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    D&D 5E (2014) Current take on GWM/SS

    I've already accepted that many times in this thread. Role-players and those that don't go beyond level 8 probably won't see an issue, but also won't see a gain, so errata on these feats won't effect them. For the rest of us, that will serve to stay off all the potential issues that can arise...
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    D&D 5E (2014) Current take on GWM/SS

    And that's exactly the point. A problem for 1/3rd of the community is still a problem. What does the game lose by adjusting these feats? Nothing. What does it gain? Better balance and less DM workload.
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    D&D 5E (2014) Poll: Polymorph Shenanigans

    Polymorph by itself is very powerful. It witnessed how powerful it can be last night with a Sorcerer and a Favoured Soul able to twin polymorph each. (Twin Haste then Twin Polymorph two giant crocodiles fighting in water was particularly over the top I felt). Adding on class abilities and...
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    D&D 5E (2014) Current take on GWM/SS

    They can easily. Do 60% of a damage increase which is perfectly reasonable based on maths, when they already are doing the best damage in the party, easily makes them do more damage than everyone else in the party combined. I've seen it in 10-15 sessions and the maths proves it conclusively...
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    D&D 5E (2014) Current take on GWM/SS

    64% of people probably never get past level 8. 36% of people have had their game experience negatively impacted by these feats are also 36% too many.
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    D&D 5E (2014) Poll: Polymorph Shenanigans

    We have a Druid/Monk who in wolf form can move some absurd distance. DM attempted a chase from the DMG... Lasted 6 seconds.
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    D&D 5E (2014) Current take on GWM/SS

    How do you know it's not the case? One forum poster at least that I know of HAS ran into this issue. Paging Zardnaar. He and all players agreed that the combination was game breaking and they cancelled their campaign and started a new one, removing the troublesome feats in question. This is not...
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    D&D 5E (2014) Current take on GWM/SS

    It's also very possible for the players to make choices during play that cause the group to fail to achieve the goals of play at a later stage of play, especially if they are not really fully aware of the consequences of those choices - having just read about them somewhere in a guide. They may...
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    D&D 5E (2014) Poll: Polymorph Shenanigans

    When you Polymorph you put aside your own character sheet and take the print out of the T-Rex, and that's you. EDIT: If you had spells like haste/stoneskin/etc on before you were polymorphed I assume those spells come across, but I am not 100% sure. Depends how literal the DM wants to be about...
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    D&D 5E (2014) Current take on GWM/SS

    It has nothing to do with that. There have been examples posted by users on this forum where groups have decided to wrap up campaigns and start again, because these feats in question ruined the enjoyment for the DM and other players. There are no problem players in that instance because they...
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    D&D 5E (2014) Current take on GWM/SS

    No where is anyone arguing they must be equal. When one character can do more damage than everyone else combined however - to me that is breaking balance.
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    D&D 5E (2014) Current take on GWM/SS

    A new player could have easily read about it on a guide and gone for that combination, and a new DM is unaware of the potential effects. I never knew how ridiculous this feat combination was until I saw it in action. I never knew the potential power level and difficultly of dealing with such a...
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    D&D 5E (2014) Current take on GWM/SS

    Its both a potential player issue and a game design issue. Its a game design issue because it has missed the fact that it can create a very powerful character that can overshadow other characters, allowing an avenue for those player issues to appear. The rest of the game takes great pain in...
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    D&D 5E (2014) Current take on GWM/SS

    These expectations are pretty common - otherwise the designers wouldn't have attempted to create a reasonably balanced game in the first place. In order to grow D&D players need to jump on board from MMOs and the like. All my new players have a lot more MMO experience than D&D experience and...
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    D&D 5E (2014) Current take on GWM/SS

    D&D 5e is designed with that "approach" in mind - these feats have just slipper through the cracks - because its a combination of factors that make them too powerful. The game ATTEMPTS to stay off these potential issues because the game designers - unlike you - understand they are a reality...
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    D&D 5E (2014) Current take on GWM/SS

    Yes it is. Jim the Sorcerers idea of creating an exciting and memorable story is by doing the most damage in the party, he is a Sorcerer after all with a d6 hp and lowish AC. He should be able to make up for that in damage right? He's come into D&D with that expectation from many other game...
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    D&D 5E (2014) Current take on GWM/SS

    But you have one class that by level 8 can start out damaging the rest of the party combined, has some of the best HP, great AC, one of the best stats in the game (Dex), and none of us this is entirely apparent to new players or DMs until you get to these levels. Also you're not looking at it...
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    D&D 5E (2014) Current take on GWM/SS

    Those players and DMs are finding great things in 5e except for two consistent sets of feats. Riddle me this - Why bother with a playtest? Why bother with balance at all ? 5e is very well balanced across all levels without being so boring to ruin all point of difference like 4e. Why do you...
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    D&D 5E (2014) Current take on GWM/SS

    1. D&D combat in many cases *IS* a board game. It's a mini game within the roleplay game that many people treat as a tactical wargame, or an extension of a CRPG with "better" AI. D&D combat traces its roots back to a tactical war game. There is no denying this. You can play it where you do fancy...
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    D&D 5E (2014) Favourite Low Level Monsters

    Lol yep. Had a few players drop at the start of LMoP.
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