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    D&D 5E (2014) Current take on GWM/SS

    Edit: Doesn't really matter.
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    D&D 5E (2014) Current take on GWM/SS

    This is an underdark campaign that is pre-written that I have converted. It's gone from level 10 and will finish about level 19.5. The median encounters go from a range of 10ish (Medium for a level 10 party based on DMG guidelines) all the way up to around about level 28 for some encounters...
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    D&D 5E (2014) Current take on GWM/SS

    What does it matter? I don't have any issues with the group in question.
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    D&D 5E (2014) Current take on GWM/SS

    They don't have to be perfectly equal but there are expectations from other systems where this is true. It's hard finding D&D players here and I have to attract them from other things that compete with D&D for time like MMOs. If they want to play the glass cannon Sorcerer that works well in...
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    SWORD COAST LEGENDS Impressions from E3

    There's two DM modes. One is you follow the players on the fly through a dungeon and add in ambushes, encounters, secret doors, and traps. You can also control creatures and NPCs and rebalance encounters on the fly. Looks fun. Then there's the full campaign mode where you build everything...
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    D&D 5E (2014) Current take on GWM/SS

    Because that's a statement not a complaint.
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    D&D 5E (2014) Current take on GWM/SS

    This depends. All four members of my group can cast hold person, three of them with a DC of 18. There were entire portions of the underdark they cast HP and ended every fight before it started. And yeah as a result we had some absurd counterspell battles too. Any NPC up to 180hp is basically...
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    D&D 5E (2014) Current take on GWM/SS

    Archery Style gives you an inherent +2 bonus over the standard, Sharpshooter allows you to ignore cover, bless adds +2.5 average to your roll, so you're now actually looking at -0.5 +10 on all your attacks. Despite the fact you may miss a little bit, your damage output is still way way way...
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    D&D 5E (2014) Favourite Low Level Monsters

    CR 1/2 Gas Spores. You're dead in 1d12+con score hours unless you can remove the disease. When you die you burst into 2d4 tiny gas spores. There's just something awesome about that. Not only that, they resemble Beholders, so they're super scary against a low level party. Minotaur Skeletons...
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    D&D 5E (2014) Current take on GWM/SS

    Have you not been following this thread? The maths proves that these feats (SS + Crossbow Expert) combined with other effects like Bless increase the damage potential from anywhere from around 40% at the very worst case against high AC, all the way up to 200% in cases (refer to the maths way...
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    D&D 5E (2014) Current take on GWM/SS

    Your group clearly doesnt put as much emphasis on the combat pillar of play. The only groups I've really encountered like yours are those on the forums, where you run into hard core roleplayers who want to really escape reality and dive into a new world. Not everyone plays D&D like that, and...
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    D&D 5E (2014) Current take on GWM/SS

    Rulings not rules is not a universal truth. Not like 1+1=2. It's an assumption, not a rule. D&D combat is a board game and it's quite popular to play it as such, in fact, the last two versions of D&D the preferred method of combat was playing it like a board game. D&Ds combat roots are also a...
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    D&D 5E (2014) Current take on GWM/SS

    The rules serve as the contract that everyone agrees upon as to the type of game they're going to be playing. I mean no offence by this but your style of DMing, whether it's what the basic rules say, is not my cup of tea. I'm sure you're a fantastic DM but I like rules not rulings. I don't like...
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    D&D 5E (2014) Current take on GWM/SS

    Yeah it was after this fight that I realized that: 1. Despite the Sorcerers ability to dish out a lot of damage, the Wizard probably would have been more useful in this fight due to his ability to mitigate a lot of stuff from happening/after it happens. 2. Paladins are probably one of the best...
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    D&D 5E (2014) Healing, range and action economy

    I have a player building a Favored Soul where his go-to healing is going to be Cure Wounds + Distant Spell. It's still an action, but it is at range at least.
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    D&D 5E (2014) Current take on GWM/SS

    I've watched quite a few games on youtube from different groups. There seems to be two camps. Those influenced by CRPG gaming tend to group optimize, strategize in combat, and treat each combat like an individual little tactical war game. There's a couple of groups out there I've seen who play...
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    D&D 5E (2014) Current take on GWM/SS

    Just for giggles - not really trying to prove anything here - I found some more numbers from a high level fight we had recently. DM wanted to play test a custom creation of his - this massive abomination of a thing called the 'Haug-maag'. It was a hell of a thing to fight, CR20. Mostly because...
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    dmg.JPG

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    D&D 5E (2014) Current take on GWM/SS

    Seems to be like there's a ton of players who don't go past level 8 and think everything is rosy. Probably why the feats are there in the first place and won't be changed, by the time they start to become a real issue most campaigns are ending. Which is weird I find because we've levelled...
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    D&D 5E (2014) Current take on GWM/SS

    Yep. Playing two Clerics now in two campaigns and its like that too. We notice it when we don't have it on. "Why was that fight so hard?" "No bless" "Ah that explains it".
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