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  1. 500 Toads

    Why I Hate Skills

    For PF2e, very much yes; the system is designed for that, and even low-level characters without any magical abilities can easily have multiple options with different odds c/o different proficiencies, relevant modifiers and defenses being involved. Tripping, demoralizing, pushing, grappling...
  2. 500 Toads

    Why I Hate Skills

    Depends on the system and specifics. Off-hand, I don't remember missed attacks being explicitly punished in D&D 5E with any frequency, although there are certainly cases where actually hitting can be punished (melee attacks versus rust monsters, black puddings, fire elementals etc potentially...
  3. 500 Toads

    Systems that actualy emulate Western movies?

    Boot Hill was meant to be that sort of game. Never poked at it myself, though.
  4. 500 Toads

    What mechanics or subsystems do you use regardless of the game you are running/playing?

    Schrodinger's inventory. Think Blades in the Dark takes that to an extreme, where you have a certain amount of "load" points that you can assign to equipment at the moment you decide such would be useful, in addition to the separate flashback mechanic that also reflects prior planning at the...
  5. 500 Toads

    What's happening with exodus?

    Renegade Studios will be handling further publication of the TTRPG ( Renegade Game Studios Announces EXODUS™ Roleplaying Game for Tabletop ). WOTC itself hasn't seemed interested in promoting it at all.
  6. 500 Toads

    D&D General Design issues with 5e

    There's quite a lot of spells (and thus, potential demand for means to cast 'em more often) that'd be useful for rulers and governments in general, from relatively low-level stuff like Mold Earth, Alarm and Arcane Lock to higher-level Wall of Stone, Plant Growth, Control Weather and Teleport...
  7. 500 Toads

    D&D General Design issues with 5e

    PF2e goes hard in this direction of high-level adventurer-relevant commerce, using a combination of levels, rarity and access. Items have levels and so do settlements, so for instance you're unlikely to find high-tier items in a level 5 fishing village (with some exceptions, such as if it's a...
  8. 500 Toads

    D&D General Design issues with 5e

    Eh, even an intentionally non-optimized spellcaster can have fairly complex options to consider even early on, if the environment itself is complex -- outdoor engagement involving multiple combatants, perhaps non-combatants to protect, buildings or other terrain variously blocking line of...
  9. 500 Toads

    D&D General Design issues with 5e

    I think D&D 5E specifically intended to get away from that, so that even low-level threats have some chance of hitting a high-level target and likewise the latter being able to miss the former on occasion. Mind you, that's only for attack rolls. Bonuses to ability(skill) checks in particular...
  10. 500 Toads

    D&D General Design issues with 5e

    gestures in the direction of Pathfinder 2E You could actually preserve certain D&D 5E-ish notions like bounded accuracy if you used PF2e w/ the optional "Proficiency Without Level" rules; keep the focus on heroic adventuring by dropping the fluffier less-adventuring-focused archetypes and...
  11. 500 Toads

    Pathfinder 2E Rust devil combat

    Haven't run it personally, but one shows up briefly in the first book of the Stolen Fate AP ("The Choosing" being the book); so, depending on your question, maybe look around for threads discussing that one.
  12. 500 Toads

    D&D 5E (2024) I built a free D&D 5e reference tool

    You have non-SRD content in there, like "Mordenkainen's Faithful Hound" and "Wand of Orcus". The former can be readily mitigated, by using the SRD version ("Faithful Hound"); the latter, not so much, because it's bound to reserved IP.
  13. 500 Toads

    Paizo Price of Paizo PDFs goes up in 10 days

    Yeah, it's not that rare for there to be PDF-only Pathfinder 2E bundles on Humble Bundle (and now Fanatical, which currently has a PF2e bundle up). I haven't noticed any Starfinder 2E bundles yet, but there probably will be once the system is older and there's more official content available...
  14. 500 Toads

    D&D 5E (2024) Cthulhu Confirmed!

    Eh. It even has stats in Delta Green; but, (1) even if you manage to destroy its corporeal form with, say, a Tomahawk cruise missile or GBU-12 bomb, you've bought a temporary reprieve, because it'll reform its body; and (2) you've probably already lost control of the situation in terms of...
  15. 500 Toads

    Paizo Price of Paizo PDFs goes up in 10 days

    That'll probably drive more people to wait for PDF bundles...
  16. 500 Toads

    Dual Role Games

    A lot of systems that have a broad set of skills could do this. It'd mostly be weird in something like D&D or Pathfinder where all player characters are expected to be in a specific mold, i.e. adventurers, and you'd have to go well out of your way to build something different (like, uh, you...
  17. 500 Toads

    Let's Talk About Core Game Mechanics

    At a baseline, they're equivalent; but of course, there are systems (e.g. Eclipse Phase, at least in 2E; Mythras Imperative as well) that add quirks such as allowing one to spend a resource to swap the order of the digits. I haven't bothered looking to see if there's any simple, essentially...
  18. 500 Toads

    Let's Talk About Core Game Mechanics

    shrug GM rolls for NPC offense, players roll for PC defense where applicable. GM rolling introduces a fair bit of variability and allows the GM to consider resource usage etc. as appropriate; for instance, allocating dice pools between multiple actions, attempting to augment a roll using a...
  19. 500 Toads

    Let's Talk About Core Game Mechanics

    Sometimes, the math is trickier -- for dice pools with exploding dice, say. If you're playing original Shadowrun and looking at rolling 7d6 with a target number of 9 (c/o exploding d6) and trying to estimate the chances that you'll roll at least four successes -- that's a bit more complicated...
  20. 500 Toads

    Let's Talk About Core Game Mechanics

    Skill thresholds for ordinary (sometimes for unusual) tasks aren't that uncommon in BRP-based systems. In Call of Cthulhu, for instance, it's assumed that pretty much any level of Drive Auto lets you handle normal driving (including normal vehicle mishaps) reliably; it's only meant to be tested...
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