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  1. see

    D&D General What’s The Big Deal About Psionics?

    The core issue with psionics is that there are several possible incompatible implementations, and the people who are least satisfied with the current situation are the ones that want the psionics that'd cause WotC the most trouble to implement. 5th edition has already evolved a psionics system...
  2. see

    Worlds of Design: Spelljammer 2.0

    Are they? Where's that said? The astral dominions of "many" gods can be reached by spelljamming, but the book doesn't say anything about the actual Outer Planes being reachable by ship. The set is clear that these islands and cities are part of the Astral Sea. The implication is that these are...
  3. see

    WotC WotC sells over 50k TSR classic titles over 9 years in Washington State alone, 2000 Star Frontiers over the past five.

    Well, from the perspective of LaNasa's lawyers, what else can they do? They've got an obligation in the law to make the best case possible for their client, and given the law and the facts, that means hunting for anything that gives NuTSR a tiny bit of breathing room. On the Star Frontiers...
  4. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part IX: Paladin)

    Oath of the Ancients 15 Oath of Devotion 14 Oath of Redemption 12 Oath of Vengeance 16 Oath of the Watchers 12
  5. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part IX: Paladin)

    Oath of the Ancients 23 Oath of Conquest 6 Oath of the Crown 9 Oath of Devotion 25 Oath of Redemption 17 Oath of Vengeance 20 Oath of the Watchers 18
  6. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part IX: Paladin)

    Oath of the Ancients 26 Oath of Conquest 17 Oath of the Crown 14 Oath of Devotion 25 Oath of Glory 3 Oath of Heroism 13 Oath of Redemption 18 Oath of Vengeance 21 Oath of the Watchers 21
  7. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part IX: Paladin)

    Oathbreaker 6 Oath of the Ancients 26 Oath of Conquest 19 Oath of the Crown 17 Oath of Devotion 22 Oath of Glory 14 Oath of Heroism 16 Oath of Redemption 23 Oath of Vengeance 19 Oath of the Watchers 21
  8. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part VIII: Mystic, aka Psion)

    Order of the Immortal 8 Order of the Nomad 5 Order of the Wu Jen 9
  9. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part VIII: Mystic, aka Psion)

    Order of the Avatar 9 Order of the Immortal 11 Order of the Nomad 12 Order of the Wu Jen 10
  10. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part VIII: Mystic, aka Psion)

    Order of the Avatar 15 Order of the Awakened 6 Order of the Immortal 16 Order of the Nomad 14 Order of the Soul Knife 15 Order of the Wu Jen 15
  11. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part VIII: Mystic, aka Psion)

    Order of the Avatar 15 Order of the Awakened 18 Order of the Immortal 17 Order of the Nomad 16 Order of the Soul Knife 17 Order of the Wu Jen 17
  12. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part VII: Monks)

    Drunken Master 5 Kensei 8 Open Hand 2 Shadow 5
  13. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part VII: Monks)

    Drunken Master 6 Kensei 15 Open Hand 16 Shadow 19 Sun Soul 15
  14. see

    D&D 5E (2014) Would a feat to turn a "known spell" caster into a spellbook-style prepared caster be overpowered?

    From a project of mine I've been tinkering with: Tome Mage Prerequisites: Intelligence 13 or higher, Spells Known of 1st Level and Higher feature Through intense study you have learned to partly emulate the way wizards learn and prepare spells with your magic. You gain the following benefits...
  15. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part VII: Monks)

    Drunken Master 9 Kensei 21 Long Death 7 Open Hand 19 Shadow 21 Sun Soul 23
  16. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part VII: Monks)

    Ascendant Dragon 17 Drunken Master 17 Kensei 20 Long Death 16 Open Hand 22 Shadow 22 Sun Soul 21
  17. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part VII: Monks)

    Ascendant Dragon 21 Astral Self 14 Drunken Master 20 Four Elements 4 Kensai 22 Long Death 21 Mercy 9 Open Hand 23 Shadow 21 Sun Soul 22 Tranquility 10
  18. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part VI: Fighters)

    The real fighter was the second subclass eliminated, it's now just a case of which poseur gets to lose in the inter-class competition.
  19. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part VI: Fighters)

    Battle Master 23 Eldritch Knight 12
  20. see

    D&D 5E (2014) 5E Survivor - Subclasses (Part VI: Fighters)

    Battle Master 30 Cavalier 7 Eldritch Knight 20 Samurai 10
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