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  1. dbm

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    So, drilling into some of the differences in GURPS versus other game systems, one of the things which sets it apart is the available detail* in the combat system. If you are someone who like ‘fighting characters’ and wants them to be mechanically engaging then GURPS is a great system. The...
  2. dbm

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    It’s an interesting through-line as Fudge was written by Steffan O’Sulivan after writing a couple of GURPS books. And Fate started as a variant of Fudge.
  3. dbm

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    It certainly requires an adjustment of perspective, and is probably one of the most different aspects of GURPS. It works best at lower skill levels, where you probably want to spend some rounds on All-Out Defence, or on Evaluate or Feint to improve your chances of hitting. It’s also quite tricky...
  4. dbm

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    So, this was asked in another thread: … and I thought we could have a new thread in that as it is an interesting topic to me. I have been a GURPS player for over 30 years. I actually picked up the 1e box set when it first came out, but it was so thread-bare at the time it didn’t gel with me...
  5. dbm

    Draw Steel General Thread [+]

    I created a new thread to talk about GURPS and fantasy
  6. dbm

    Critical Role Teases Campaign 4 World Via ARG

    It’s a style of campaign with episodic play, a varying cast of characters on each adventure, built around a hub which the characters return to, where adventures are only intended to last one session each. It enables a style of gaming group where you don’t always know which players / characters...
  7. dbm

    There's A New Edition Of The Cypher System Coming

    I’m ok with re-rolls costing XP. Makes them a big deal rather than a frequent event.
  8. dbm

    Critical Role Teases Campaign 4 World Via ARG

    Full reveal has been made now, it’s a West Marches style campaign with three sub-groups, using 2024 D&D
  9. dbm

    What makes a successful superhero game?

    GURPS 3e took two swings at Supers in the course of that edition. V1 was a train wreck, v2 was a lot more usable. 4e supers is more difficult in some ways, as the interlock of systems is much tighter in 4e. So there are more and stronger undesirable consequences to pushing the GURPS engine to...
  10. dbm

    What makes a successful superhero game?

    The Savage Worlds Horror Companion has a module for ‘playing monsters’ which uses the super powers rules behind the scenes to balance up the abilities of vampires, werewolves and so on. A good effects-based supers system can do pretty much anything within its resolution
  11. dbm

    Where’s David Cronenberg’s Scanners Roleplaying Game? Part Two

    In my opinion GURPS 3e Psionics is one of the best psi-focussed games I have ever played. The system of power and skill with things like telekinesis, ESP and so on as separate areas of power gave lots of depth for customising Psionic characters. Scanners is one if the reference works for GURPS...
  12. dbm

    What makes a successful superhero game?

    This is very similar to my feelings, and why Savage Worlds Super Powers Companion is my personal favourite system. For me, it successfully threads the needle between tangible and flexible definition of stuff in a supers context. In my opinion and experience the core rules are solid, and provide...
  13. dbm

    Other D&D Variant Domain play, what, if anything, do you use?

    I have three main options in my library, and which I would use would depend on how I wanted ‘domain play’ to feature. Savage Worlds has a simple ‘base of operations’ system, which has tailored implementations for different genres including fantasy, supers, sci-fi, and horror. The PCs can have...
  14. dbm

    What are your thoughts on TTRPGs with non-standard dice?

    Regular cards or custom decks? 🙂 Regular perfectly fine with me. Custom decks are interesting as they also are basically a randomiser with a built in look up table. They are more tricky than custom dice in my opinion, as it’s easier to get a dice printed than a deck of cards (in the UK) so...
  15. dbm

    What are your thoughts on TTRPGs with non-standard dice?

    There are third parties who will print stuff for you to your design. It’s very cost effective. I had some custom tokens created to track statuses in an RPG and the cost was pennies each.
  16. dbm

    What makes a successful superhero game?

    Nothing, I was backing Thomas that Champion’s isn’t a physics emulator.
  17. dbm

    What makes a successful superhero game?

    It really isn’t. The basic unit of value is 1d6 damage which has a standardised point cost, and pretty much everything flows from that. It is extremely ‘gamist’ in my opinion.
  18. dbm

    What are your thoughts on TTRPGs with non-standard dice?

    I’m ok with them personally. They allow you to basically put a look-up table directly on the dice and, when used effectively, they speed up resolution in play. Access to the dice has been a potential issue in the past, but with 3D printing now widely available that no longer has to be a...
  19. dbm

    Kickstarter: GURPS Mission X

    There are five Dungeon Fantasy bestiaries, and four Nordheim bestiaries. GURPS is pretty well served these days.
  20. dbm

    What makes a successful superhero game?

    There seems to be two pretty distinct groups of supers games these days. There are pretty firmly narrative games where the ‘power’ of a character measures their ability to drive or influence the narrative with their chosen skill set, irrespective of what the skill set is. These games seem to...
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