Search results

  1. R

    D&D 5E (2014) Favorite method of generating ability scores

    Your reason why had me wondering for a moment if it would be possible to have all the players re-do their stats at every game.
  2. R

    D&D 5E (2014) Favorite method of generating ability scores

    Intriguing. This is a variant I have not heard of before.
  3. R

    D&D 5E (2014) The tech types of your homebrew settings and characters

    My warped mind has already cross-bred these with Star Trek's tribbles. They're born pregnant ... and hungry.
  4. R

    D&D 5E (2014) Favorite method of generating ability scores

    Point buy, in order to promote balance between PCs in the group. My experience with dice-rolling ability scores has been that, while a player might want to re-roll the attributes if the first results were very lousy, I've never known a player who wanted to re-roll results that are up in the...
  5. R

    The Uncommoner (a class for those that are commoners, but not really)

    This is a workable alternative. The character I developed to get a better idea of the class started to become unwieldy in the 2nd tier; it already had too many options. It seems to me that steeldragons' scaled-down, prestige-class suggestion captures the essence of what bedir than was seeking...
  6. R

    D&D 5E (2014) Out of the Abyss - Missing Sidebar?

    The side bar itself is an ooze, and randomly moves around the book.
  7. R

    The Uncommoner (a class for those that are commoners, but not really)

    Yes, for starting ability scores. On the test PC I'm developing, I used the 27-point purchase method for ability scores. It's the variant human build, and the breakdown of costs/scores led to 5/13 on three abilities (Str/Con/Wis) and 4/12 on the remaining abilities. Str and Wis got the extra...
  8. R

    The Uncommoner (a class for those that are commoners, but not really)

    You didn't ask for fluff, but I'm providing some anyway since I prep all my character sheets with what I label as "(Class) Culture". Uncommoner Culture Pragmatic, Stoic, and Stubborn. Often described as the salt-of-the-earth, an uncommoner regards whining as a waste of time. If one runs into...
  9. R

    The Uncommoner (a class for those that are commoners, but not really)

    I second the motion to limit the starting maximum ability scores to 14 at the highest. The level progression includes 7 ASIs, which is equal to the ASIs for the Fighter class; that's more than sufficient to bring an Uncommoner PC up to snuff with the rest of the party. Otherwise, I'm really...
  10. R

    Rip-dungeon-apart character

    None of the 20 listed categories (PHB p132) fits what you're describing. I would recommend cobbling together a mix of Guild Artisan and Sage for the PC's background.
  11. R

    Rip-dungeon-apart character

    Double-posted, therefore deleted.
  12. R

    New Rogue Archetype: The Physician (Expert in Medieval Medicine)

    It seems to me that a physician's Sneak Attack ability would be informed by a knowledge of anatomy and, from proficiency with the herbalism kit, various toxins. A related question: in the physician's game-world culture, is there the equivalent of the Hippocratic Oath? Regarding the relation of...
  13. R

    New Rogue Archetype: The Physician (Expert in Medieval Medicine)

    Mostly, I like it, but I feel that for purposes of balance, some of the features are a little over-powered. 1. Bone Setting. I would limit the re-roll to just on an original roll of 1, keeping the proviso that if the result of the re-roll is also a 1, it must be kept. 2. Alchemy. The spell...
  14. R

    new Dragonborn Warlock

    Oh, the image this post inspired: The warlock: Charlie Brown (Peanuts) with Thing-like skin (Fantastic Four), with an earth mephit/imp reminiscent of Pigpen (Peanuts again). Aside from that image, I really like your character concept and background.
  15. R

    Rip-dungeon-apart character

    Another consideration would be transportation of heavy and Large or larger objects, so hiring workers with Animal Handling and Vehicles (Land) might be necessary.
  16. R

    D&D 5E (2014) Does Darkness the spell dispel Faerie Fire?

    My thinking when I replied was based on the PHB entry for Drow Magic (p24; mind you, this was not the updated 2nd printing) which doesn't mention that limitation. I failed to check the SA Compendium (v1.03) which confirms your clarification, so I stand corrected: "Can you cast darkness with a...
  17. R

    D&D 5E (2014) Does Darkness the spell dispel Faerie Fire?

    Yes, you're reading it right, but bear in mind that Darkness can be cast with a higher spell-slot level, too. It's a spell-casting version of an arms race.
  18. R

    D&D 5E (2014) Does Darkness the spell dispel Faerie Fire?

    The Darkness spell states that it "If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled." Faerie Fire is a 1st-level spell, so yes, it is dispelled.
  19. R

    D&D 5E (2014) Help with Playing as a ghost

    Your situation fascinates me. I went down the spell lists and pulled out all the sorcerer spells that have no material components to see what you have to work with. Sorcerer spells w/o material components: Cantrips: Acid Splash, Blade Ward, Chill Touch, Fire Bolt, Mage Hand, Poison Spray...
  20. R

    D&D 5E (2014) Explainable multiclassing

    I have a multi-classing player whose PC started with 2 levels of rogue, then gained the next 2 levels as a monk, having been imprisoned for an extended period. Her reasoning, which I accepted, was that during the years behind bars, the PC had to learn how to protect herself without weapons...
Top