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  1. VirtualWizard

    Dragonlance, do you like it?

    Currently, I run two Dragonlance campaigns. One set during the War of the Lance and using the 1st edition modules but 3rd edition rules. The other a couple years before Chaos War and using homebrew adventures and 3.5 edition rules. I enjoy both campaigns, but the first one is almost at its...
  2. VirtualWizard

    Worst RPG System You Ever Palyed?

    The worst game system for me has been Shadowrun 3rd edition. Not that I liked 1st or 2nd edition any better. I love the world setting where man meet magic and machine, but the dice rolling mechanics really dragged the game to a halt. One would think that a success based system would be...
  3. VirtualWizard

    Vote: The Best 2nd ed AD&D Adventures!

    I enjoyed Expedition to the Barrier Peaks. It has been a favorite of mine as well as Against the Giants.
  4. VirtualWizard

    Whats the best you've ever rolled

    The best roll that I remember was during a game of Star Wars d6. In that game, one of your dice is a wild die. Roll a six on the wild die and you get to keep rolling adding up the numbers as you go. I think I rolled 8d6 for a damage check. I came up with 1,1,1,1,1,1,2,6 with the 6 being the...
  5. VirtualWizard

    Core concept or rule that just bugs you beyond your ability to put up with it?

    There are several things I could mention, but I'll limit myself to one: Armor Class. Everything goes up with level Attack, hit points, and skills; however for the most point your AC only advances by how much money you've spent on items. How come characters don't gain a bonus to AC based on...
  6. VirtualWizard

    GenCon 2005: Are you going?

    Yes, I'll go to both of them :) Last year was great and this year (2005) is likely to be even better.
  7. VirtualWizard

    Cliffhangers

    If they provide incentive to keep playing, cliffhangers are great. When I run, I try to arrange for a challenging cliffhanger at the end of a session. Also, I try to avoid end of session setbacks or defeats because they put a negative slant on the game. Positive and/or challenging endings...
  8. VirtualWizard

    Do Entangle, Grease and Web ruin D&D?

    It seems to me that the monsters lost this one because they didn't stay together. Sure, the Web spell slowed the monsters down, but if they had moved at the pace of the slowest member, they would have faced the party together. Instead, the monsters chose to fight as individuals giving the...
  9. VirtualWizard

    What did you do with your 3.0 PHB/DMG/MM when you updated to 3.5?

    I still run a 3.0 campaign. I wanted to switch, but the players were reluctant to shell out the bucks for the new version. However, I do play in several 3.5 campaigns. This makes for an interesting situation regarding spells :p
  10. VirtualWizard

    1000 Things Your Characters do if They Have Deathwishes

    209?) Take a mouth full of green slime, just to see what it tastes like. 210?) Play Mechwarrior and get into a firefight. Gee I just got hit what limb/organ did I lose?
  11. VirtualWizard

    The First Rule Of Gencon Is:

    I've been to numerous conventions and really haven't noticed personal hygiene being a problem. However, one instance comes to mind. At one game, I was wondering why one of the players kept rubbing her nose. At first, I thought that she had a cold or something. It wasn't until the player in...
  12. VirtualWizard

    What will my NPC do next?

    Have the NPC approach the party and inquire about the book. The NPC will explain that he is researching the spellbook writer and heard that the party may have some information. (He will need to come up with a plausible background story.) If they mention the book, he should make an offer of...
  13. VirtualWizard

    reptilian humanoid villain race suggestion

    You might try the Dragonlance Campaign Setting. Draconians and dragonspawn make excellent adversaries. However, any draconian with the half-dragon template will have a very interesting history ;)
  14. VirtualWizard

    Alternate Magic Rules

    A lot depends on the effect you are looking for. If you simply want to prevent access to high level spells, then allow characters to have no more levels in arcane/divine classes than half their charcter level. If you are looking to reduce the effect of hostile spells, then give everyone spell...
  15. VirtualWizard

    Paladin: strength or charisma item?

    I'll say that a lot depends on the campaign. More role-playing then Charisma, more combat then Strength. If your paladin uses any of the divine feats from the Complete Warrior, then boosting Charisma is very important. A higher Charisma will allow you to use these feats more often and for...
  16. VirtualWizard

    ECL calculation?

    Hello, ECL stands for Effective Character Level. A creature's ECL is the sum of its level adjstment, Hit Dice, and class levels. BBEG stands for Big Bad Evil Guy/Gal. Don't you just love jargon ;)
  17. VirtualWizard

    Can you help me find...?

    If you are looking for maps, try Elfwood www.elfwood.com . Click on Find Stuff... and use the Google search to check for maps. There are a number of maps, and I bet most of them are in color, but it is a starting point. Depending on what you want to do with the map, you may need to get the...
  18. VirtualWizard

    Favorite non-human PHB race.

    I voted for elves. Why? I guess it is the warrior/wizard aspect that elves seem to be modeled after. Or maybe I have a thing for pointy ears :p I have never played a dwarf mainly because I don't see them as lacking Charisma, but D&D shackles them with being gruff and anti-social. What about...
  19. VirtualWizard

    Is 10' step unbalancing?

    As written, I think that the 10' step is unbalancing because this ability allows a character a limited 'take 25' tumble check as part of a full round attack. The requirements to gain the ability seem rather low meaning that the ability to 'take 25' on a skill roll is extremely powerful for a...
  20. VirtualWizard

    Mid-Level Campaign Help

    Hello, I do not know anything about the adventure (illithid prison?) you are talking about, but it seems that the cave-in is to trap the characters so they can only go forward? If so, you might want to change the stick (cave-in) to a carrot (there is something in the prison? that they...
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