Search results

  1. D

    D&D 5E (2014) Current take on GWM/SS

    Thank you. I've ran some numbers myself, since actual game experience is considered too anecdotal. Assuming Bless in all instances, since I think Bless is part of the "problem". I think it's reasonable to expect a ratio of ~1.7 damage increase (AC16, some will be lower, some will be higher)...
  2. damage2.JPG

    damage2.JPG

  3. D

    D&D 5E (2014) Current take on GWM/SS

    I'm happy to accept that the data I have shown is "anecdotal" that's cool, however I have a lot more data than just that and the trend is more or less the same. If you want to dismiss it, that's fine. Really I'm not invested in this enough to put any more effort into it. I am rather curious...
  4. D

    D&D 5E (2014) Current take on GWM/SS

    I've never once been referring to GWM.
  5. D

    D&D 5E (2014) Current take on GWM/SS

    I mentioned that I was including attack rolls in my original post. It's not my problem if you jumped to conclusions in your eagerness to prove me wrong. I never included 2.5's in any data. I included 2.5's in replies to posts that were like 'ZOMG HOW COME YOUR CROSSBOW EXPERT FIGHTER DIDNT...
  6. D

    D&D 5E (2014) Current take on GWM/SS

    Lol if you want - you can even cameo. We're not doing any of this higher level combat stuff though any more, this was ages ago in October when 5e first came out. What I'm running right now is the very end of City of the Spider Queen converted to 5e. I'm not sure how much you'd get out of that...
  7. D

    D&D 5E (2014) Current take on GWM/SS

    There's this little thing called Bless which adds an average of 2.5 to your attack roll. I hear it's really neat.
  8. D

    D&D 5E (2014) Current take on GWM/SS

    Exactly, and when you take these numbers and add the following assumptions: 1. There will usually be fights with low CR creatures involved through-out your adventuring career (5e game design tenant). 2. Magic weapons. 3. Advantage will be gained from time to time - and depending on levels of...
  9. D

    D&D 5E (2014) Current take on GWM/SS

    He doesn't have 20 wisdom no. He does have 20 CON yes because maintaining concentration as a front line cleric is vitally important. Take a look through the Cleric subclass list and find me a couple of subclasses that are melee front line Clerics that don't require 20 wis. I'm not posting...
  10. D

    D&D 5E (2014) Current take on GWM/SS

    What the hell are you talking about man? Seriously? Of course I'd consider a spell that ends the encounter early. Heck one of the most powerful combinations I've discovered in game is Hold Person + Paladin with GMW + smite (for the bonus attack). I've had ~CR18 NPC's drop like flies to this...
  11. D

    D&D 5E (2014) Current take on GWM/SS

    Nothing is wrong. No magic items were used in these games, but in most games they are used, so it gets even worse. You fight plenty of opponents with low ACs, 5e is designed with this in mind. Run an encounter with more than three opponents in it and you start having to use ~CR5 creatures even...
  12. D

    D&D 5E (2014) Current take on GWM/SS

    Bless. Not sure what you're talking about here at all. A crit is always a hit, no matter what your attack bonus is. If something wasn't bolded it was probably because I missed it. We minus the 5 off each of his attacks manually, and we assume he is doing SS -5/+10 unless stated otherwise...
  13. D

    D&D 5E (2014) Current take on GWM/SS

    It's definitely not a detriment. He still has the best attack bonus in the game (+7 at level 1 is quite absurd), and can use full cover as protection in between rounds. He also still does have great hit points and a very good AC, better than other options. I ran a EK Crossbow Expert in an...
  14. D

    D&D 5E (2014) Current take on GWM/SS

    At high level you still fight low CR stuff with low ACs. The whole game is designed around this premise, which is why there's only a small handful of high CR creatures in the MM. I think you don't quite get this which is why your assumptions are flawed in your maths. The game is actually...
  15. D

    D&D 5E (2014) Current take on GWM/SS

    I don't know anyone that plays this way across 20 years of RPG gaming both in CRPGS, MMOs, and TTRPGs. This is how it normally works: Cleric Player: I will cast Bless on myself (so I don't lose concentration as easy), the Fighter because he hits *really* hard with SS, and someone else, because...
  16. D

    D&D 5E (2014) Current take on GWM/SS

    Not really. If you go EK + Sharpshooter + Crossbow expert you won't really suffer anywhere, except maybe the lower levels. But once you start to wind up around level 8 you will probably break the game for the DM, unless he starts customizing monsters and/or starting the whole "increase monster...
  17. D

    D&D 5E (2014) Current take on GWM/SS

    Yes the DMG guidelines create much more powerful monsters. The MM ones are very weak. But those monsters are out of scope in this discussion IMO. Sorry for the laugh. Posting on mobile on this site is frustrating at best.
  18. D

    D&D 5E (2014) Current take on GWM/SS

    Until you can prove with maths all the factors that happen in a real game, your posts are meaningless. You claimed way back in this thread that 2:1 almost never happens. Wrong. I've given some sample data but its a bit of work going back and compiling all this stuff so I don't feel the need to...
  19. D

    D&D 5E (2014) Current take on GWM/SS

    Crazy damage? Unless you design your own monsters like I do, the ones out of the MM do smaller percentages of damages vs PC hps as you level up. Dragons which have one of the most feared attacks in the game only do 1/3 HP damage to a fighter at high levels, which can mostly be healed away with...
  20. D

    D&D 5E (2014) Current take on GWM/SS

    They were fighting creatures with an AC range of 13-18. Attack bonus of +14.5 with bless, so +9.5 using the -5/+10, which means he was hitting on rolls of 3.5-7.5 effectively. Even against the AC18 creatures it's still worth his time using -5/+10 since his hit chance is over 50%, and on four...
Top