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  1. innerdude

    Is this what it feels like to be a forever GM?

    Let me put it this way --- After 15 years of nearly full-time GM-ing, I still get nervous before running a session. And this is with essentially the same core group of friends, more or less, for 15 years. These aren't strangers. These aren't randos off the street. These are my very best...
  2. innerdude

    Sunday Nonsense: Which TTRPG Systems Survive

    That overlap, frankly, is probably close to zero. I'm one of the Savage Worlds voters, and GURPS is nowhere close to even being on my top 20 games I'd ever choose to play. For those of us that prefer it, Savage Worlds is an expression of the kind of game we wished GURPS would have...
  3. innerdude

    Ironsworn Actual Play

    @Shawn Tomkin -- Not a problem. Also, we've met. Thanks again for being "Christmas Santa" a couple of years ago. ;) I'm no longer in the Puget Sound, sadly, so I won't have a chance to return the favor for a while. But I can at least help get as many folks into Ironsworn as I can.
  4. innerdude

    Why do so many campaigns never finish? Genuinely curious what others think

    Showing up to the conversation late, but this is very much a key point. Did the group ever actually agree that there was an "end game" to begin with? Like, "This campaign will continue until one of 3 conditions are met: A) Players achieve primary goal X, B) Villain achieves primary goal Y, or...
  5. innerdude

    Ironsworn Actual Play

    So I don't want to derail @hawkeyefan 's detailing of his actual play, but I had to chime in for a bit, as I just started a co-GM Ironsworn game of my own with two good friends, and once again, the system has delivered 100% and more on the premise behind the system and the fun. This is my...
  6. innerdude

    Sunday Chat: What New Editions Were Upgrades? Which Ones Were Downgrades?

    Ironsworn: Starforged is an ever-so-slightly better game than Ironsworn, and the Sundered Isles supplement makes it even better. A revised Ironsworn 2.0 that backports the rules changes and updated oracles would be an insta-buy for me.
  7. innerdude

    Ironsworn Actual Play

    This, this right here --- this is the kind of thing that keeps me coming to EnWorld. Awesome stuff, @hawkeyefan.
  8. innerdude

    How Complex Do You Prefer Your TTRPG Systems In General

    So as far as scaling for this poll, "complexity" is probably a slightly modest bell curve bump. Complexity scales down faster the farther you move toward 1, and scales up faster the farther you move toward 10. For example, the complexity of going from scale 0, "Total free form 'Let's...
  9. innerdude

    How Complex Do You Prefer Your TTRPG Systems In General

    I voted "5", but my tastes really run from around a 3.8-4 (Ironsworn) to a 7.7 (Pathfinder 2). All things equal, whatever complexity you'd rate Genesys / Daggerheart is about what I prefer most of the time, which is probably about a "5". I actually think D&D 5e is closer to a "7" than a "6"...
  10. innerdude

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    Starforged was one of the first things that came to mind for me. A few tiny tweaks to combat, with some additional balancing of how to make progress to trigger an "End the Fight" move would be awesome. Personally, I don't know that Star Wars really needs anything beyond what's already out...
  11. innerdude

    Let's talk about "plot", "story", and "play to find out."

    ** Sigh ** The game is free. Go play it. It's meant to be played solo as a default mode of play. Go try it out for 2-3 hours. It's a game because it has structured rules for how specific narrative elements evolve. When you undertake a journey, you don't get to decide whether you arrive at your...
  12. innerdude

    Tell me about Star Wars: Edge of the Empire

    One more quick note on rules and supplements for the system --- The really only truly indispensable, non-core supplement I turn to regularly is the Gadgets and Gear book. Other than the core book of your choice (EotE, AoR, FaD), this is the one I'd probably go out of my way to acquire. It's...
  13. innerdude

    Vincent Baker on narrativist RPGing, then and now

    I mean, the short answer is---to channel the appropriate Star Wars motif---"This isn't the game you're looking for. Move along." If that's genuinely---genuinely, mind you---the player's mindset, then narrativist play agendas, techniques, and overall goals don't generally align to that kind of...
  14. innerdude

    Tell me about Star Wars: Edge of the Empire

    Some additional explanation of FFG Narrative Dice combat --- So in a certain sense, FFGND combat uses a fairly structured "subroutine" that will feel familiar on the surface to D&D players, but the underpinning mechanics cause the tenor and pace of combat to be different. Mechanically, PC...
  15. innerdude

    Tell me about Star Wars: Edge of the Empire

    So I saw this a few days ago and have been thinking about how I could assist. Obviously I don't know you and your group personally, and what little I do know is from interactions on the forum here. From our interactions, I do recall: You have a long-standing house-ruled D&D 3.0 system that is...
  16. innerdude

    Tell me about Star Wars: Edge of the Empire

    It straddles an interesting line between "traditional" and "narrative" gameplay spaces. At its heart, it requires you to play it like you would a Star Wars show-- focus on the situation and your character's place in the situation and less on the mechanics, though the mechanics are crunchy just...
  17. innerdude

    What makes setting lore "actually matter" to the players?

    This is a fairly excellent and concise summary of my general feeling as well. Especially when, as a GM, I'm looking for much more in terms of character realization from my players than the generally shallow/trite tropes that often arise from non-purposeful anthropomorphism. But to be fair, I do...
  18. innerdude

    What makes setting lore "actually matter" to the players?

    Yep. And again, my personal preference now is to just be done with the "pretend theater" of choosing a race/heritage. "You can choose human as your race. Period, the end." Sure, all good for you and your group. I just don't care about making the effort for this anymore. I don't care about...
  19. innerdude

    What makes setting lore "actually matter" to the players?

    So yes, I'm "Person B" in this equation, and for purposes of this thought exercise, assumption is that I'm the GM. I was responding to RenleyRenfield 's assertion that for him, he's sick and tired of fantasy settings because "the lore and boundaries around lore" are useless/meaningless. For...
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