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  1. JiffyPopTart

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    I'm sorry you have difficulty understanding that my premise that Andy Warhol used AI art tools wasnt literal. I will be much clearer and lay out the logic below... In our universe, Andy Warhol traces a soup can and uses stamps, and other tools to produce a canvas that features an altered...
  2. JiffyPopTart

    How do you sign your name?

    My signature has always been more of a reproducable shape stored in my .muscle memory rather than legible script of any sort. Over time the cursive letters morphed into a series of curvy shakes and elaborate loops. Interestingly when I transitioned and changed my name to something completely...
  3. JiffyPopTart

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    An interesting take. In the boardgame world a freely available reskin of a game is not considered in any way unethical. Tens of thousands of variants using licensed and copywritten images and ideas superimpose dover an existing ruleset are available. Those projects frequently include playing...
  4. JiffyPopTart

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    What if Andy Warhol used an AI art prompt to describe and tweak his vision for how he could alter soup cans to make a statement and the output ended up exactly the same which he then transferred to canvas via a printer? Would that then make it not art?
  5. JiffyPopTart

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    I'm not comparing humans to LLMs. I'm saying one day a human created bit of technology is going to force big discussions about "What is alive". I believe that anyone with an innate sense that humanity trumps all else will SOMEDAY be lumped in with those who felt their own race, culture, or...
  6. JiffyPopTart

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    This "humans and machines aren't the same" argument is how we eventually get killed by our robot overlords. There will be a day when we will have have forum arguments about whether or not some human created thing is alive. I don't think there is something fundamental to humanity that means we...
  7. JiffyPopTart

    AI/LLMs DLSS 5 will be the worst thing to EVER happen to video games

    I was told I'd have chickens with Instagram model duck lips!!!!
  8. JiffyPopTart

    AI/LLMs DLSS 5 will be the worst thing to EVER happen to video games

    I read through this entire 18 page discussion and not once did I have explained to me how this is going to ruin my Stardew Valley and Atari 2600 River Raid Xbox experience. Can I still play my Rock Band?
  9. JiffyPopTart

    Homebrew Star Wars D6 - Exposure to Vacuum Rules

    Gotcha. From this and the other thread it seems that you are making your Star Wars much more focused on realism than our campaigns were. I'm glad the system can mostly support both styles. I haven't played D6SW in a very long time but just about a month ago I busted out my copy of Star...
  10. JiffyPopTart

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    You are using English words but they have no meaning for me! When I say a game is narrative I mean it' emphasizes the feeling of theme and story and less the crunchy rules. I'm not really referring to any sort of role-playing culty systems or buzzwords.
  11. JiffyPopTart

    What mechanics or subsystems do you use regardless of the game you are running/playing?

    Sounds like a really groovy idea for a minor magic item. Toss in some treasure and out comes requested equipment of whatever value. It reminds me of a magical coin changer a GM gave us on a particular campaign. All it did it let you insert coins if whatever value and eject different coins of...
  12. JiffyPopTart

    Homebrew Star Wars D6 - Exposure to Vacuum Rules

    I'm almost positive that the Survival skill was used for survival in a vacuum in the RAW. I definitely remember making a skill check for that rarely used skill when ejecting from an X-Wing.
  13. JiffyPopTart

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    Didnt every official SW adventure have an opening scene as an info dump with various (often villainous) characters read by the players in a script like style? Weren't most of the adventures started in-media-res so that the adventures could get right to the action without any necessary setup to...
  14. JiffyPopTart

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    I guess I'm missing out on a portion of your disconnect with the force point. Did Luke use a force point when he turned off his targeting computer and made his one in a million shot to blow up the Death Star? Did Han use a force point to trivialize the dangerous asteroid field encounter? Did...
  15. JiffyPopTart

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    Force points were very rare and required dangerous heroic acts to gain. They weren't like spell points or hit points or anything they refilled on a regular basis. When used to save your own self or beat people up they weren't regained....they had to be used in heroic and dangerous selfless...
  16. JiffyPopTart

    What mechanics or subsystems do you use regardless of the game you are running/playing?

    Ahh...I see. That's not quite as specific of a game mechanic as I was picturing.
  17. JiffyPopTart

    What mechanics or subsystems do you use regardless of the game you are running/playing?

    I've seen the term Clocks used a bunch but never have played a game that used them for me to quite understand them. Could you give me a couple sentence description of what a Clock might look like in a 5e session? It sounds like a super useful tool!
  18. JiffyPopTart

    What mechanics or subsystems do you use regardless of the game you are running/playing?

    I do still have room in my game for those oddball items that players want to pick up to do tricky things....like excessive amounts of hot peppers to make tear gas or lots of grease to make slippery traps or whatnot. The SAP doesn't account for things that are exceptional along those lines, but...
  19. JiffyPopTart

    What mechanics or subsystems do you use regardless of the game you are running/playing?

    I have never found tracking the cost for items costing so little to be worth the effort in any game beyond level 1 characters. By the end of an adventurers first dungeon they are so rich that mundane items like rations and torches and arrows become rounding errors in their money pile. Outlets...
  20. JiffyPopTart

    What mechanics or subsystems do you use regardless of the game you are running/playing?

    All adventurers start with one for free and it refills as part of the PCs paying living expenses via an occasional tax between adventures
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