Just give it a rest man, he and others are never going to see our point of view, and that's OK.
There are without a doubt overpowered combinations in 5e that can catch a DM by surprise, and some outright broken stuff (Simulacrums of Simulacrums etc), but let them live in their bubble wrapped...
Definitely not "minor" differences at all.
There are combinations in 5e that can really outshine other classes. This particular character was a Greenflame Blade Bladesong / Arcane Trickster who ended up with nearly advantage in every attack, damage in the 40-50 range at around level 11 from...
You can "break" the game.
We had one player purposely do this in our game to antagonise our DM. He purposely built a character using a lot of features from SCAG combined with the PHB that resulted in a character that outshone the rest of us in most pillars of the game.
Unfortunately his...
Well there are varying degrees in which d&d can be played as role playing game or a rollplaying game. We tend to play more of the later than the former, so while there are some roleplay elements, D&D is a sandbox rogue like style strategy game to us.
Balance is still important - especially...
I haven't read all the replies past this one - so forgive me if someone has pointed this out already.
The players handbook states that in many scenarios someone can have disadvantage on their passive perception check which amounts to a -5. For example - darkvision (lightly obscured), being at...
We play two kinds of games. One is the rogue like heavy tactical game with very little RP. Sidelining, death, and unfairness is all part of that game. All the players of the game are on the same social contract in regards to that. There's no holding back, and where it makes sense the enemies are...
Spot on.
Regenerate can be awesome if you have time to prepare, and you are fairly certain the enemies will attack the character with regenerate. Ie fighting hoards of creatures, dumb creatures, or if you have a choke point.
On the other hand, it is a bit cheesy to play whack a mole like that...
They were two seperate examples. In theory craft land you don't ever get surprised or lack preparation, but in real D&D it happens all the time. We've had plenty of tough fights where we haven't had that minute time to prepare - and heal is versatile in the sense it's useful ALL the time.
Your...
Regenerate is good on paper, trust me I prepared it, but not good in practice. A minutes casting time for example means you need to prepare, and plenty of times you don't have this luxury. Right now in our fight against Tiamat regenerate would be useless, anyone unlucky enough to drop to zero HP...
Yeah, I edited my post, and the other options at level 7 (You need to include 7th level heal as well) as extremely useful. Plane Shift is awesome in utility and offensively.
I agree though yes, under some specific situations this spell could be pretty good in mass combat scenarios, extra planar...
Mass banishment point taken.
However not impressed with the swarm killing potential giving it consumes a 7th level spell slot and it's limited range. Fireball is much better.
I still think potentially out of a mass combat situation it's a very weak 7th level spell. Not really worth the...
I'll throw in Horrid Wilting from the Elemental Evil players guide is very meh for its level. In fact that book has a lot of quite meh spells.
Divine Word seems pretty bad for the level you get it.
Yeah the Paladin in my game didn't roll a 20 for a while, then he rolled a 20 against a CR18 demon with over 300hp first round before it could even act, and then again against a CR18 medusa sorcerer who also had over 300hp. He was foresight so he has a chance of rolling a 20 in every fight...
Can confirm - we have a Bladesinger/Arcane Trickster in the group and it's quite OP.
Weaknesses are certain saving throws and ranged combat ability.
My Dwarven War Cleric still is a better tank though. Having too high AC is pointless as mobs just ignore you after they realise you're too hard...
As a DM though you need to respect what's on the character sheet too. If a character has 18 Int you should drop the player hints and so forth that are appropriate for an 18 int character.
After all you don't make players try and chop wood with their bare hands to prove how strong they are in...