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  1. boothill_battle_19.jpg

    boothill_battle_19.jpg

  2. bat_necklace.jpg

    bat_necklace.jpg

  3. two

    Adventure:-- LPNN (Manzanita Judging)

    Round 19 movements/actions To be precise, it's at the start of Round 19 that LongTooth moves to the north behind the rock, out of sight. It's at this point that Juliana cleverly remembers the necklace (triggered by the thought of LongTooth going back up to where it was cut away). So, Round...
  4. two

    Festival of Halina (Orsal Judging)

    "I would not mind some time to myself," says Sunny tipsily, his anger easy to tap even through his alchoholic haze, "so perhaps you would prefer to sport at greater length with Troi." Sunny then turns away sulkily, reaching out for another mug-o-beer.
  5. two

    Adventure:-- LPNN (Manzanita Judging)

    Rounds 18, and 19 ROUND 18: Everyone combat-ready readies an action, including Juliana, Razh, etc. to step within reach and attack if LongTooth comes forward. It looks like nobody is going to chase after LongTooth immediately, so I’ll assume Razh isn’t going to storm out there all on his...
  6. two

    Festival of Halina (Orsal Judging)

    Sunny is feeling a bit grumpy, for obvious reasons: he's still not happy with what he saw anent Daphnie. However, he's trying to let it go, by letting the beer go to his head. Sunny intends to get pleasently buzzed, and keep that buzz going until night turns into morning and it transforms...
  7. two

    D&D 3.x 3.5 Druids - what to do about them?

    I think the reason people freak over Druids sometimes is that they can be outrageously effective given a lot of "normal" adventuring conditions. They can out-scout a scout in a lot of situations, particularly when the Druid can wildshape into a small or tiny animal -- and do it all day. They...
  8. two

    Adventure:-- LPNN (Manzanita Judging)

    I guess I need everybody's actions for Round 18, given the unusual turn of events.
  9. two

    Adventure:-- LPNN (Manzanita Judging)

    Also, the rather large rock between Zaeryl and LongTooth poses a bit of a problem. Refer to the second graphic; Zaeryl wakes up on Round 18 after LongTooth has speechafied/moved.
  10. two

    Adventure:-- LPNN (Manzanita Judging)

    Completely missed that subtlety in the rules. You are right; Juliana smirks and smacks LongTooth with an AOO on the second square of his move, easily entangling his legs, but with a limber hop, skip, and jump, he wriggles free (20 vs. 2 indicates LongTooth had it relatively easy).
  11. boothill_battle_18.jpg

    boothill_battle_18.jpg

  12. boothill_battle_18_2.jpg

    boothill_battle_18_2.jpg

  13. two

    Adventure:-- LPNN (Manzanita Judging)

    Round 18 -- the Battle gets Complicated I13: Z is Z’ing. I6: Juliana steps towards LongTooth and lays the smack down. With a “2” Juliana’s smack is whacked, i.e. not accurate, and misses. I6: Almayce heals Z? Does something. I1: Huln moves around and flanks, and Vargo double moves...
  14. two

    Adventure:-- LPNN (Manzanita Judging)

    I13: Razh moves 5’, into the spot nicely vacated by Almayce, and attacks Stinker (per previous post, Stinker was the target of his attacks). Stinker is without Dex, and Razh is presumably grumpy. “19” indicates a most definite hit. “12” points of damage = 8 points of real damage, and Stinker...
  15. boothill_battle17.jpg

    boothill_battle17.jpg

  16. two

    Adventure:-- LPNN (Manzanita Judging)

    Round 17 Raz 13 Zaeryl 13 Juliana 6 Almayce 6 Vargo & Wolf 1 I13: Raz grabs his weapon and stands up, provoking a vicious bite from LongTooth. Razh then moves (5’step) due North, squeezing next to the rock there. Kinda tight. Razh has no dex to AC while he’s there. Not enough room to move...
  17. two

    Adventure:-- LPNN (Manzanita Judging)

    Wrong Graphic My previous graphic was wrong; Almayce should be closer than indicated (he just healed Raz, after all). There is still room to move away, however, directly up, squeezing next to the rock. (for Razh). If desired. Since it looks like Razh will be near, Almayce can heal Razh...
  18. boothill_battle16.jpg

    boothill_battle16.jpg

  19. two

    Adventure:-- LPNN (Manzanita Judging)

    Uh, oops. You are right. I totally thought you had said you wanted to trip LT. My bad. Sheesh. Don't drink-n-game folks. OK, well, I'll also have Juliana do her attack vs. Stinker. You can select which outcome you want, since it was my mistake. You roll a "2" and miss Stinker. Ok...
  20. boothill_battle16.jpg

    boothill_battle16.jpg

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