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  1. therealselah

    GOD RULES: Player's Guide (5e) Previews/Discussion

    The capitalized "Eyesight Problems" you note suggests that this may happen to be a reference to material in the book. Perhaps a drawback to compensate for some other powerful ability. Kind of like being able to compose music like a god, but with Cactus Hearing (for non-Australians: your ears...
  2. therealselah

    GOD RULES: Player's Guide (5e) Previews/Discussion

    I suspect the majority will like it - my main concern was about impact on page count and text size. You've resolved that issue. I hadn't considered what it might look like without it on pages which have no illustrations - a very valid point.
  3. therealselah

    GOD RULES: Player's Guide (5e) Previews/Discussion

    On trade dress: It looks nice enough, but the excerpts you have sent already look very good without it. I don't like the black at top and bottom, even though I understand why it's there. It's a shame to lose so much space on each page for the trade dress when you are already concerned about...
  4. therealselah

    GOD RULES: Player's Guide (5e) Previews/Discussion

    I understand - but my point was being raised on what I know of your CRs, not WotC's. It's a constrained system - particularly when I compare it to what I know in Dicefreaks' cosmology. I'm ok with this, it was just a preamble to my point about how relatively few lesser gods could legitimately...
  5. therealselah

    GOD RULES: Player's Guide (5e) Previews/Discussion

    I'm just returning to this - noticing how constrained the differences are. Lesser God = DR 4/CR 28. Greater God = DR 6/CR 36. Old One = DR 8/CR 44. Those power levels are somewhat close. This does support your point about opening up more politics rather than mere power. If I understand the...
  6. therealselah

    GOD RULES: Player's Guide (5e) Previews/Discussion

    G'day U_K! Overall, the character sheets look great. Some thoughts - note that where I mention things of interest, I don't expect you to explain these things necessarily! One, not both. Even if not for space reasons, it makes more sense to have one one version in the book. I don't have a...
  7. therealselah

    GOD RULES: Player's Guide (5e) Previews/Discussion

    In GoH, we kept the differences but gave the Lords of the Nine increased cosmic rank (effectively divine rank) while on their own layer. That allowed the politics to still play out. I agree that you can't simply have differences in divine rank and expect the more powerful Lords not to simply...
  8. therealselah

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Well, when you release the book I can respond to that with my own thoughts... :ROFLMAO:
  9. therealselah

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Damage Threshold for Asmodeus might still be the answer - a 90HD Asmodeus ignores 27 points of damage per round, and while Stygia is cold it isn't 5d6 per round (maximized) cold. (I have no idea where U_K would put Asmodeus' HD, so using the approximate HD from Gates of Hell instead.) U_K, the...
  10. therealselah

    GOD RULES: Player's Guide (5e) Previews/Discussion

    I suppose that Damage Threshold covers some of those situations - U_K, assuming no immunity, I presume resistance first, then Damage Threshold? And where immunities exist, you can't have a resistance to the opposite? So if space deals 3d6 fire and 3d6 cold each round (call it average 10 for...
  11. therealselah

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Do you mean "the damage increases by the target's Damage Threshold multiplier x100" or "the damage increases by the target's Damage Threshold multiplier"? Standard damage threshold multiplier = 0.3, i.e. 30%. Multiplied by 100 = 30, i.e. 3,000%. Would recommend a worked example when you...
  12. therealselah

    GOD RULES: Player's Guide (5e) Previews/Discussion

    On Mutagenic damage, I read the question as dealing with the secondary Mutagenic damage caused by the growths in each following round. Assume Super Handsome Dude gets hit with a single target use of Mutagenic damage as you specify above, dealing 1000 damage. A "hostile mass of sentient tumorous...
  13. therealselah

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Twenty years ago, I did some extended analysis and playtesting for epic play after we (Dicefreaks) had released Gates of Hell. I remember the feeling of frustration I felt as I recognized the utter reliance at epic levels that players had on the "Christmas Tree" effect - a surfeit of magic items...
  14. therealselah

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Design choices can require trade-offs. If the priority is consistency, you would make the choice one way, whereas if the priority is clarity, another. My view is that clarity trumps consistency when explaining how a thing works. Consistency trumps clarity for a stat block but would rely on...
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