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  1. DM_Blake

    Fourth Edition Sunless Citadel

    True. There must be some other mechanic in 4e for ongoing effects. Saving once per round with a 55% chance to succeed really means that there is somewhat less than a 1 in 1000 chance for the disease to last even one whole minute. Not much of a disease. "Hey, Fred, looks like that rat gave...
  2. DM_Blake

    Joe Commoner, and his BIG AXE!!!

    Excellent point (no pun intended). While the conversation revolved around a limited selection of weapons and my reponse was my take on how a commoner would most likely choose which weapon to use from that limited selection, your point is valid. There is a reason why most peasant militias used...
  3. DM_Blake

    Raise Dead: A nice big bone to the simulationists

    Why not? We accept fireballs as a "given". We accept flame strike spells as a "given" - and that requires the same kind of caster using the same level spell lost as Raise Dead. In a world where all kinds of wonderful magic exists, unicorns, flaming swords, leprechauns, drgons, djinni, wish...
  4. DM_Blake

    Raise Dead: A nice big bone to the simulationists

    Well said! I hate that too...
  5. DM_Blake

    Raise Dead: A nice big bone to the simulationists

    Now here, You, I, and Worlds & Monsters are all in agreement, mostly. I'm willing to let heroic PCs find a way, a quest, a bargain, whatever, to raise someone. Could be a good adventure. Usually I let the raise happen first, so that PC doesn't have to sit out on several gaming sessions while...
  6. DM_Blake

    Raise Dead: A nice big bone to the simulationists

    Excellent point, Marmot. You've echoed and beautifully expanded on one of my earlier points about why everyone in 3e D&D isn't always brought back. It's up to the individual. Even after the spell is cast, the individual might just say "Nope, I like it here and I won't go back". Spell succeeds...
  7. DM_Blake

    Raise Dead: A nice big bone to the simulationists

    This is good, I agree with this - most of the time. On the other hand, if PCs cannot die, they begin to act like the A-Team (remember that old show? I hear there's a movie coming out soon). Those guys could crash a helicopter at full speed into a cliff, fall hundreds of feet to the rocks below...
  8. DM_Blake

    Raise Dead: A nice big bone to the simulationists

    Nope. Characters of level 14+ have always had plenty of access to "back to life" spells. Save or Die, Save or Petrified (Stone to Flesh requires a Save or Die roll), and other similar effects are very common at these levels, and once in a while saves are failed. Especially since beholders are...
  9. DM_Blake

    Joe Commoner, and his BIG AXE!!!

    I come from a mindset that people inhabiting my fantasy world want to survive. They know very well how their environment works, and they make decisions to the best of their ability within that environment that maximizes their chance of survival. Ergo, if a commoner needs to take up arms to...
  10. DM_Blake

    Pathfinder 1E PPP (Post Pathfinder Poll)

    You left out an important choice: I am curious about 4E, and curious about Pathfinder, and haven't decided which one I will do, or whether I will just stay with my current 3.5E if both 4E and PF fail to impress me.
  11. DM_Blake

    Raise Dead: A nice big bone to the simulationists

    Oh, now you've opened a can of bees... Why isn't everyone taking a sword and armor and going out to make fantastic amounts of money? 1. It's very dangerous. Most such people are never seen or heard from again. Monster treasure hoards are full of loot from dead adventurers. Ergo, many people...
  12. DM_Blake

    Questions about Scorching Burst!

    Well, on the probably very rare occasion that you get such a densely packed target-rich group of badguys, then yes, the 1st level wizard will truly excel here. I had originally assumed a burst started at the intersection of 4 squares, and if it is radius 1 it affects those 4 squares, radius 2...
  13. DM_Blake

    Room Sizes...

    Maybe. If the DM does that to them all the time, or most of the time. I'm all for the idea "hey, the player has a nifty ability, let's make sure he gets to use it". This makes it fun for players. But I'm also all for the idea "hey, the monster isn't just a target for player abilities - the...
  14. DM_Blake

    Room Sizes...

    Very true. This is exactly how I see it. Kobolds like tight quarters. It lets them swarm their bigger foes and minimized the mobility and combat ability of the larger foes, too. Lone Illithids won't choose battle in a giant feast hall, but they might get ambushed there, or taken by surprise...
  15. DM_Blake

    Raise Dead: A nice big bone to the simulationists

    That's not the same thing at all. Adding Raise Dead (et. al.) is like putting extra saws and hammers in a toolbox. It is then up to the carpenter which tools he will use, and how he will use them. Don't want that particular hammer, then don't use it. Creating an arbitrary "Coming back to life...
  16. DM_Blake

    Room Sizes...

    Had to get to the 15th post before someone said this. /sigh The architect who designed, or the builders who built the dungeon, castle, tavern, tower, etc., didn't construct each area based on how easy it would be to fight a battle there, using their crystal balls to see the future and know...
  17. DM_Blake

    Raise Dead: A nice big bone to the simulationists

    Yes, but now you get to the fun part. The farmer holding the archbishop at scythe-point to force him to raise his beloved wife. Nice story hook. The overzealous church ruling the land with an iron hand, even kings bowing to their whim because they don't want that precious resurrection withheld...
  18. DM_Blake

    Raise Dead: A nice big bone to the simulationists

    Yes, I think that's pretty much the gist of it. However, someone who is ruthless and evil in real earth (pick your favorite historical bad guy, e.g. Hitler if you'd like) can easily rationalize that hellfire is just a myth so lets go be ruthless, take over the world, slaughter lots of people...
  19. DM_Blake

    Questions about Scorching Burst!

    Even if all this is true, and D&D handwaves vertical stacking with an arbitrary "it won't fit on the battle mat so you can't do it" ruling, there is still the question of vertical spell areas affecting flying creatures. So, your bad orc shaman is on his own infinitely tall square on the battle...
  20. DM_Blake

    Questions about Scorching Burst!

    Why shouldn't a flyer end his turn over someone else's miniature? If a person is running at 6 squares, twice per round, in a straight line for 5 rounds, we don't assume he runs 12, then stops and stands still til his next turn, then runs 12 and stops again, over and over. He just keeps running...
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