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    D&D 5E (2014) The most Powerful out of Combat Characters

    Rogue, Bard, or Warlock I'd say. Warlocks are very useful both for the Social and Exploration pillar of the game. Bards and Rogues get expertise.
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    D&D 5E (2014) Too Much Money

    Great post. If they invest in a business however, say running a tavern, they can earn on average about 9GP per day (see DMG running a business) - assuming they stick around to run the business themselves. Meaning they can easily offset their costs and live between comfortably and wealthy. Of...
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    D&D 5E (2014) Is it fair to cast save-or-suck spells on the players?

    Has your party ever heard of Counterspell? Maybe they should look it up, particularly on a Bard or Abjurer.
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    D&D 5E (2014) Too Much Money

    There can be quite a lot of things to spend money on in game, that isn't spelled out in the books. Temple donations, buying allies, fixing up taverns after large fights, buying taverns, buying strongholds, deeds, being generous in game etc... The designers have left it up to the DM and the...
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    D&D 5E (2014) Magic Items You'll Never Give Out

    Vorpal Sword - rolled for it and gave one out when my group got higher level. Foresight + Vorpal Sword = Nope never again. Ioun Stone of Reserve - Wizard loads that up with Shield spells and gives that to the Paladin. Nope never again. Deck of Many Things - Campaign Ender. Magic bows - Just...
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    D&D 5E (2014) NPCs above 20th Level in 5E

    Depends on your purpose. If the NPC is designed to be fought by the PCs then you need to make that NOc using the DMG guidelines, because a level 20 NPC is more like CR10 to CR13, depending. For example a level 20 Wizard could easily die against a level 10 party if he rolled poorly in initiative...
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    D&D 5E (2014) Best Healer?

    Not really. Healing Hit dice are still by far the best way of healing in 5e. In our group of 5 PC's, healing hit dice can heal roughly 2662hp between long rests with diminishing returns, or 1331hp between long rests without diminishing returns, all for the cost of zero spell slots. Source...
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    D&D 5E (2014) Feelings on Ranged Damage

    We have a level 15 Rogue(Assassin)/Fighter with archery style, sharpshooter, and a +2 Longbow he found in Hoard of the Dragon Queen. He has about +14 to hit and uses sharpshooter -5 +10 and assassinate to open combat, and does around 60-70 damage on his opening strike. he then follows up with a...
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    D&D 5E (2014) Is WotC ever going to release something high level? Even as UA test material?

    Sure, I'll zip them up and PM them to you. I wanted to run a mindless super dungeon that was hack and slash/tactical combat focused for a couple of my players who love that style of game. That's why I chose CoTSQ. There's very little role play, but much more of a combat focus game. The party is...
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    D&D 5E (2014) Is WotC ever going to release something high level? Even as UA test material?

    Yeah. I have about hmm 30 pages of conversation material for this module, because there isn't a lot of content in 5e in the CR10-20 range. Revenants for example are in the game but they're CR5, whereas there's a need for a lot of CR6, 8, and higher CR revenants in the module. It's not the end...
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    D&D 5E (2014) Why is Hoard of the Dragon Queen such a bad adventure?

    I've just finished this as a player. Hoard I give an F. Poorly written, poorly balanced, poorly put together, and the story drove me mad with how contrived it was. It was very hard at times to suspend disbelief. The entire chapter where you go with the caravan can be completely thrown out IMO...
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    D&D 5E (2014) Is WotC ever going to release something high level? Even as UA test material?

    I've been running a converted City of the Spider Queen and the group is almost finished at level 17. They will reach level 18 before the end. It's been fun, but I don't think I'll run another high level game after this. I find it hard to balance encounters and maintain that feel of exploration...
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    D&D 5E (2014) how to handle action surge and quicken spell

    Indeed. And Jeremy Crawford on Sage Advice clarified you can do it. Considering you need two levels of fighter which put you two levels behind a pure caster - it's not that strong.
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    D&D 5E (2014) Spells: the Good, the Bad, and the Downright Orcish Grandmother

    Apologies for pulling out your post from many years ago, but I thought I might post this so others find it useful. Maze is actually a really good spell. It offers a few advantages over banishment.. - It's not a save, it's an ability check so it can bypass things like legendary resistance. -...
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    D&D 5E (2014) Shove attack OP?

    I house rule anything with four legs is much harder to grapple / shove than normal (disadvantage). Otherwise you end up with Bards flinging elephants around like piñatas. You can extend this kind of logic as you see fit. Sent from my iPhone using EN World mobile app
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    D&D 5E (2014) Stealth Checks - How do you handle them?

    In the game I DM, we use roll20 and I do secret DM rolls for stealth, perception, and searching for traps (where passive doesn't apply) It's all macro'd up to the players sheets. In the game I play in, our DM asks us to roll. We always roll - whether there is someone there or not. We like...
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    D&D 5E (2014) Spells cast at higher level spell slots. Worth it?

    Heh I had one player cast Hold Person on a NPC and the other walked up to it and cast a 7th level Scorching Ray. 36d6 damage later... But mostly I see it used for spells like hold person, banishment, and healing spells. Sent from my iPhone using EN World mobile app
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    D&D 5E (2014) Adding music to your session

    It used to allow music from SoundCloud, but SoundCloud have recently blocked roll20 access. :( The other platforms are no where near as good. It really sucks, actually. Once you get used to music in D&D it really adds to the immersion. Sent from my iPhone using EN World mobile app
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    D&D 5E (2014) When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?

    Those Fire Cult Priests are nasty with their fireballs. At the burning wicker area, my group at level 7 charged up the hill to where the fire cultists were. They were warned off at first, but decided to try and barge their way in, so the cultists attacked them. End result 1 dead PC, near TPK...
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    D&D 5E (2014) When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?

    Interesting. I kicked the dodo out of my group when they hit level 17 with the Kraken. Yes they had swim speed, I think one of them was even a Shapechanged / Polymorphed Dragon that could breath and swim underwater. It was a while ago so I can't remember the exact details, but I recall that...
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