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  1. Fenris-77

    AD&D 2E Do you consider the Handbooks canon?

    You started making wild accusations and throwing demands around. Whatever my doode. I'm uninterested in your outrage here.
  2. Fenris-77

    AD&D 2E Do you consider the Handbooks canon?

    Also no. I'm not here to do your imperial bidding. :LOL: There is lots of objectively bad game design out there, your majesty should feel free to go find some so your majesty knows what your majesty is talking about.
  3. Fenris-77

    AD&D 2E Do you consider the Handbooks canon?

    Using every monster is a drop in the bucket compared to using all the handbook material. My point is that it's too varied to all apply to any one single setting. Sometimes. Sometimes not.
  4. Fenris-77

    AD&D 2E Do you consider the Handbooks canon?

    I didn't mean balance in a CR way, but balance in more of bad design kind of way. There is also too much content that won't all fit into the same setting without making a mockery of the word setting. The handbooks are a good place to get a few new ingredients, not a place to tip in the whole...
  5. Fenris-77

    AD&D 2E Do you consider the Handbooks canon?

    Those books are awesome, but wildly not balanced. I don't even consider the core rulebooks 'canon', so no, I wouldn't call the handbooks canon.
  6. Fenris-77

    What are the rules for?

    You know, now that I think about it, I can think of more reasons to include at least a little something like this in a lot of games. I had to go look up how much a big horse weighs (800-1200 kg btw) and I can think of situations where I'd want to specifically know that, possibly relative to...
  7. Fenris-77

    What are the rules for?

    Oh for sure, I was just making a funny.
  8. Fenris-77

    What are the rules for?

    Perhaps I should have expanded my statement. Pretty much every RPG has at least some rules that help the GM 'play' the setting - that's what I mean by 'how the setting works'. Sometimes is a lot of sim-type physics stuff, sometimes it randomizers like encounter rolls, sometimes its adventure...
  9. Fenris-77

    What are the rules for?

    Yes, I am familiar with what the books say, and no, this isn't really a matter of interpretation. They aren't advocating for capricious, GM-driven rules chaos where they ignore whatever rules they like as they trip nimbly-bimbly from case to case. The suggestion is given within the context of...
  10. Fenris-77

    Dungeon Crawler Carl is breaking crowdfunder records

    A moment of silence for our humour impaired brother.
  11. Fenris-77

    What are the rules for?

    You're a warhorse lifting subsytem!
  12. Fenris-77

    Play Is Paramount: Discuss

    Some things are both unfortunate and inevitable. History is a harsh mistress.
  13. Fenris-77

    What are the rules for?

    That caveat is almost never as complete as you make it sound. It's far more about ignoring edge cases that make for bad play than it is about wholesale ignoring of the rules on a regular basis (which no game really advocates for).
  14. Fenris-77

    What are the rules for?

    The rules, as their core concern, determine how the characters interact with the setting and how the setting functions.
  15. Fenris-77

    Mapping the Town - What should a Fantasy Town look like?

    A sense of ennui perhaps? Lacadasical forestry?
  16. Fenris-77

    Mapping the Town - What should a Fantasy Town look like?

    The internet is full of medieval town maps of all descriptions that might serve as inspiration.
  17. Fenris-77

    Mapping the Town - What should a Fantasy Town look like?

    My first crack at a village map for publication looked like this: I'd do a small town at the same scale.
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    1776532634881.png

  19. Fenris-77

    Game Recommendation Thread

    That's an interesting ask. My first thought would be Trophy Gold, which I know can handle that range since I wrote a sci-fi version. You'd need to build some gear in though. Into the Odd would also probably work quite well.
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