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  1. BenjaminPey

    D&D General Path of Feats: a Superior Design than Subclasses

    Multiclassing is complex too, yes.
  2. BenjaminPey

    D&D General Path of Feats: a Superior Design than Subclasses

    The context is you saying that paths of feats is better design than subclass, and me saying it's more complex, thus less appealing to me, then you trying to show me how choosing feats is in fact less complex. But if you replace sublcass with feats, you replace one choice with more choices...
  3. BenjaminPey

    D&D General Path of Feats: a Superior Design than Subclasses

    You mean maths are wrong, as shown in your personal experience?
  4. BenjaminPey

    D&D General Path of Feats: a Superior Design than Subclasses

    Indeed. In my opinion, in a ttrpg, especially in a ttrpg as bulky as DnD is, the cognitive load attributed to the system should be as light as possible. It's better spent elsewhere. The system should be easy to lear AND easy to master. Ideally, players should be able to master it intuitively as...
  5. BenjaminPey

    D&D General Path of Feats: a Superior Design than Subclasses

    I for one am not interested in a hard to master system. DnD is not a competitive game like Starcraft.
  6. BenjaminPey

    D&D General Path of Feats: a Superior Design than Subclasses

    I don't see how three or four choices between ~ 50 feats can be more complex than 20 choices between five or six times that, frankly. (And that's not even speaking about the fact you can simply build your character only with ASIs, and that was the default in 5e14.) I get that very invested...
  7. BenjaminPey

    D&D General Path of Feats: a Superior Design than Subclasses

    So 1 choice among 48 possibilities from one side. And 1 choice among 43 × 42 × 41 = 74046 possibilities from the other. Sure. Quite similar. Same ballpark, really. And that's just level 1-12.
  8. BenjaminPey

    D&D General Path of Feats: a Superior Design than Subclasses

    Preselected feats you automatically get when you level, all of them presented on the same page of the same book is very much NOT the same as feats you have to choose between one thousand others disseminated along fifty books while taking into account prerequisites for your future choices.
  9. BenjaminPey

    D&D General Path of Feats: a Superior Design than Subclasses

    Let's not get bogged down in semantics, shall we? These are feats and you choose among many at different points on a path, so some interactions will work better than others, as in they'll give you more power, more screen time, more ressources, and they're so many and so many potential...
  10. BenjaminPey

    D&D General Path of Feats: a Superior Design than Subclasses

    I dislike feats in general and would certainly not deem them as "superior design" than sublcasses. Chains of feats are as old as 3E if not older (I'm sure we could find some in other games, video games especially) and they tend to skew the games towards character building and optimization, a...
  11. BenjaminPey

    D&D General Combat as War vs. Sport and a Missing Third Mode

    Ok, I see the reasoning, now. Thanks! I don't agree, though! Or rather: maybe some players who prefer CaT will fudge the dice more, because why not, maybe they think they have to pretend the dice matter even though in their game they don't matter a lot and they'd rather go with whatever they...
  12. BenjaminPey

    D&D General Combat as War vs. Sport and a Missing Third Mode

    I can't understand for the life of me why "fudging rolls" should be more CaT than CaW or CaS. "Fudging rolls" is an age old technique to circumvent undesirable outcomes, and a "game over" state could be as undesirable in CaT as it is in CaW or CaS. On the other hand, a character dying or a...
  13. BenjaminPey

    What RPG(s) did you stick with an earlier edition?

    Very few, all in all. Apocalypse World, I'm mostly sticking with v1, but curious of the v3 to come (especially to play it with kids). I've stuck with AD&D 2E long enough, until 5e came out. Neither 3e nor 4e did anything for me. 5e was quite the improvement, in the other hand, and I won't ever...
  14. BenjaminPey

    D&D General Combat as War vs. Sport and a Missing Third Mode

    Adv/Dis is right there for apropos. Heroic inspiration, too. That would improve or reduce your chance of success. If I urge my father to flee before I kill him, that's an Influence check (a rule is used, with which you can interact, you can have feats, class features, etc. related to that). If...
  15. BenjaminPey

    D&D General Combat as War vs. Sport and a Missing Third Mode

    First, it's totally part of the written game. It's the base game. The most basic game loop there is. Second, choosing to hit him with your sword, threatening to kill him, or to cast a Command spell to make him flee, not killing him, is a choice made in combat, interacting with the combat rules...
  16. BenjaminPey

    D&D General Combat as War vs. Sport and a Missing Third Mode

    Sorry, still no. Choosing to attack is combat. Choosing to hit him with a sword, rather than commanding him to flee, is combat. And theatre. It is combat as theatre. You don't decide your actions mostly because they are optimized (sport) or because they will ensure victory (war), but because of...
  17. BenjaminPey

    D&D General Combat as War vs. Sport and a Missing Third Mode

    I disagree. There is combat still. And it is theatre.
  18. BenjaminPey

    D&D General Combat as War vs. Sport and a Missing Third Mode

    Sure, rules can be taylored to a playstyle and favor one over the others. But who says one should always use the best-suited tool?Most of RPG actions take place outside the rules, anyway, especially with CaT. When the paladin has a choice between breaking is oath or killing his father, what...
  19. BenjaminPey

    D&D General Combat as War vs. Sport and a Missing Third Mode

    You don't need to tweak the rules, go easy on the players or allow for receoveries or whatever to go full Combat as Theatre, IMO. It's a state of mind rather than a bending of the rules.
  20. BenjaminPey

    Faction Rules - What do we like?

    Strange that nobody mentioned fronts (though I guess this is very close to how Mausritter does this): A faction might be (and is, in most pbtas) represented as a front. So: an agenda (a "fundamental scarcity", AW would say), a type of danger (what kind of threats it can muster, what one would...
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