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  1. zarionofarabel

    What's your current campaign about?

    But in a player driven campaign, what the PCs are doing, IS what the campaign is about!
  2. zarionofarabel

    Let's Talk About Defining Player Characters

    Meh. Overall I like robust skill lists because it often becomes a list of "things a PC can do" which is good, as I have found that games with limited "buttons" often seem to put false limitations on what players decide their PCs can do. I'm also a huge fan of Pendragon's Personality Traits and...
  3. zarionofarabel

    What's your current campaign about?

    Vampire V5. No Prince, only a Primogen council. Due to the lore changes in V5 the Primogen, while powerful, are not the demigods of the old VtM games. Due to that fact one of the players decided that his primary goal is to garner enough favor with the Primogen to depose the current Sheriff and...
  4. zarionofarabel

    Sunday Nonsense: Which TTRPG Systems Survive

    Well, you got Pendragon, my fave system. However no Burning Wheel, which is a system that includes several games (Burning Wheel, Burning Empires, Torchbearer, MouseGuard, plus some adjacent content like Burning Sands Jihad and The Blossoms Are Falling) makes me sad cause it's one of the best...
  5. zarionofarabel

    Images to spark creativity

  6. zarionofarabel

    What mechanics or subsystems do you use regardless of the game you are running/playing?

    I tend to use all knowledge skills in all games the way knowledge skills (Wises) work in Burning Wheel. In most games a knowledge skill test is just a prompt for the GM to provide more information. In Burning Wheel a knowledge skill test is to check the validity of information the PLAYER is...
  7. zarionofarabel

    How Do you have an adult conversation?

    Step 1: Avoid said person for the rest of my life. Step 2: ??? Step 3: Profit.
  8. zarionofarabel

    D&D Jihad: People Who Are Unwell

    I utter and completely gave up on humanity when Flerfs became not only a thing, but a thing so prevalent that respectable scientists were forced to address the issue. Whatever is happening with whatever this thread is about is just a regular Tuesday now. If you know what "The Great Filter" is...
  9. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    I did not indicate that the heist genre was in any way "all media" in it's entirety. I was simply pointing out that the heist genre is famous for featuring proactive protagonists. I was just pointing out that in order to claim that most protagonists are reactive, you must look at a narrow slice...
  10. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    I find the assertion that most characters in media are reactive. I have watched and read numerous stories about protagonists that are very proactive. Heck, basically the entirety of the "heist" genre is not just proactive on the motivation front, but on the particular minutiae of every step of...
  11. zarionofarabel

    Why I Hate Skills

    Maybe it's because I've had a "fiction first" approach to TTRPG play long before that ever became a term people used, but the idea of player's deciding when or what to roll, or "fishing" for rolls is anathema in my games. Players describe what their PCs are doing, that's it and that's all. All...
  12. zarionofarabel

    Let's Talk About Metacurrency

    How does one determine what the limit is in regards to how much the GM is allowed to author? What is a good TTRPG that lays out in no uncertain terms what the limit of the GMs authorship ability is? I've read a few games that have GM metacurrency that didn't really have anything to say on the...
  13. zarionofarabel

    Vampire the Masquerade: Love the setting but not the system

    I think if you are worried about tactical combat in a game of VtM you have completely missed the point of what the game is about and why it even exists, really. Sorry, but my recommendation is to play a different game entirely.
  14. zarionofarabel

    Let's Talk About Metacurrency

    Meh. I can take it or leave it, at least on the player side. It can be handy to reinforce the idea that players are allowed authorship rights, but that can be accomplished without metacurrency, so again, meh. I neither like it, nor want it, nor understand why have it for the GM side, as GMs have...
  15. zarionofarabel

    Let's Talk About "Intended Playstyle"

    It depends greatly on the goals the players come up with. If a PCs goal is to explore the world, then exploring the world is not only possible, but required. There is no real restrictions on the goals the players can designate. They can be as short term, practical, and achievable, as you can...
  16. zarionofarabel

    Let's talk about system options versus character options.

    I dislike the bespoke "PC things" in most cases because it creates a rules exception based environment and much of the rules interpretation often becomes implicit rather than explicit. The more "PC things" decided by possessing a particular feat (or whatever) the more rules exceptions there are...
  17. zarionofarabel

    Let's Talk About "Intended Playstyle"

    Player driven sandbox. BW enforces said playstyle by having the primary focus of play being PC Goal Completion, as opposed to the more traditional GM Quest Completion that dominates much of the hobby. While other games can be played using PC Goal Completion as the primary format, they rarely...
  18. zarionofarabel

    Let's Talk About "Intended Playstyle"

    Burning Wheel
  19. zarionofarabel

    Why do so many campaigns never finish? Genuinely curious what others think

    Not even for one moment. Do GMs actually run games they don't want to run? Does that actually happen? I don't know about others, but you could never convince me to run a game I don't absolutely want to run. Why would I use my happy fun time to engage in an activity that won't be fun and won't...
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