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  1. TwoSix

    Let's Talk About Metacurrency

    I told the GM wizards were a broken class; he had to learn the hard way.
  2. TwoSix

    Let's Talk About Metacurrency

    I thought the CR on Mount Doom was too low.
  3. TwoSix

    Let's Talk About Metacurrency

    I mean, I ran that simulation a thousand times, and hobbits never saved the world. I think the author was using metacurrency.
  4. TwoSix

    Let's Talk About Metacurrency

    "Nothing is over! Nothing! You just don't turn it off!"
  5. TwoSix

    Let's Talk About Metacurrency

    Supernatural resilience. My current 5e narration is that "classes" are universal (multiversal?) archetypes that exist within the Astral; when a soul aligns with one of those archetypes, it gains power through that resonance, which is where class powers originate from. The supernatural...
  6. TwoSix

    Let's Talk About Metacurrency

    For sure. My current, more supernatural, approach was based on taking the 5e rules around injury and dying, and classes and levels, as essentially true, and asking what sort of setting narration would frame those rules within the fiction without requiring a meta layer intermediary narration...
  7. TwoSix

    Let's Talk About Metacurrency

    Sure, although generally only when we’ve obviously switched into an OOC meta channel discussion.
  8. TwoSix

    Let's Talk About Metacurrency

    I mean, I don't know anyone (not even myself!) who actually communicates the number of hit points a character has within the fiction. Generally, it's something like "a little banged up" (more than half HP), "I'm pretty hurt" (less than half HP), and "about to fall over" (single digit HPs...
  9. TwoSix

    Let's Talk About Metacurrency

    That's my general go-to, but I do like narrating a good, visceral hit on occasion as well. But again, I've alleviated this by simply making adventurers (and any NPC with a "class") innately supernaturally resilient. Since my fantasy inspirations are primarily video games and anime, more so...
  10. TwoSix

    Let's Talk About Metacurrency

    Knowing your tastes, I'm not sure if you'd like it. It's very focused on doing procedure-heavy exploration of a prepped mythical dungeon, with a lot of rules for procedural generation of that dungeon, and then resting and recuperating and finding new adventures in the near-mythical city that...
  11. TwoSix

    Let's Talk About Metacurrency

    I would agree with this. I think adding longer-term consequences to being knocked out of combat has some solidly positive effects on gameplay, for both gamist and sim priorities. It encourages proactive healing and defensive measures, which adds more optionality and texture to combat, and adds...
  12. TwoSix

    Let's Talk About Metacurrency

    I certainly wouldn't be adverse to D&D adding those concepts into its gameplay. Off the top of my head, Daggerheart nods to the trauma of the adventuring life with its "scars" system, where being taken out during combat lowers your maximum Hope, and a character at 0 Hope is retired. And the...
  13. TwoSix

    Let's Talk About Metacurrency

    Sure, you can narrate it that way, I have no problem with that. I generally have no problem with hit points while they stay above 0 (in D&D terms), and using them as a general indicator of fighting readiness and endurance, with hit point "damage" being exertion, minor trauma, and cuts and...
  14. TwoSix

    Let's Talk About Metacurrency

    I do agree with @Crimson Longinus (!) that it’s difficult to reconcile “this trauma will cause you to bleed out and die in the next 18-30 seconds”, which is what the death save system basically requires you to narrate, with “the damage you took will not inconvenience you in any way after a 6...
  15. TwoSix

    Let's Talk About Metacurrency

    For D&D, I’ve gone full LitRPG. Hit points are explicitly supernatural resilience, that people are aware of and talk about. Not the actual numbers, but a general sense of magnitude. No one is surprised to see a 5th level character heal up from multiple stab wounds after some rest.
  16. TwoSix

    Let's Talk About Metacurrency

    It's just meat points, all the way down. Once you get through a PC's meat, it's just more meat.
  17. TwoSix

    Dolmenwood general discussion thread [+]

    It’s a B/X derivative with several of its own classes (Enchanter, Friar, Bard, Hunter, Knight) as well as almost entirely new races, including cat fae, mushroom people, and bat people who love music and arson. It’s also woven tightly around a very specific setting that’s sort of a fairy...
  18. TwoSix

    Let's Talk About Metacurrency

    I mean, the definition of "metacurrency" is rooted in the distinction between a game element being "only mechanical" versus having a diegetic presence (which is to say, the element exists within the fiction.) Whether or not that's important is, of course, up to you as an individual; but the...
  19. TwoSix

    Let's Talk About Metacurrency

    Since potions and scrolls have a diegetic reality, I would say they are the opposite of a metacurrency.
  20. TwoSix

    World of Warcraft: Midnight

    I read a theory on Reddit that with his weird focus on anguish magic, Astalor might actually be Sire Denathrius in disguise. No idea if it's right, but I like the theory!
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