be an effect of weapon choice, at least for fighters (and perhaps other warriors) who have many weapons to choose from and are defined by the use of weapons in combat. Most martial one-handed weapons deal 1d8...
  2. GameDoc

    D&D 5E (2014) Wights and wraiths

    I would imagine if anyone at Wizards were following this thread, they might take this as a sign that energy drain is one of those components of the game that you give the DM a dial to adjust based on the desired play style or lethality of their campaign. This got me to thinking that each...
  3. GameDoc

    D&D 5E (2014) Class Dice

    If you do Expertise Dice for all classes, it might be a simpler design to just have them defined by your character level and everyone at the same level has the same number and value of dice. That would also allow Multiclassing characters to use their entire dice pool for all ther classes.
  4. GameDoc

    D&D 5E (2014) Class Dice

    This would be more consistent with how Expertise Dice are being used with the fighter now. He doesn't use his dice to make an attack, he uses them to augment attacks (and can chose not to use them). He doesn't lose his ability to attack for lack of dice, he just loses options for augmenting...
  5. GameDoc

    D&D 5E (2014) Wights and wraiths

    That's an interesting idea. It gives players a sense of when it may be time to retreat before anyone actually dies. Something I've seen my players increasingly do over the years is abandon retreat as a tactic. They don't think of it until it becomes apparent a TPK is eminent. I think real...
  6. GameDoc

    D&D 5E (2014) Wights and wraiths

    I think energy drain needs to be a lasting effect that takes time to overcome (thinking of Jonathan Harker having to recover in Dracula) without magical aid. However, I'm not to keen on going back to actually losing a level across the board. It's hard for me to imagine a person altogether...
  7. GameDoc

    D&D 5E (2014) Wights and wraiths

    I have always struggled with how D&D narratively included vampires, mummies, wights, ghouls, wraiths, and ghosts in the same setting. It's not so much that I'm opposed to them all being in the same setting, it just seems like overkill on "how many ways can an evil person become an undead...
  8. GameDoc

    D&D 5E (2014) Legends and Lore October 22nd

    Outside of a wilderness setting, rangers should still be superior to fighters in ambushes, hit and run tactics, and finding advantages in the terrain by being more aware of their surroundings. The idea that these skills lose all application in the "urban jungle" is preposterous. Stylistically...
  9. GameDoc

    D&D 5E (2014) Divine Archetypes

    I'll be interested to see how this is implemented. One thing I liked about the domain approach was that a single deity might have different orders of clerics focused on different domains that fit that deity's overall theme. To me it gives player's more options in that it's easier to pick a...
  10. GameDoc

    D&D 5E (2014) Great news on Skills

    Cannot XP you again right now. But I like this point.
  11. GameDoc

    D&D 5E (2014) A Compromise on Hit Points

    You could also just grant all the PC's the Toughness feat for free at 1st level. They get 1d8 (or 5) extra HP and a bonus hit die.
  12. GameDoc

    D&D 5E (2014) Racial Weaknesses

    True20 models this with Conviction Points. Each character has a virtue and a vice. You earn CPs for roleplaying your virtue or vice in situations where it actually makes things harder for your character. Later you spend them sort of like action points from 3e.
  13. GameDoc

    D&D 5E (2014) Magic user back?!

    I can see where you are coming from and greatly appreciate the sentiment. That was actually a big disappointment for me when they presented their basic 4 classes in the playtest. Why not make the basic arcane caster operate like the 3e sorcerer and let the Vancian caster be the more complex...
  14. GameDoc

    D&D 5E (2014) Great news on Skills

    From the new Legends & Lore, it looks like they are once again separating skills from abilities. If I'm reading it correctly, all checks will be an ability check and if you have an applicable skill, you get the added bonus. So the same skill might get applied to using different abilities in...
  15. GameDoc

    What do you guys think Tony Stark's (Iron Man) Intelligence Score would be?

    Often times, Reed Richards is considered smarter, so you might anchor Tony's intelligence with the idea that there is at least one superhero who has a higher score than he does.
  16. GameDoc

    D&D 5E (2014) Weapon Specialization?

    I can't believe this just now struck me, but where is fighter weapon specialization? That uses to be the fighter's "thing" beyond just using weapons. I like combat superiority and how it stays around, but now that I've noticed the absence of weapon specialization I kind of miss it.
  17. GameDoc

    D&D 5E (2014) How it plays vs How it feels and looks

    The warlock class adds a wrinkle here. Would you be talking about a cleric who makes a pack with a devil or demon to gain power? And if so, how does he pass that off as divine, given the different nature and effects of that (presumably warlock) power? I think that would be a pretty sweet...
  18. GameDoc

    D&D 5E (2014) How it plays vs How it feels and looks

    That's a tough one. You have to really consider to what degree the gods are omnipotent/omniscient with regards to their clerics. You'd think even a deity who is not all-seeing would notice a taint on your soul during your morning prayers when you commune with it to get your spells. Would you...
  19. GameDoc

    D&D 5E (2014) Art: Goblinoids, Take Two

    I'm in agreement that the goblin is to bulky and that the noses are too feline. With the hobgoblin in particular, my first thought was "Thundercats, Ho!" Otherwise, I'm cool the other aspects.
  20. GameDoc

    D&D 5E (2014) Art: Goblinoids, Take Two

    It's funny. People are comparing these new goblinoid designs to Disney villains. Paizo's goblins actually always reminded me of another Disney character, Stitch.
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