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  1. nedjer

    RPGs and mental health issues

    So, where do the lines get drawn? If the exclusion zone starts with employment or having 'a life' to avoid risk, it's surely even more important to screen players for major risks like hepatitis or psychopathy. But nobody does that, which begs the question - are we talking risk or fear of...
  2. nedjer

    RPGs and mental health issues

    Enough with the merits of constipation - we can all do with a bit of fibre in the diet ;)
  3. nedjer

    What's your favorite trap?

    Do like A Bridge Over Troubled Water arranged into a Gauntlet. (It became habit to give them names for a laugh at the table). Something unpleasant but probably non-lethal is fired at the PCs as they cross a narrow bridge over lava. Usually they don't jump and just take the hit. Something...
  4. nedjer

    RPGs and mental health issues

    I find mapping access to a game of D&D against social norms such as having a job, a 'social life' and a partner a bit scary. Current levels of youth unemployment in the UK and US, the demands on some peoples' time - such as carers or small businesses - and the sharp rise in people living alone...
  5. nedjer

    RPGs and mental health issues

    About 1/4 of US and UK citizens have a mental health problem in any given year. That's about 60 million in the US every year and almost half have more than one at a time. Fortunately, a lot of what is medicalised as 'mental health' falls within boundaries where defining it as a problem isn't...
  6. nedjer

    RPGs and mental health issues

    Online tabletop gaming might predict similar benefits, as people apparently value online goods, possessions and relationships as much as offline. f2f tabletop happens to fit well with studies about proximity, 'best friends' and frequency of contact. Can't remember it all, but close friends...
  7. nedjer

    RPGs and mental health issues

    I'm not aware of any RPG data - but there's a stack of evidence that face-to-face social contacts and friendships are good for health and mental health. So that might predict good mental health among players in regular round the table groups.
  8. nedjer

    Designing a mini-sandbox in a wiki?

    Sorry - that was about as clear as mud - long day. I used to use wikis to build shared content, but found what I felt were a few limitations: they don't encourage the rapid, on-going exchange of ideas/ negotiations between contributors in the way a wall can they tend to sit outside the...
  9. nedjer

    Designing a mini-sandbox in a wiki?

    Are you looking for players to graze and move on or to make a living world?
  10. nedjer

    Magic item props

    A bit expensive; but I'd love to hook one of these wands up to electronics and let NPCs wield it. Not so sure if I'd be willing to pass it over to the players though :o
  11. nedjer

    Looking for a new RPG - Recommendations?

    There are two full, rules-light fantasy systems for download at Thistle Games. One a clone system, the other comparable in some ways to Traveller. Free, so help yourself if you like :)
  12. nedjer

    RPG Advocacy

    Just kicked-off a RPG Advocacy group on Facebook - promoting RPGs/ what's good about RPGs . . . Didn't mean to send it live quite so quickly, but going to start getting it sorted-out a bit today. Please go right ahead and join-up if you're up for showcasing what's good about Tabletop RPGs...
  13. nedjer

    [CMG] 30 Things Can Happen!

    I almost never buy RPG stuff in the handing over money kind of way - but I bought this :cool:
  14. nedjer

    Where Do I Go From Here?

    Maybe try some of the RPG Facebook groups as well as GSGs. Otherwise, just coerce anyone with the slightest geek tendencies - they know they want to try the game once, so if you make the first game easy, fun and just the slightest sprinkling of badwrongfun they'll want to play more. What's...
  15. nedjer

    makerbot

    Chocolate 3D Printing: Now You Want a 3D Printer :)
  16. nedjer

    Skill Systems

    Not that keen on widespread use of skill tests or challenges throughout play - as imo beyond a certain point it means more looking for all the solutions inside the rule set instead of outside the box. However, in a 'why not include ascending and descending AC?' kind of way I've been testing a...
  17. nedjer

    D&D 5E (2014) D&D Next Design Goals (Article)

    In what way are you possibly qualified to decide that Monte isn't competent at his job? Are you sure the point you're trying to make isn't just that you've made your mind-up - and now have difficulty backing that opinion with any real evidence?
  18. nedjer

    D&D 5E (2014) D&D Next Design Goals (Article)

    And once again the 4e false premise bursts into undeath. The how it is position: insufficient people bought 4e to support the development of a 5e forked from 4e. 4e was, therefore, dead in the water in terms of future development - until it was saved by Next promising to cater for the 4e style...
  19. nedjer

    News of D&D Next from PAX East

    Just finished a post about a possible approach to this: Why RPGs Rely on GMs. In practical terms that could involve leaving GMs to choose which modules are in play alongside the core and which groups or 'tiers' of magic items operate as a pool within both the core and thematic modules. Switches...
  20. nedjer

    My players are unstoppable

    Are these bad guys using cover, equipped with escape options, playing mean, positioning PCs in dodgy terrain, supported by endurance-sapping traps, making the fullest use of their magic items, familiar with poisons, taunting and provocative, getting all the bonuses they deserve. If so, that...
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