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  1. Skywalker

    HELP! Looking for a good Series of DnD modules!

    The Bleeding Edge series by Green Ronin are an excellent series. Each one takes you up 1 level and there are currently 5. They are independent but have suggestions for stringing them together. They are quite dark (the default setting is Freeport) but do a good mixture of combat, intrigue and...
  2. Skywalker

    Star Wars Saga Edition [SECR] Preview #4 is Up

    I disagree. Otherwise you end up doubling up advantages. Soldiers are will have better access to Defense and Damage increasing feats and talents and have a higher Base Attack. The increase of Defense and Damage by level is not to repeat the same advantage for Soldiers but to create another...
  3. Skywalker

    Star Wars Saga Edition [SECR] Preview #4 is Up

    No, as the preview says it looks like Soldiers will have a bonus to Reflex Defence that a techie may not. Add in training in armour, increased HP and other defence feats and talents, I would say fully trained combat pc will be significantly better at avoiding harm than the techie.
  4. Skywalker

    Classless D20/OGL systems?

    That's right. Its OGL.
  5. Skywalker

    Is Dragon Fist dead?

    It would seem that a draft of some sort have been completed. However, it has been delayed as Chris Pramas has recently been employed in the computer game industry. DF is his baby and so he will no doubt want to supervise its development and it is likely he has no time for it at the moment.
  6. Skywalker

    Which system for a Star Wars game?

    If you can wait until SW Saga Ed, I would go with that from all accounts so far. Otherwise, I recommend True Force for True 20 for now. Thinking outisde the square, especially for a short term game, I would recommend Spirit of the Century by Evil Hat (www.evilhat.com/?spirit). Though designed...
  7. Skywalker

    [Thrillng Tales] Adventure Omnibus Questions

    Cheers, I will be buying and keeping a close eye out on RPGnow.
  8. Skywalker

    [Thrillng Tales] Adventure Omnibus Questions

    Will this be available in print? What 8 adventures are to be included in this Omnibus? There are currently 6 adventures published for TT, and 2 compliations (Zeppelins and Suddenly...). Is this the 8 or will any other adventures included?
  9. Skywalker

    True 20: using hit points?

    Not that difficult. Simply use the conversion guidelines to convert damage. For HP, I would keep with a static number (like in True 20) such as the constituion score (which you would need to convert from the attribute bonus). The will be a few effects as all the feats are designed for the...
  10. Skywalker

    True 20 - Is it really Simpler?

    Conversions are relatively simple and there are detailed guidelines in both the main book and bestiary. I did a lot on the fly whilst we were playing them if that helps. However, this is assuming that you use True 20 mechanics and don't try and convert absolutely everything. For example...
  11. Skywalker

    Question about use of open gaming content

    Ranger REG has it right. I also note that as if there is any doubt then it is safer (and the common practice) to designate it OGL. That is why most publisher designate most mechanical content as OGL. So even considerably altered mechanics that are plugged into the mechanics are OGL, such as...
  12. Skywalker

    Question about use of open gaming content

    Vigiliance has it right. OGL works by allowing people to use the SRD to make new mechanics. As a condition of that licence, any mechanics so created are likewise open for use provided the OGL is followed. This does cover any mechanics so created, not just those that are in the SRD. It is not a...
  13. Skywalker

    True 20 - Is it really Simpler?

    There is not a death spiral in True 20. Most penalties are to Toughness only. If you receive a Wounded condition it does impose a -2 but these is relatively minor (a 10% penalty) and certainly not a "death spiral". Add in that Conviction can be used for automatic recovery checks and Toughness...
  14. Skywalker

    Wound / vitality system pros

    True 20 is almost 100% created under the Open Game Licence. So you can use the mechanics provided you meet the requirements of the Open Game Licence. The only non-OGL things are the name True 20 and its trade dress IIRC. If you want to get a copy of True 20 though, you will need to buy the...
  15. Skywalker

    Wound / vitality system pros

    True 20 is Open Gaming Content. However, if you actually asking can you download it for free then you won't be able to (like most OGC). You can buy the True 20 book in print at your LGS and there is a quickstart at www.true20.com.
  16. Skywalker

    Wound / vitality system pros

    It sounds like Nexus has a well thought AC/DR split :) The two versions of SW have quite different takes on the matter. SW OCR was bad IMO with armour only adding to defence and you had to choose between the higher of Classl based Defence and Armour based Defence. This created the weird...
  17. Skywalker

    Wound / vitality system pros

    I think you are missing my point. I understand how AC and DR work. My issue is that the concepts become muddled mechanically. I will try and explain. I have had difficulty in the past explaining to players why some armour gets a AC bonus and some gets a DR. This is highlighted in SW RCR where...
  18. Skywalker

    Wound / vitality system pros

    I wouldn't find the application of the rules confusing :) It can be difficult to understand what the split means and where armour should provide a bonus to AC and where it should provide a DR. FWIW I am not saying that you are wrong. As I noted, there are a number of solutions to this...
  19. Skywalker

    Wound / vitality system pros

    That is true, though the UA system didn't quite capture the Toughness Save system from M&M properly. The Toughness system works best with a Conviction Point mechanic and also needs to be carefully balanced in regard to damage.
  20. Skywalker

    Wound / vitality system pros

    Good point. Personally, I find the split confusing (much as you would find WP/VP confusing). However, my main issue would be that this seems to be a compromise and that it sort of muddles mechanics. I like True 20 approach where Attack is directly opposed by Defence (both determines by skill)...
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