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  1. nedjer

    Help! Time to Throw And Let Go

    A typical, light composite bow can be fired accurately at a frightening rate, which isn't really practical in-game. At contact ranges over 20m the best tactic for the rest of a party at the start of many combat encounters would be to throw themselves on the floor if the Murmansk archer was...
  2. nedjer

    Recurring Bad Guys

    lol :D Harsh - I cannot XP you for you have been too ninja lately.
  3. nedjer

    Role-playing Games in Libraries

    Where I'm afraid the OP will run into me again. There's not much in there on Tabletop RPGs, but there's plenty on running videogame sessions/ noisy stuff and how to get it to fit in. Also a good place to ask questions of US celebrity library gamers, e.g. Scott Nicholson and Liz Danforth.
  4. nedjer

    Recurring Bad Guys

    A decent escape plan makes sense for a lot of recurring enemies - especially inside their own bases. They can also put in other 'appearances' where: the PCs see them doing something dreadful - but are just too far away to intervene the PCs see the aftermath of their work the PCs arrive as the...
  5. nedjer

    Shakespearian Scenarios for my campaign

    The real MacBeth out adventures the Shakespearean one :)
  6. nedjer

    Role-playing Games in Libraries

    Hi I don't use RPGs in libraries, but my work involves a lot of roleplaying scenarios, situational learning and gamification in teaching and learning contexts. You might have already come across theeescapist.com, which is jam-packed with RPG advocacy materials for any audience. There could...
  7. nedjer

    Adapting a Clone/ RPG for Kids

    Both are interesting approaches. Heroes of Hesiod raises the further question of how to support. There may be help with building adventures included, but sample scenarios are essential to give really concrete examples. I've a bunch lined-up, which were simply going to be S&W/ OSRIC badged...
  8. nedjer

    Adapting a Clone/ RPG for Kids

    I'm looking for advice/ comments/ feedback with an on-going project that's well underway, but easy to adapt further/ adjust at this stage. I've copied a post about it below and would greatly appreciate general views and opinions on the basis of the information given. I will then follow-up in...
  9. nedjer

    Monte Cook - Pros

    Videogame companies, serious gaming labs and larger companies using gamification all spend heavily on psychology, education and technology professionals working on games design. This doesn't effect TTRPGs on the level of a Mass Effect 3. But does feed through to TTRPGs, e.g. the somewhat...
  10. nedjer

    Adventurer Conqueror King as a preview of D&D Next?

    The first generation of clones may have been about reproducing rule sets, but they've evolved/ developed a lot since then. For some that's been about offering variant mechanics, but for others it's about adding content. In the case of Swords & Wizardry the rules have filled-out to form a 'full'...
  11. nedjer

    D&D Lexicon: How has it evolved?

    For me the lexicon is the game, as gameplay is structured and developed through the lexicon being put to use as/ through language. Without a distinctive, fairly compact lexicon there are fewer common frames of reference, no machine code for running play at speed, more differences of...
  12. nedjer

    I'm Making A New Edition of D&D, What App Should I Use To Create The Rules Document?

    Emulate rather than clone? - seems like a heck of a labour intensive way to get D&D gameplay.
  13. nedjer

    Hasbro/Zynga Partnership

    What they're up to is social leverage through the tiresomely named gamification. By binding together your out-game social networking activity, your mates' similar social network activity, your shared gameplay, shared in-game and out-game reward systems, user-generated media, your music...
  14. nedjer

    My new, old-school experience.

    OSRIC seems in an interesting position. The three mentioned take their mechanics about as far as the book with the lady spread across the altar. The jump on into OSRIC territory adds a lot of sub-systems and appears firmly inside WotC's stated plans. At a guess OSRIC will be looking to a 5e OGL...
  15. nedjer

    What is meant by Exploration play?

    The wafer-thin definition of exploring as an exercise in turning discovery, exploration and roaming into a mechanisation of open gameplay akin to the uber-mechanisation of character design and combat, or the 'thou shalt not metagame' skills check is so completely not old school it's hard to...
  16. nedjer

    My new, old-school experience.

    New-fangled, modern old school :eek: Swords and Wizardry Complete, Corruption, Labyrinth Lord now that's Old School :)
  17. nedjer

    D&D 5E (2014) Hope for an open GSL?

    These kind of botches are fairly typical of large switches to e-commerce. New bunch of legal advisers specialising in technology law, (and warning loudly of piracy dangers and effects), meets new or revised marketing team, (desperate to show their worth), meets programmers, (looking to work with...
  18. nedjer

    I'm Making A New Edition of D&D, What App Should I Use To Create The Rules Document?

    Yeah, I've jumped to the conclusion that 'a new edition of D&D featuring all of the things I would like to have' would require cloning. Not sure how else he could do it?
  19. nedjer

    RPG Sales of 2012

    With cut-down, family-friendly clone Renegade a couple of weeks away the full fat version, Corruption, has gone to $7. Swords and Wizardry variant with a thick slice of extra OSR content :D
  20. nedjer

    The Heart of the Matter

    Pretty much what I went for - now wish I'd done it the day the first OGL was made.
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