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  1. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    I agree with all of this. The point where we may differ, I believe, is that I don't feel like removing a character's power (like is often advocated for clerics, paladins, and warlocks) is ever an appropriate consequence within the game, and I actively shape my settings' cosmological...
  2. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    But we all had fun, and isn't that the real goal?
  3. TwoSix

    What is "railroading" to you (as a player)?

    Agree with all of that. It's why I generally prefer to use Wisdom as a the stat for general awareness, which can be both physical and supernatural, rather than "common sense".
  4. TwoSix

    What is "railroading" to you (as a player)?

    There was no criticism. "GM fiat", and the expectation of the setting acting with agency that goes along with it, is a necessary and desired component for principled approaches to sim/trad play.
  5. TwoSix

    What is "railroading" to you (as a player)?

    Theoretically, a low-Wis character who keeps warning the party away from rash decisions could be viewed in "violation" of expectations, I suppose.
  6. TwoSix

    What is "railroading" to you (as a player)?

    <cracks knuckles> Let it begin.
  7. TwoSix

    What is "railroading" to you (as a player)?

    WHAT'S YOUR ALTERNATIVE!!! :LOL:
  8. TwoSix

    What is "railroading" to you (as a player)?

    Maybe it's the part of me that likes OSR, but that just sounds like an emergent story. The character is kind of like Homer Simpson in the boxing episode; he can take a ton of abuse, but he's not going to win any races or fight off getting sick.
  9. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    I'm assuming chocolate-strawberry-death bans multiclassing for the realism.
  10. TwoSix

    What is "railroading" to you (as a player)?

    Not a problem, just wanted to clarify I wasn't hopping into a topic about someone else. I'm happy to own my opinions. :)
  11. TwoSix

    What is "railroading" to you (as a player)?

    Exactly. I could also have a realistic process for a random chance of the characters having incurable magical cancer, but I don't implement that because that's sounds horrible at the table, no matter how realistic it is.
  12. TwoSix

    What is "railroading" to you (as a player)?

    I did have an alternative; don't do that story!
  13. TwoSix

    What is "railroading" to you (as a player)?

    As "that poster", that is correct. Like most things in life, it's easy to gloss over distinctions between things you're not particularly interested in.
  14. TwoSix

    What is "railroading" to you (as a player)?

    Sorry! I could hypothesize, but it would be all guesswork.
  15. TwoSix

    What is "railroading" to you (as a player)?

    Not sure. I've never tried.
  16. TwoSix

    What is "railroading" to you (as a player)?

    I just don't do "you had something stolen" storylines. In my experience, it doesn't lead to compelling gameplay. I haven't had players clamoring to be pickpocketed from, well, ever.
  17. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    As one of the vehement posters, I would point out that "GM shouldn't limit player choice" and "worldbuilding belongs exclusively to the players" has a large, large amount of space between those two positions. Racial and class choices are a very small part of worldbuilding.
  18. TwoSix

    What is "railroading" to you (as a player)?

    An encounter in which the players can make meaningful decisions as to how to proceed. "A thief stealing something via off-screen resolution methods that the players have no access to" is only principled play for games where you assume sim/trad principles. That being that the fiction gets its...
  19. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    It's not really the transformation that's problematic. It isn't even really about invoking a consequence. It's more about the idea that the GM is evaluating your play, finding it lacking, and then administering punishment. It's deep in the DNA of the game, with paladins getting forced back...
  20. TwoSix

    What is "railroading" to you (as a player)?

    It looks like GM fiat, which is why I don’t do it.
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