Search results

  1. hawkeyefan

    What is "railroading" to you (as a player)?

    Yeah… that is an insanely high bar to set. Okay GM… accomplish what professional writers accomplish! Oh, and do it for multiple participants involved in a social activity as opposed to an individual reading. Oh! And do it in real time, without revision or editing to really hone things! And...
  2. hawkeyefan

    What is "railroading" to you (as a player)?

    Hm I don’t think that distinction has been addressed all that much… but okay!
  3. hawkeyefan

    What is "railroading" to you (as a player)?

    Well, if my PC is removed from play… either for a couple rounds or maybe something longer… then my PC is removed from play. My feelings about it may differ a bit depending on how it happened… but I mean that more from a gameplay aspect. Like, did I make a bad call that led to this, or was it...
  4. hawkeyefan

    What is "railroading" to you (as a player)?

    I find that odd. It’s very much the same thing. Well, they’re loss states of a sort, so sure, I may feel disappointment as like a player who cares about play… especially it I made some poor decision that led to this situation. But I think that’s a different type of disappointment than you...
  5. hawkeyefan

    What is "railroading" to you (as a player)?

    I have no idea. I’ll get more specific. Do you feel similarly about going to zero hit points or being otherwise removed from combat? Is it disappointment and then disengagement when that happens?
  6. hawkeyefan

    What is "railroading" to you (as a player)?

    Is this how you feel about all consequences? Oh, well… you had agreed with the idea that horror was more difficult to pull off… so I suppose I’m not sure what the above means.
  7. hawkeyefan

    What is "railroading" to you (as a player)?

    I disagree quite a bit. Not that horror can be difficult… it can be. But rules can help. Right, but as you’ve both pointed out… that’s very difficult to achieve. I mean… so much of what Lovecraft is about is how inconceivable the threats are! That merely witnessing them can break one’s mind...
  8. hawkeyefan

    What is "railroading" to you (as a player)?

    That in some cases or for certain areas, when things are uncertain, we look to the dice or other rules to guide us. The most basic example is from a game like Call of Cthulhu, when a character encounters an otherworldly being or something similarly beyond understanding, the player does not...
  9. hawkeyefan

    What is "railroading" to you (as a player)?

    Via the process of play.
  10. hawkeyefan

    What is "railroading" to you (as a player)?

    But the character and player being in alignment has been mentioned as incredibly relevant. So the player making a decision that the character wouldn’t would seem to disrupt that alignment , no? Seems to come from outside the character rather than from within as has been claimed. Because if...
  11. hawkeyefan

    Let's Talk About Metacurrency

    Yes, I realize that. However, I was responding to Micah’s comment which seemed to indicate that such was necessary. So I was pointing out that, like most things, it’s much more about preference than anything else.
  12. hawkeyefan

    Let's Talk About Metacurrency

    Sure, if the game is designed that way, it’s certainly then the “job” of the GM to run the game accordingly. My point was about why someone would enjoy that. It’s not a necessity for doing the job of GM in general. It’s about enjoying the play experience that is created by handling things that...
  13. hawkeyefan

    Let's Talk About Metacurrency

    Not really. He said that if you have a gist of why it might be beneficial for a GM to follow rules, then you probably already “get it”.
  14. hawkeyefan

    Let's Talk About Metacurrency

    It’s not about “doing their job”. It’s about enjoying doing it that way. Enjoying how that makes the game work. I changed the Cure Wounds spell to “Cure Wounds and Restore Luck and Replenish Defensive Skill”.
  15. hawkeyefan

    Let's Talk About Metacurrency

    It all depends on the preferences of the participants. Some folks want everything to have some in-world element being represented by the currency. This way, when the player makes a decision to use the resource, the character is likewise making such a decision. Others are less concerned about...
  16. hawkeyefan

    Let's Talk About Metacurrency

    It’s just that constraint can help focus things and shape creativity. If someone says “tell a story”, that’s a pretty broad request. If someone says “tell a story about revenge”, that’s more narrow. If someone says “tell a story about a person getting revenge on their spouse for a betrayal that...
  17. hawkeyefan

    What is "railroading" to you (as a player)?

    I’m sure there are some people that would accept methods other than those caused by magic in the setting. But I think it’s a very common objection that the “because magic” bypasses because the player can maintain their character concept. As I mentioned, Spire has Fallout that can change...
  18. hawkeyefan

    Let's Talk About Metacurrency

    So I think this is the main issue with discussion about this. To me, there’s no discernible difference between hit points and expertise dice. This is yet another reason why I chose to stop worrying about anything “meta” a while back. Very often, what people are calling “meta game” (as in...
  19. hawkeyefan

    What is "railroading" to you (as a player)?

    Sure, but my original comment wasn’t about you in particular. For some people, “because magic” is a perfectly acceptable answer. Probably even for the characters. “Yes, I did those things… but it was because of magic, so it’s not a big deal”. For some, a spell is just one example of a game...
  20. hawkeyefan

    What is "railroading" to you (as a player)?

    I think magic typically gets a pass in these situations because it’s not the game telling a player how a character feels so much as how they’ve been compelled to feel. “Because magic…” is an answer that for some reason makes it okay. I expect because it doesn’t perturb the player’s conception...
Top