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  1. nedjer

    The playtest has begun

    Kind of bizarre to exclude chunks of people from the buzz of the first few hours. What do we do now - comment on a drip, drip basis as others read it - or stay out to have a fresh read and arrive late to the party. Bit long in the tooth to have a hissy fit about it - but it's a sunny day so I'm...
  2. nedjer

    So the playtest packages coming online tonight at midnight or tomorrow?

    The guys above could be having a laugh? If WotC are 'distributing the load' - why? - they presumably run off Amazon's S3 or something similar and these systems cope with the release of major videogames.
  3. nedjer

    D&D 5E (2014) EN World Interview With Mike Mearls, Lead Designer of D&D Next

    Yeah, my speculation, (and that's all it is), is that all versions have some cool stuff, so you want the most liked among feats, themes, schemes, . . . well in there. However, if you're going for 'unity' it overall makes very little difference to 3e or 4e fans to have AC, HP, levels clearly...
  4. nedjer

    D&D-ish systems that combine old school with modern rules

    Sorry - that could be read as a promo. It's more like a case of over enthusiasm with me. I've put out a kind of sizeable stack of free games and content to try to make RPGs a shade more available/ accessible. It'd have been a much shorter reply going for a sale, as less is more with the pimping...
  5. nedjer

    D&D 5E (2014) EN World Interview With Mike Mearls, Lead Designer of D&D Next

    Wouldn't pay much attention to me I'm seeing double :) My reading of the early talk was of a straightforward core based around a shared language common to all editions. The mechanics mentioned were stuff like AC, HP, Abilities, i.e. very much a shared, flexible all-edition platform for building...
  6. nedjer

    D&D 5E (2014) EN World Interview With Mike Mearls, Lead Designer of D&D Next

    I remain optimistic until at least Friday. Though the no big ideas answer in this Geekdad interview seems a bit scary :eek:
  7. nedjer

    Running a BD&D Game for Boys, Again

    Up-to-date list of many available RPGs aimed at kids. Of those listed the Story Cubes are much win with younger kids. Though at 4 Playmobil/ Papo figures and/ or cuddly toys are about all it seems to take to get a story going.
  8. nedjer

    D&D-ish systems that combine old school with modern rules

    Can't really comment on the specifics of another clone, as I'm responsible for Corruption and it's cut-down relative Renegade. Can, however, outline how I went about pricing those. I calculated zero for the S&W content, as it's available for free. Also counted zero for the layout, as it's a...
  9. nedjer

    D&D 5E (2014) EN World Interview With Mike Mearls, Lead Designer of D&D Next

    Interesting to see how the language has panned-out as, in addition to the customary levels, settings, dimensions and abilities, the Next core language looks packed with the abstract language of later editions such as feats, themes, surges, domains, dominance, . . . This kind of suggests a...
  10. nedjer

    D&D-ish systems that combine old school with modern rules

    Most of the lists don't seem to get updated, as fairly recent added content titles like Adventurer Conqueror King, Crypts and Things and Corruption/ Renegade aren't included. The first is 2e-sh territory with lots of domain management extra content, while the other two are takes on Swords and...
  11. nedjer

    Prose, Terminology, Fluff, & Presentation: Spreadsheets or Haiku?

    Bridging the skills gap between a novice/ potential player and a 25 year GM seems in some ways similar to bridging the gap between a 1st level Magic-User and an Archmage. If the Archmage gives the orc-bait a bunch of 7th level spells as homework the homework ain't going to get done.
  12. nedjer

    DM: Encouraging More Role-Playing in an RPG

    I keep a site for epic rambling :) As it happens the current ramble is taking a look at RPGs and the psychology of improvisation, immersive play, intuitive gaming: grace under pressure. It's a sizable topic, so I'm gathering some ideas/ materials in here.
  13. nedjer

    Strange Real World Locales to Inspire You

    Bang Pa-In Fingal's Cave
  14. nedjer

    Map Software

    If you decide to make your own symbols it's handy to work with drawing software to keep them as scaleable vectors that are easy to combine. re-size and re-use repeatedly.
  15. nedjer

    My Ideal Game System?

    Couple of free options that seem to tick the boxes: S&W variant Renegade and Treasure. Both at Thistle Games.
  16. nedjer

    RPGs and mental health issues

    I guess we just have different default settings for some risks and how to manage them. Personally, the focus is on a 'good'/ fun fit at and around the table - as basic as 'I hope they like Traveller and please don't let her/ him be a snack hog.'
  17. nedjer

    RPGs and mental health issues

    The list is essentially unraveling as soon as it hits the ground, because there's a constant need to add qualifications and revisions as soon as people and their circumstances are considered on an individual basis. So much so that the validity of fixed categories is reduced to an indistinct...
  18. nedjer

    RPGs and mental health issues

    We all have a mass of instinctive biases and much of what we experience is a series of snapshots cropped to mesh alongside prior expectations and imagined entitlements. However, a persistent list seems a lot more concrete and pre-meditated than a snap judgement. All the more so if the list is...
  19. nedjer

    RPGs and mental health issues

    We shape and adapt countless lists simultaneously through a process called ad-hoc, goal-directed conceptual categorisation. The lists are held in what can be described roughly as networked situation models, which are conceptual representations way beyond a standard list. These situational...
  20. nedjer

    RPGs and mental health issues

    There should be no such list. People are individuals and should be viewed as such. The list is d20 meets the Stepford Wives.
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