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  1. TwoSix

    Let's Talk About Metacurrency

    Sure, although generally only when we’ve obviously switched into an OOC meta channel discussion.
  2. TwoSix

    Let's Talk About Metacurrency

    I mean, I don't know anyone (not even myself!) who actually communicates the number of hit points a character has within the fiction. Generally, it's something like "a little banged up" (more than half HP), "I'm pretty hurt" (less than half HP), and "about to fall over" (single digit HPs...
  3. TwoSix

    Let's Talk About Metacurrency

    That's my general go-to, but I do like narrating a good, visceral hit on occasion as well. But again, I've alleviated this by simply making adventurers (and any NPC with a "class") innately supernaturally resilient. Since my fantasy inspirations are primarily video games and anime, more so...
  4. TwoSix

    Let's Talk About Metacurrency

    Knowing your tastes, I'm not sure if you'd like it. It's very focused on doing procedure-heavy exploration of a prepped mythical dungeon, with a lot of rules for procedural generation of that dungeon, and then resting and recuperating and finding new adventures in the near-mythical city that...
  5. TwoSix

    Let's Talk About Metacurrency

    I would agree with this. I think adding longer-term consequences to being knocked out of combat has some solidly positive effects on gameplay, for both gamist and sim priorities. It encourages proactive healing and defensive measures, which adds more optionality and texture to combat, and adds...
  6. TwoSix

    Let's Talk About Metacurrency

    I certainly wouldn't be adverse to D&D adding those concepts into its gameplay. Off the top of my head, Daggerheart nods to the trauma of the adventuring life with its "scars" system, where being taken out during combat lowers your maximum Hope, and a character at 0 Hope is retired. And the...
  7. TwoSix

    Let's Talk About Metacurrency

    Sure, you can narrate it that way, I have no problem with that. I generally have no problem with hit points while they stay above 0 (in D&D terms), and using them as a general indicator of fighting readiness and endurance, with hit point "damage" being exertion, minor trauma, and cuts and...
  8. TwoSix

    Let's Talk About Metacurrency

    I do agree with @Crimson Longinus (!) that it’s difficult to reconcile “this trauma will cause you to bleed out and die in the next 18-30 seconds”, which is what the death save system basically requires you to narrate, with “the damage you took will not inconvenience you in any way after a 6...
  9. TwoSix

    Let's Talk About Metacurrency

    For D&D, I’ve gone full LitRPG. Hit points are explicitly supernatural resilience, that people are aware of and talk about. Not the actual numbers, but a general sense of magnitude. No one is surprised to see a 5th level character heal up from multiple stab wounds after some rest.
  10. TwoSix

    Let's Talk About Metacurrency

    It's just meat points, all the way down. Once you get through a PC's meat, it's just more meat.
  11. TwoSix

    Dolmenwood general discussion thread [+]

    It’s a B/X derivative with several of its own classes (Enchanter, Friar, Bard, Hunter, Knight) as well as almost entirely new races, including cat fae, mushroom people, and bat people who love music and arson. It’s also woven tightly around a very specific setting that’s sort of a fairy...
  12. TwoSix

    Let's Talk About Metacurrency

    I mean, the definition of "metacurrency" is rooted in the distinction between a game element being "only mechanical" versus having a diegetic presence (which is to say, the element exists within the fiction.) Whether or not that's important is, of course, up to you as an individual; but the...
  13. TwoSix

    Let's Talk About Metacurrency

    Since potions and scrolls have a diegetic reality, I would say they are the opposite of a metacurrency.
  14. TwoSix

    World of Warcraft: Midnight

    I read a theory on Reddit that with his weird focus on anguish magic, Astalor might actually be Sire Denathrius in disguise. No idea if it's right, but I like the theory!
  15. TwoSix

    D&D General 6e guesses

    You did read the post where I agreed with you, right? Post #139. I just think bringing up earlier editions, as some posters have in this discussion, is an unnecessary distraction.
  16. TwoSix

    World of Warcraft: Midnight

    A minor thing that bugs me is that the unlockable Amani customizations are just skin and hair colors for regular trolls. The new stockier Amani model is fantastic, and I want it for my troll monk!
  17. TwoSix

    2026 D&D Seasons & Revised D&D Organized Play

    And for next year, we'll have "Seasons of Love", coming in approximately five hundred twenty-five thousand, six hundred minutes.
  18. TwoSix

    D&D General 6e guesses

    Meh. I generally think that aphorism exists because humans are narrative-seekers who love to spot patterns, and ignore the instances of when things don't fall into patterns (which is most of the time). Plus, historians just like to justify their existence. :)
  19. TwoSix

    What are you reading in 2026?

    Institutions corrupt over time.
  20. TwoSix

    World of Warcraft: Midnight

    Voidstorm is definitely one of the best iterations of the "stuck in Hell" blasted zone that Blizzard usually does once an expansion. There are lot of interesting quests that give some texture to the idea of the "Void". They definitely seem to be going for a Moorcockian "Too much of any one...
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