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    D&D General Critique My Funnel Rules for D&D5E 2024

    The fact that we are grown-ups? In the early days of D&D it was pretty common when players lost a character in the middle of a dungeon crawl that they'd just start playing one of the hirelings. No-one had a hissy fit. You're basically describing the equivalent of someone flipping the board...
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    D&D General Critique My Funnel Rules for D&D5E 2024

    4d6 (drop lowest) results in an average 12.25. The "standard array" (which I proposed using) is 15, 14, 13, 12, 10 and 8, which is an average of... 12.
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    D&D General Critique My Funnel Rules for D&D5E 2024

    To clarify, my intention was that there would be a pool of pre-gen 0-level characters in the first adventure. The players would have a single PC each, but the rest are player-controlled NPCs. My only deviation from the DCC approach would be that the players couldn't flip over the index card...
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    D&D General Critique My Funnel Rules for D&D5E 2024

    The Dungeon Crawl Classic rules basically have players randomly generate stats, hit-points and occupation, which is roughly akin to a D&D background+species. Once they survive their first adventure, they get to select a class. I don't see this as being DM-driven, but rather fate-driven. I'm...
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    D&D General Critique My Funnel Rules for D&D5E 2024

    It's been 20 years since I played any kind of D&D (or D&D derivatives), but I've recently been roped into running a few game nights for some old buddies. I thought I would short-circuit the (potentially) time-consuming process of character generation, and try a variation of the Dungeon Crawl...
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